Armory / Weapon Mod Database
STAR WARS Zero Company Weapon Mods
Browse exact T1–T4 mod values, find upgrades by combat effect or slot, and compare alternatives before adding them to a build.
✓ 16 Mod Families/✓ 64 verified tier records
What do you want to improve?
Find a Weapon Mod
Find a Mod for My Build
Matching mods
Precision Scope
- Matches goal
- Critical Chance
- Slot
- Scope
- T4
- +15% Critical Chance
- Condition
- No condition
✓ Verified relationship
Use Precision Scope in Build Planner →
Browse by Mod Slot
T4 Weapon Mod Quick Reference
| Mod | Slot | T4 effect | Condition |
|---|---|---|---|
| Amplifier | Barrel | +4 Damage at close range | Close range |
| Single Coil Condenser | Barrel | +6 Critical Damage | No condition |
| Basic Adjuster | Barrel | −4 Defense | No condition |
| Rapid Cycler | Barrel | 15% AP restore chance | No condition |
| High-Energy Capacitor | Cells | +6 Damage on the first turn | First turn |
| Incendiary Modulator | Cells | 4 Burning stacks | No condition |
| Ion Modulator | Cells | +4 Droid Damage / +40 Shields | No condition |
| Shock Modulator | Cells | 100% Shock chance | No condition |
| Long Range Scope | Scope | Removes range penalty | No condition |
| Precision Scope | Scope | +15% Critical Chance | No condition |
| Targeting Scope | Scope | Removes cover bonus | No condition |
| Tracking Scope | Scope | +4 Assist Damage | No condition |
| Balancing Stabilizer | Stabilizer | +2 Defense | No condition |
| Bracing Stabilizer | Stabilizer | +4 Damage while stationary | Stationary |
| Ergonomic Stabilizer | Stabilizer | +2 Damage | No condition |
| Lightweight Stabilizer | Stabilizer | 33% Evasion chance | No condition |
All Weapon Mods

Amplifier
Barrel
T4
+4 Damage at close range
- Progression
- +1 → +2 → +3 → +4
- Condition
- Close range
- Mechanic
- Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm
⚠ Conditional

Single Coil Condenser
Barrel
T4
+6 Critical Damage
- Progression
- +2 → +3 → +4 → +6
- Condition
- No condition
- Mechanic
- Critical Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Basic Adjuster
Barrel
T4
−4 Defense
- Progression
- — → — → — → —
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Rapid Cycler
Barrel
T4
15% AP restore chance
- Progression
- — → — → — → —
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

High-Energy Capacitor
Cells
T4
+6 Damage on the first turn
- Progression
- +2 → +3 → +4 → +6
- Condition
- First turn
- Mechanic
- Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm
⚠ Conditional

Incendiary Modulator
Cells
T4
4 Burning stacks
- Progression
- — → — → — → —
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Ion Modulator
Cells
T4
+4 Droid Damage
+40 Shields
- Progression
- +1 → +2 → +3 → +4
- Condition
- No condition
- Mechanic
- Droid & Shield Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Shock Modulator
Cells
T4
100% Shock chance
- Progression
- — → — → — → —
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Long Range Scope
T4
Removes range penalty
- Progression
- +5% → +10% → +15% → Removes range penalty
- Condition
- No condition
- Mechanic
- Range penalties
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Precision Scope
T4
+15% Critical Chance
- Progression
- +6% → +9% → +12% → +15%
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Targeting Scope
T4
Removes cover bonus
- Progression
- +10% → +15% → +20% → Removes cover bonus
- Condition
- No condition
- Mechanic
- Cover
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Tracking Scope
T4
+4 Assist Damage
- Progression
- +1 → +2 → +3 → +4
- Condition
- No condition
- Mechanic
- Assist Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm

Balancing Stabilizer
T4
+2 Defense
- Progression
- — → — → — → —
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm
Stacking

Bracing Stabilizer
T4
+4 Damage while stationary
- Progression
- +1 → +2 → +3 → +4
- Condition
- Stationary
- Mechanic
- Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm
⚠ Conditional

