Build Lab / Tactical Tool

STAR WARS Zero Company Build Planner

Build a Zero Company operator with compatible specializations, abilities, weapons and mods, then see calculated combat results and customize published operator setups.

Verified game valuesCalculated resultsBuild recommendationsPartial / unsupported

  • Precision Shooting Games loaded as a hypothetical test

Published Setup

Hawks portrait

Hawks

Starting Path: Assault

DC-15A Blaster Rifle / Blaster Rifle

2. Specialization Paths

Core Path

Assault

Starting specialization

Secondary Path

· Not selected

No training path is defined for this operator in the current game data.

Core Path and Secondary Path describe this build setup, not a universal ranking of either specialization.

Other Testable Paths

  • GunslingerCompatible with this operator
  • HeavyCompatible with this operator
  • MedicCompatible with this operator
  • ScoundrelCompatible with this operator
  • ScoutCompatible with this operator
  • SharpshooterCompatible with this operator
  • SoldierCompatible with this operator
  • WarriorCompatible with this operator

Starting specialization Assault · Damage · Critical · Movement · 7 ability families

3. Abilities & Talents

Abilities

  • Aggressive CombatAssaultCompatible specialization ability
  • Behind The LinesAssaultCompatible specialization ability
  • Bull RushAssaultCompatible specialization ability
  • Courage Under FireAssaultCompatible specialization ability
  • Sweeping SalvoAssaultCompatible specialization ability
  • Fleet of FootAssaultCompatible specialization ability
  • Strike The FlanksAssaultCompatible specialization ability

Talents

Combat

  • Fearless LeaderLeader · HawksCharacter-specific talent

Test Rank — ranks are shown for testing only.

4. Weapon

DC-15A Blaster Rifle / Blaster Rifle

DC-15A Blaster RifleBlaster Rifle profile

Damage 10 · Crit 5% · Crit DMG 6 · 3500 game units

Game value · Equipped weapon

Blaster Rifle data →

5. Weapon Mods

Barrel

Add Barrel mod

Scope

Add Scope mod

Cells

Add Cells mod

Stabilizer

Add Stabilizer mod

6. Utilities

No utility selected.

Utility slot count is not resolved in this data layer, so the Planner adds utilities instead of inventing fixed slots.

7. Cross Training

No Cross Training selected.

Verified pair-linked options

No pair-linked Cross Training is resolved for this operator yet.

Test a Cross Training Effect

Calculation does not imply availability. Hypothetical effects are shown separately and stay out of the exact result.

Cross Training availability is pair-linked and is not resolved for this operator. Testing an effect here does not mean the operator can learn it.

Relationship Effects

  • A Friendly Game · Both Operators enjoy some friendly games and gain +40 Bond XP.
  • Conflict Resolution · Both Operators work through some of their differences and gain +40 Bond XP.

8. Combat Conditions

Current conditions: Close Range + 3 Strike Points

Continue

How to Use the Build Planner

  1. 01Choose Operator
  2. 02Select compatible specialization paths
  3. 03Configure weapon, mods and supported utilities
  4. 04Set combat conditions
  5. 05Review exact values and calculated results

Build Planner FAQ

Does the Build Planner change my game?
No. This planner is a website tool. It shows what the production game data says and what the supported combat rules produce. It never changes your save or your in-game loadout.
Can I save a build?
Yes. Save Build stores the current build on this device, together with the game-data version it was created with.
Can I share a build?
Yes. Share Build copies a link that encodes only the build state. Shared links point back to the Build Planner and are not indexed.
Can every operator use every specialization?
No. Some specializations are character-specific. The Planner only offers paths the selected operator can actually use.
Can I equip any weapon on any operator?
No. Operator Weapons show the verified equipped weapon. Comparing a weapon profile is a simulation and is labelled as such.
Why does a mod show as inactive?
Some mods only apply under a condition such as Close Range, Stationary or First Turn. When the condition is off, the mod stays visible but contributes nothing to the result.
Why is a result Not calculated?
If a weapon or interaction is not in the supported combat model, the Planner shows Not calculated instead of inventing a number.
Are recommendations game rules?
No. Recommended setups and training paths are marked as recommendations. Game values, calculated results and recommendations are labelled separately.
Can I load a published build?
Yes. Start from a published setup and change any part of it. Once you change something, the build is labelled as a custom build based on that setup.
Operators
8
Specialization paths
13
Weapon profiles
4
Weapon mods
64
Utilities
79
Abilities & talents
495
Calculated results
Damage · Crit · Hit

Game values, calculated results and build recommendations are labelled separately. Unsupported interactions show Not calculated instead of an invented number.

Published setups:

View Build Guide →Combat Calculator →Add to Squad →

8 published setups · Operators 8 · Specialization paths 13 · Weapon profiles 4 · Weapon mods 64 · Utilities 79 · Abilities & talents 495 · Calculated results Damage · Crit · Hit