Option A
Send a Team.
Requires
- ✓ Assign 3 operators
Immediate

+500
Credits
Injury risk
Medium · 33%
⚠ Verified standard risk
Decision File / Main Story
✓ Verified rewards
Pick A for +500 Credits.
Best by goal
Credits
Option A
+500 Credits
Best verified result
Lowest Risk
Option A
Medium · 33%
| Effect | A |
|---|---|
| Credits | +500 |
| Injury risk | 33% |
Every option is compared side by side. Scroll horizontally on smaller screens.
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Option A
Send a Team.
Requires
Immediate
+500
Credits
Injury risk
Medium · 33%
⚠ Verified standard risk
Option A
Medium · 33%
Low is 20%, Medium is 33%, High is 50% and Always is 100%.
No supported later mission or persistent campaign effect is currently resolved for the known MT_04_015_IngressOblige options.
The confirmed differences are immediate rewards.
| Event | Main Story |
|---|---|
| Options | 1 |
| Operators affected | None verified |
| Resources affected | Credits |
| Bond effects | None verified |
| Injury risk | Yes |
| Follow-up mission | None verified |
| Persistent state | None verified |
Pick A for +500 Credits. For a single goal, Option A is the strongest verified pick for Credits.
Option A gives +500 Credits.
No verified mission unlock is attached to the known MT_04_015_IngressOblige options.
Option A has the lowest verified injury risk (Medium · 33%).
Low is a 20% roll, Medium is 33%, High is 50% and Always is 100%. Options marked as special scripted risk keep their tag but no confirmed percentage.