Home / Build Planner Build Lab / Tactical Tool
STAR WARS Zero Company Build Planner Build an operator and see exactly how every specialization, weapon and mod changes your damage, critical chance and hit chance.
✓ Verified game values ◈ Calculated results
Load Recommended Build Reset ↶ Undo ↷ Redo Hawks · Assault + Scout
DMG 14 · CRIT 20% · HIT 85%
Build Configuration Hawks Captain Customizable Operator Current role: Flexible ranged pressure Change Operator → View Hawks details → Secondary / Training
Change ▾ ✦ Build Profile
Ranged pressure Mobility Critical support ✦ Recommended combination
Base Profile
Damage 10
Crit Chance 5%
Crit Damage 6
Max Range 3500 Uses Blaster Rifle base profile
Change Weapon Barrel
Amplifier T4
+4 Damage at Close Range
⚠ Conditional
+ Add Cells mod Scope
Precision Scope T4
+15% Crit
✓ Game value
Stock
Bracing Stabilizer T4
+4 Damage when Stationary
⚠ Conditional
Conflict Resolution
Both Operators work through some of their differences and gain +40 Bond XP.
40 · ✓ Game value
Change Combat Results Live Combat Readout
Compare Builds View Full Breakdown
Combat formula → Target Simulator Test this build against enemy Defense, Crit Resistance, Evasion and Shields. Configure Target →
Build Ready Hawks — Assault + Scout
DC-15A / Blaster Rifle
3 Mods · Cross Training
DMG 14 · CRIT 20% · HIT 85%
Save Build Share Build Compare Builds
Recommended Builds Not sure where to start? Load a tested setup and customize it from there.
✦ Recommended for beginners
Hawks
Balanced Rifle
Assault + Scout
DMG 14 · CRIT 20% · HIT 85%
✦ Recommended
Load Build Alternative Builds
Hawks
Crit Rifle
Assault + Scout
DMG 10 · CRIT 20% · HIT 85%
Load Build Hawks
Accuracy / Cover
Assault + Scout
DMG 14 · CRIT 5% · HIT 85%
Load Build Trick
Repeater Pressure
Soldier + Scout
DMG 33 · CRIT 20% · HIT 85%
Load Build Hawks builds →
How to use the Zero Company Build Planner Start with an operator or load a recommended build. Change specializations, abilities, weapons, mods and Cross Training bonuses to see your combat results update immediately.
You can change: Operator — starting kit and talent pool.Specialization — class abilities and secondary training.Weapon — base damage, crit and range profile.Weapon Mods — exact T1–T4 modifiers for supported slots.Cross Training — Bond-earned stat bonuses.How build stats are calculated Damage starts from the selected weapon profile and applies relevant bonuses from mods, abilities and Cross Training. Hit chance also accounts for strike penalties, target effects and supported combat conditions.
Damage Calculator · Accuracy Guide · Weapon Mods
Build Planner FAQ Are the displayed stats exact? Base weapon stats, mod values and other supported game values are shown as Game Values. Results produced from known combat rules are labeled Calculated. Build recommendations are shown separately as Recommended.
Does the planner include weapon mods? Yes. It includes exact values for all supported T1–T4 weapon mod tiers.
Can I compare two builds? Yes. Use Compare Builds to test two setups side by side, then swap or duplicate A onto B.
Does my build save automatically? Your current build can be stored locally in your browser with Save Build. No account is required.
Why are some values not calculated? If a profile is not in the current combat model — for example Tel-Rea’s lightsaber — we show Not calculated instead of a fake zero.
Hawks Captain Trick Soldier Jae Mordant Assault Kabb Uppercut Scoundrel Cly Kullervo Warrior Luco Bronc Sniper Tel-Rea Padawan BR-1 Astromech Keep compatible equipment?
Close Switching to this operator can keep compatible weapons and mods, or start a fresh recommended setup.
