Hit Chance
Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.
Combat Lab / Tactical Calculator
Build a combat scenario and see exactly how weapon stats, combat conditions and target states affect Hit Chance, attack magnitude and critical outcomes.
✓ Verified Game Values◈ Calculated Results⚠ Partial Model Where Noted
Try an Example
Attack Type
Attacker
Weapon
DC-15A Blaster Rifle
Base Profile
Uses Blaster Rifle profile
Attack Conditions
Accuracy Pressure
Strike Points
Selected 3
Penalty
−15 pp
Each Strike point = −5 percentage points
Learn how accuracy works →Target
Core Defense
Defense
0
Crit Resistance
0%
Deflection
0%
Target States
Active Scenario
Attack
Conditions
Effect on Result
Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.
A ranged critical adds the captured Critical Hit Damage bonus. Vulnerable doubles that bonus, not the whole attack.
Repeater Rapid Fire maps AP to stacks: 1 AP = 0, 2 AP = 1, 3 AP = 3.
Grenade critical calculation includes a verified fixed +8 bonus.
The custom Ion branch is verified. Final composition with inherited ranged critical effects is not labeled exact for every interaction.
Shows the supported Defense / Penetration relationship and labels unsupported final interactions as Not calculated.
✓ Game ValueDirect weapon / stat data
◈ CalculatedRecovered or validated formula
◆ ConditionalDepends on an active combat state
⚠ Partial ModelFinal interaction not fully verified
Unsupported final interactions are shown as “Not calculated,” never guessed.
The calculator uses verified weapon values and recovered combat calculations where available. Some final damage interactions handled by native execution code—especially exotic Defense, Armor and special trait ordering—are not labeled exact until fully verified. Unsupported combinations are shown as “Not calculated” rather than guessed.
5 percentage points per Strike point in the current validated model. That 5% step is cross-validated from game data; the native helper body is not directly decompiled.
No. In the recovered ranged critical calculation, Vulnerable doubles the Critical Hit Damage bonus, not the entire attack.
Base Attack
14
Crit Bonus
6
Normal Crit
20
Vulnerable Crit
26
1 AP produces 0 stacks, 2 AP produces 1 stack, and 3 AP produces 3 stacks. Preview bonus is stacks multiplied by the weapon’s SureshotDamage.
Standard melee returns 100% unless affected by specific Guaranteed Miss / Evasion states without an ignore condition.
Not in the recovered standard ranged calculation path. CombatSet.Accuracy is captured by the Blueprint, but that captured value is not used in the executed formula identified by this calculator.
A basic Defense minus Penetration relation is supported. Exotic final native execution is not fully modeled and is shown as Not calculated when a special trait is selected.
HIT 85%·ATK 14·CRIT 20