Ergonomic Stabilizer
T4
+2 Damage
- Progression
- +1 → +1 → +1 → +2
- Condition
- No condition
- Mechanic
- Damage
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm
Stacking

Lightweight Stabilizer
T4
33% Evasion chance
- Progression
- — → — → — → —
- Condition
- No condition
- Mechanic
- Critical Chance
- Compatible profiles
- Blaster Pistol · Blaster Rifle · Repeater · Longarm
Compare Weapon Mods
Precision Scope
Critical Chance
T4
+15% Critical Chance
✦ Best suited when
More frequent critical hits
vs
Targeting Scope
Cover penalty reduction
T4
Removes cover bonus
✦ Best suited when
Accuracy against cover matters
| Precision Scope | Targeting Scope | |
|---|---|---|
| Main effect | Critical Chance | Cover penalty reduction |
| T1 | +6% Critical Chance | +10% Cover penalty reduction |
| T2 | +9% Critical Chance | +15% Cover penalty reduction |
| T3 | +12% Critical Chance | +20% Cover penalty reduction |
| T4 | +15% Critical Chance | Removes cover bonus |
These percentages affect different mechanics and are not directly comparable by raw number.
Choose Precision Scope when more frequent critical hits. Choose Targeting Scope when accuracy against cover matters. Neither mod is a strict upgrade of the other.
✦ Guide interpretation
How Weapon Mods Work
Weapon mods provide tiered combat effects that occupy a Barrel, Scope, Cells or Stabilizer slot. Each family changes a specific stat or condition, so two mods in the same slot are alternatives rather than stacking options.
How T1–T4 upgrades work
Each mod family has its own T1–T4 progression. Some increase a numeric value at every tier, while others gain special behavior at higher tiers.
Which Weapon Mod Fits Your Build?
There is no single best weapon mod for every build. Different slots and effects solve different combat problems. Damage, Crit, accuracy and utility mods are alternatives for different roles, and some effects only apply under specific combat conditions. Use the filters or comparator above to match a mod to the stat you are trying to improve.
- Damage → Amplifier
- Crit → Precision Scope
- Cover accuracy → Targeting Scope
✦ Guide orientation
Equipment Layers
- Weapon
- Base attack profile
- Weapon Mod
- Changes the equipped weapon
- Utility
- Adds a separate tactical action
- Den Upgrade
- Persistent campaign upgrade
Utilities are handled separately from weapon mods. This page does not merge them into one upgrade list.
Weapon Mods FAQ
How many weapon mods are in Zero Company?
The current database contains 16 weapon-mod families across 64 verified tier records.
Which mod increases Critical Chance?
Precision Scope increases Critical Chance, from +6% at T1 to +15% at T4.
Which mod increases weapon damage?
Verified damage-related families include Amplifier, High-Energy Capacitor, Bracing Stabilizer, Ergonomic Stabilizer. Some of those bonuses are conditional.
Are T4 mods always better?
Higher tiers usually provide a larger verified effect, but the best fit for a build depends on the stat you need and whether the effect is conditional. This page does not rank mods by upgrade cost.
Can I compare weapon mods?
Yes. Compare two mods in the same slot to see T1–T4 values side by side. Percentages from different mechanics are not ranked by raw number.
Do weapon mods have activation conditions?
Some do. Amplifier only applies at close range, Bracing Stabilizer only while stationary and High-Energy Cells only on the first turn. Every mod card lists its condition instead of only its number.
Does a compatible weapon mean the mod is recommended?
No. Compatible profiles are the weapons the mod can be equipped on. Published builds are listed separately and only when a real loadout in this database uses the mod.
Are weapon mods the same as utilities or Den upgrades?
No. A weapon mod changes the equipped weapon. A utility adds a separate tactical action and a Den upgrade is a persistent campaign upgrade. Utilities are handled separately from this page.
Can I test a mod in Build Planner?
Yes. Open any family in the Build Planner to equip it on a compatible weapon. The planner reports when the current weapon cannot use that slot.