Keep compatible choices Start fresh
Change Operator
Assault 4 abilities Gunslinger 4 abilities Heavy 6 abilities Medic 4 abilities Scoundrel 4 abilities Scout 4 abilities Sharpshooter 5 abilities Soldier 4 abilities Warrior 3 abilities Padawan 5 abilities Astromech 9 abilities Compare specializations Compare specializations
Close Assault Scout Abilities Fleet of Foot, Strike The Flanks, Sweeping Salvo, Bull Rush Ambush, Combat Recon, Tactical Timing, The Spotter Damage effects Strike The Flanks, Sweeping Salvo, Bull Rush Ambush, The Spotter Mobility effects Fleet of Foot —
✦ Recommended
Change specialization?
Close 0 selected talents are not compatible with and will be removed.
Cancel Change
Change
Blaster Pistol Damage 6 Blaster Rifle Damage 10 Repeater Damage 8 Longarm Blaster Damage 12 Lightsaber Unique profile No equipped weapon Damage — all damage crit accuracy overwatch anti droid mobility
Amplifier
T1 · +1 Damage T2 · +2 Damage T3 · +3 Damage T4 · +4 Damage
Single Coil Condenser
T1 · +2 Crit Damage 20% → 20% T2 · +3 Crit Damage 20% → 20% T3 · +4 Crit Damage 20% → 20% T4 · +6 Crit Damage 20% → 20%
Basic Adjuster
T1 · See description T2 · See description T3 · See description T4 · See description
Rapid Cycler
T1 · See description T2 · See description T3 · See description T4 · See description
Remove View full mod data → Weapon Mods
A Friendly Game
Both Operators enjoy some friendly games and gain +40 Bond XP.
40 · ✓ Game value
Combined Fire Games
Increases Assist Damage by +1 for both Operators.
1 · ✓ Game value
Conflict Resolution
Both Operators work through some of their differences and gain +40 Bond XP.
40 · ✓ Game value
Timing Exercises
Increases Critical Chance by +3% for both Operators.
3% · ✓ Game value
Precision Shooting Games
Increases Critical Damage by +1 for both Operators.
1 · ✓ Game value
Toughness In The Face of Danger
Increases Defense by +1 for both Operators.
1 · ✓ Game value
Agility Drills
Reduces enemy Ranged Chance-To-Hit by 5% for both Operators.
5% · ✓ Game value
Speed Training
Increases First Movement by +0.50m for both Operators.
0.50m · ✓ Game value
Freeform Training
Both Operators gain an additional +2 Focus Points.
2 · ✓ Game value
Grenade Training
Increases Grenade Damage by +1 for both Operators.
1 · ✓ Game value
Grenade Timing Exercises
Increases Grenade Critical Chance by +5% for both Operators.
5% · ✓ Game value
Greater Agility Drills
Reduces enemy Ranged Chance-To-Hit by 15% for both Operators. (Internal greater-tier cross-training effect; derived from 3 × 5% serialized scalars.)
15% · ✓ Game value
Greater Speed Training
Increases First Movement by +1.0m for both Operators.
1.0m · ✓ Game value
Fitness Work
Increases Max Health by +4 for both Operators.
4 · ✓ Game value
Close Combat Drills
Increases Melee Damage by +1 for both Operators.
1 · ✓ Game value
Reflex Fire Training
Increases Overwatch Damage by +1 for both Operators.
1 · ✓ Game value
Cover Combat Practice
Increase Cover Bonus by 5% for both Operators.
5% · ✓ Game value
Target Practice
Reduces Chance-To-Hit penalties from Range by 5% for both Operators.
5% · ✓ Game value
Ranged Combat Drills
Increases Ranged Damage by +1 for both Operators.
1 · ✓ Game value
Equipment Training
Increases Utility Item Damage by +1 for both Operators.
1 · ✓ Game value
Remove Reset this build to the default Hawks setup?
Cancel Reset Build
View Results · 14 / 20% / 85%
8 operators