Option A
Meditate on the Past.
Bonus condition
- ✓ Assign 2 operators
Immediate
+1 Utility Item Serenity T1
+1 Utility Item Listen Through Chaos T1
No supported later consequence is currently resolved.
Decision Intel / Consequences
Search any Zero Company decision and compare verified rewards, Bond changes, injury risk, campaign effects and supported follow-up consequences.
✓ Verified game data◈ Derived consequence✦ Guide recommendation
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Selected Decision
What should you do?
2 options · Operation
2 · Goal
No comparable outcome is resolved for this decision yet.
Option A
Meditate on the Past.
Bonus condition
Immediate
No supported later consequence is currently resolved.
Option B
Meditate on the Present.
Bonus condition
Immediate
No supported later consequence is currently resolved.
Hero Mission Event
Bounty Business
3 options
+1,000 Credits
No verified follow-up mission
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Hero Mission Event
Kinro Decryption
2 options
+25 Intelligence · +500 Credits
No verified follow-up mission
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Hero Mission Event
Shu-Torun Sympathizers
2 options
+25 Intelligence
No verified follow-up mission
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Hero Mission Event
Opportunity Knocking
1 options
+1,000 Credits
Bond effects: Hawks
Verified later consequence
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Hero Mission Event
Comm Relay Search
1 options
+2,500 Credits
Risk: Low · 20%
No verified follow-up mission
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Hero Mission Event
Supply Heist
3 options
+2,500 Credits
Bond effects: Hawks
Risk: No verified injury roll
No verified follow-up mission
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Hero Mission Event
Where's Geryon?
2 options
+500 Credits · +3 Influence
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Sullust Search
2 options
No verified follow-up mission
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Hero Mission Event
Umbaran Expertise
2 options
No verified follow-up mission
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Hero Mission Event
Jedi Holocron
2 options
+25 Intelligence
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Jedi Meditation I
2 options
No verified follow-up mission
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Hero Mission Event
Jedi Meditation II
2 options
No verified follow-up mission
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Hero Mission Event
Rawn's Fate
1 options
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Rawn's Path
1 options
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Weak Spot
1 options
Bond effects: Luco
No verified follow-up mission
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Hero Mission Event
Contact Sawtooth
2 options
Risk: No verified injury roll
No verified follow-up mission
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Hero Mission Event
Trick's Tricks
2 options
No verified follow-up mission
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Bond Event
Witness Protection
4 options
+25 Intelligence · +1,000 Credits · +5 Influence
Bond effects: Luco, Trick
No verified follow-up mission
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Bond Event
Relief Ship
3 options
+1,500 Credits
No verified follow-up mission
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Bond Event
Team Building
4 options
No verified follow-up mission
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Bond Event
People Skills
3 options
+25 Intelligence · +1,500 Credits
No verified follow-up mission
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Bond Event
Millicreep Requisition
3 options
No verified follow-up mission
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Bond Event
Imperial Informant
3 options
+25 Intelligence
No verified follow-up mission
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Bond Event
Risky Business
4 options
+25 Intelligence · +1,000 Credits
No verified follow-up mission
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Bond Event
Shore Leave
3 options
No verified follow-up mission
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Bond Event
Refueling
4 options
No verified follow-up mission
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Bond Event
Rumors
3 options
No verified follow-up mission
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Bond Event
The Brothers Bep
4 options
+1,000 Credits
No verified follow-up mission
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Bond Event
Dianoga
3 options
No verified follow-up mission
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Bond Event
Changeling Vengeance
4 options
+2,000 Credits
No verified follow-up mission
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Optional Event
A Not So Soft Touch
0 options
No verified follow-up mission
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Optional Event
Shili Outbreak
0 options
No verified follow-up mission
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Optional Event
Arms Embezzler
2 options
No verified follow-up mission
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Optional Event
Bootleg Ballistics
0 options
No verified follow-up mission
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Optional Event
Arms Embezzler
1 options
No verified follow-up mission
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Optional Event
Limb for Luck
0 options
No verified follow-up mission
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Bond Event
Witness Protection
4 options
+25 Intelligence · +1,000 Credits · +5 Influence
Bond effects: Luco, Trick
No verified follow-up mission
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Hero Mission Event
Bounty Business
3 options
+1,000 Credits
No verified follow-up mission
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Optional Event
The Iron Vow
2 options
Risk: No verified injury roll
No verified follow-up mission
Compare choices →
Search above, or browse every named decision alphabetically.
Every decision page separates immediate rewards from Bond reactions, injury risk and any supported later consequences. Options are compared by goal, because most decisions trade one outcome for another.
Bond reactions can correspond to +20 for strong support, +10 for support, −10 for opposition and −20 for strong opposition when those values are defined by the decision.
Explore Bonds →Standard scripted injury risks use four known probability levels: Low (20%), Medium (33%), High (50%) and Always (100%). Special scripted risk tags are labeled separately when they cannot be mapped to one of these standard values.
See injury-risk decisions →Some options unlock later missions or record a persistent campaign state. Only consequences supported by the data are shown.
See decisions with later effects →No. Most decisions trade one reward or relationship outcome for another, so this hub highlights which option is strongest for a specific goal instead of labelling one option universally best.
Use Browse by goal to filter the decisions by Credits, Intelligence, Influence, Bond changes, injury risk or later consequences.
Yes. When a decision has verified Bond amounts, the decision page shows who gains or loses Bond and whether the change is support or opposition.
Some options add or reveal later missions or Operations. Those verified unlocks appear under Later Consequences rather than as a generic best tag.
Every reward, Bond amount and risk level is resolved from the game data. Anything unresolved is labelled as unverified instead of being presented as confirmed.