Decision File / Main Story

MT_04_015_IngressOblige Choices & Outcomes

Verified rewards

Which MT_04_015_IngressOblige Choice Should You Pick?

Pick A for +500 Credits.

Best by goal

  • Credits

    Option A

    +500 Credits

    Best verified result

  • Lowest Risk

    Option A

    Medium · 33%

EffectA
Credits+500
Injury risk33%

Every option is compared side by side. Scroll horizontally on smaller screens.

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All MT_04_015_IngressOblige Choices

  1. Option A

    Send a Team.

    Requires

    • Assign 3 operators

    Immediate

    • +500

      Credits

    Injury risk

    Medium · 33%

    Verified standard risk

Injury Risk

  • Option A

    Medium · 33%

    Low is 20%, Medium is 33%, High is 50% and Always is 100%.

Later Consequences

No supported later mission or persistent campaign effect is currently resolved for the known MT_04_015_IngressOblige options.

The confirmed differences are immediate rewards.

Decision Overview

EventMain Story
Options1
Operators affectedNone verified
Resources affectedCredits
Bond effectsNone verified
Injury riskYes
Follow-up missionNone verified
Persistent stateNone verified

MT_04_015_IngressOblige FAQ

What is the best MT_04_015_IngressOblige choice?

Pick A for +500 Credits. For a single goal, Option A is the strongest verified pick for Credits.

Which option gives the most Credits?

Option A gives +500 Credits.

Does MT_04_015_IngressOblige unlock a mission?

No verified mission unlock is attached to the known MT_04_015_IngressOblige options.

Which option has the lowest injury risk?

Option A has the lowest verified injury risk (Medium · 33%).

What do the MT_04_015_IngressOblige injury risk levels mean?

Low is a 20% roll, Medium is 33%, High is 50% and Always is 100%. Options marked as special scripted risk keep their tag but no confirmed percentage.

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