Combat Lab / Tactical Calculator

STAR WARS Zero Company Combat Calculator

Build a combat scenario and see exactly how weapon stats, combat conditions and target states affect Hit Chance, attack magnitude and critical outcomes.

Verified Game ValuesCalculated ResultsPartial Model Where Noted

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Attack Type

Attacker

Weapon

DC-15A Blaster Rifle

Base Profile

Uses Blaster Rifle profile

Damage
10
Crit
5%
Crit Bonus
6
View weapon profile →

Weapon Mods

Browse weapon mods →

Attack Conditions

Accuracy Pressure

Strike Points

Selected 3

Penalty

15 pp

Each Strike point = −5 percentage points

Learn how accuracy works →

Target

Core Defense

Defense

0

Crit Resistance

0%

Deflection

0%

Target States

Active Scenario

Attack

  • DC-15A Blaster Rifle
  • Ranged
  • 3 Strike Points

Conditions

  • Close Range

Effect on Result

  • Amplifier T4 · +4 Damage
  • Precision Scope T4 · +15% Crit
  • −15 pp Hit Chance

Combat Mechanics

Hit Chance

Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.

Critical Hits

A ranged critical adds the captured Critical Hit Damage bonus. Vulnerable doubles that bonus, not the whole attack.

Rapid Fire

Repeater Rapid Fire maps AP to stacks: 1 AP = 0, 2 AP = 1, 3 AP = 3.

Special Calculations

Grenade Critical

Grenade critical calculation includes a verified fixed +8 bonus.

Ion / Droid

The custom Ion branch is verified. Final composition with inherited ranged critical effects is not labeled exact for every interaction.

Basic Defense Model

Shows the supported Defense / Penetration relationship and labels unsupported final interactions as Not calculated.

Calculation Confidence

Game ValueDirect weapon / stat data

CalculatedRecovered or validated formula

ConditionalDepends on an active combat state

Partial ModelFinal interaction not fully verified

Unsupported final interactions are shown as “Not calculated,” never guessed.

The calculator uses verified weapon values and recovered combat calculations where available. Some final damage interactions handled by native execution code—especially exotic Defense, Armor and special trait ordering—are not labeled exact until fully verified. Unsupported combinations are shown as “Not calculated” rather than guessed.

Combat Calculator FAQ

How much does each Strike reduce hit chance?

5 percentage points per Strike point in the current validated model. That 5% step is cross-validated from game data; the native helper body is not directly decompiled.

Does Vulnerable double damage?

No. In the recovered ranged critical calculation, Vulnerable doubles the Critical Hit Damage bonus, not the entire attack.

Base Attack

14

Crit Bonus

6

Normal Crit

20

Vulnerable Crit

26

How does Repeater Rapid Fire work?

1 AP produces 0 stacks, 2 AP produces 1 stack, and 3 AP produces 3 stacks. Preview bonus is stacks multiplied by the weapon’s SureshotDamage.

Is melee always 100% Hit Chance?

Standard melee returns 100% unless affected by specific Guaranteed Miss / Evasion states without an ignore condition.

Does Combat Accuracy increase standard ranged Hit Chance?

Not in the recovered standard ranged calculation path. CombatSet.Accuracy is captured by the Blueprint, but that captured value is not used in the executed formula identified by this calculator.

Are final Defense calculations exact?

A basic Defense minus Penetration relation is supported. Exotic final native execution is not fully modeled and is shown as Not calculated when a special trait is selected.

HIT 85%·ATK 14·CRIT 20

Choose Weapon

Profiles

Unique Weapons

Rifle models

Choose Mod

Verified available mod relationships

  • Amplifier

  • Single Coil Condenser

  • Basic Adjuster

  • Rapid Cycler

Load a Saved Build

Firing Solution

Firing Solution

Ranged

Hit Chance

85%

100% → 85%

3 Strike Points → −15 pp

Attack Magnitude

14

Base Attack 14

Base attack before supported defense reduction

Critical Hit

20

14 + 6

Attack 14 + Crit Bonus 6

Critical Chance

20%

20%

Result Actions

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