Operator Dossier / 01

Hawks

Hawks Operator Guide — Abilities, Bonds & Missions

See Hawks’s specialization options, combat profile, abilities, Bond connections and related missions.

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Verified game dataBuild recommendations

Operator / Hawks

Hawks

Captain

StatusActive

  • Assault
  • Scout
  • Blaster Rifle

8 operators in roster

01 / Build & Combat

Hawks at a Glance

Role
Flexible ranged pressure
Specializations
Assault · Scout
Weapon
DC-15A / Blaster Rifle
Bonds
6 verified connections
Missions
8 related
Choices
8 affecting Hawks
Recommended starting build: Assault + Scout →

Recommended Hawks Build

Hawks — Balanced Rifle · ✦ Recommended

Assault + Scout

Loadout

  • DC-15A / Blaster RifleGame value
  • Amplifier T4+4 Damage at close rangeGame value
  • Precision Scope T4+15% Crit ChanceGame value
  • Bracing Stabilizer T4+4 Damage while stationaryGame value

Results

Damage
14
Crit
20%
Hit
85%

Calculated

Hawks Specializations

Recommended Primary

Assault

4 abilities

Notable

  • Fleet of Foot
  • Strike The Flanks
  • Sweeping Salvo

Recommended for Ranged pressure

View Assault →

Secondary option

Scout

4 abilities

Notable

  • Ambush
  • Combat Recon
  • Tactical Timing

Recommended for Ambush and reconnaissance

View Scout →

Compare Assault vs Scout →

AssaultScout
Abilities44
Key abilitiesFleet of Foot, Strike The Flanks, Sweeping SalvoAmbush, Combat Recon, Tactical Timing
Recommended forRanged pressureAmbush and reconnaissance

Hawks Abilities & Talents

Abilities from Assault, Scout, Leader. Change specializations in the Build Planner.

  • Fearless LeaderTalentWhen Hawks is present, increases Assist Damage by +1 for all Operators+

    Full effect

    • T1

      When Hawks is present, increases Assist Damage by +1 for all Operators

    • T2

      When Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.

    • T3

      When Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.

    • T4

      When Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.

    • T5

      When Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.

    • T6

      When Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.

    Specialization: Leader

    Used in: Hawks — Balanced Rifle

    Load in Planner
  • AFleet of FootPassiveIncreases this Operator's First Movement by 1.0m.+

    Full effect

    • T1

      Increases this Operator's First Movement by 1.0m.

    • T2

      Increases this Operator's First Movement by 1.5m.

    • T3

      Increases this Operator's First Movement by 2.0m.

    • T4

      Increases this Operator's First Movement by 2.5m.

    • T5

      Increases this Operator's First Movement by 3.0m.

    Specialization: Assault

    Used in: Hawks — Balanced Rifle

    Load in Planner
  • Strike The FlanksPassiveThis Operator gains a +20% Critical Chance bonus against Exposed enemies.+

    Full effect

    This Operator gains a +20% Critical Chance bonus against Exposed enemies.

    Specialization: Assault

    Used in: Hawks — Balanced Rifle

    Load in Planner
  • Sweeping SalvoActiveUnleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.+

    Full effect

    • T1

      Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

    • T2

      Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

    • T3

      Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

    • T4

      Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

    • T5

      Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

    • T6

      Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.

    Specialization: Assault

    Used in: Hawks — Balanced Rifle

    Load in Planner
  • Bull RushActiveCharge into an enemy, dealing Melee Damage and Pushing it backwards.+

    Full effect

    • T1

      Charge into an enemy, dealing Melee Damage and Pushing it backwards.

    • T2

      Charge into an enemy, dealing Melee Damage and Pushing it backwards.

    • T3

      Charge into an enemy, dealing Melee Damage and Pushing it backwards.

    • T4

      Charge into an enemy, dealing Melee Damage and Pushing it backwards.

    • T5

      Charge into an enemy, dealing Melee Damage and Pushing it backwards.

    • T6

      Charge into an enemy, dealing Melee Damage and Pushing it backwards.

    Specialization: Assault

    Used in: Hawks — Balanced Rifle

    Load in Planner
  • AmbushActiveExecute a well-timed surprise attack on an enemy.+

    Full effect

    • T1

      Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

    • T2

      Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

    • T3

      Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

    • T4

      Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

    • T5

      Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

    • T6

      Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.

    Specialization: Scout

    Used in: Hawks — Balanced Rifle

    Load in Planner

Combat Recon. Assess threats in the target area, granting Advantage for each enemy in the assessment area.

Tactical Timing. Provides a 20% chance to gain +1 Advantage when this Operator defeats an enemy.

The Spotter. When this Operator damages an enemy with their blaster, that enemy is Spotted.

Hawks Weapon & Combat Profile

Model
DC-15A
Inherits
Blaster Rifle base profileGame value

Base profile

Damage
10
Crit
5%
Crit Damage
6
Max Range
3500

Game value

Open in Combat Calculator →

Common build options

02 / Relationships & Campaign

Hawks Bond Network

BonusValue
Critical Chance+3%
Critical Damage+1
Defense+1
Movement+0.50m
Movement+1.0m
Max Health+4
View all Cross Training bonuses →

Hawks Missions

Related Missions

Choices That Affect Hawks

DecisionHawks effectOther major effect
Supply Heist+15 BondCredits 2500
Where's Geryon?-10 BondCredits 500
Jedi Holocron+10 BondIntelligence 25
Charity Fund-30 BondCredits 2500
Opportunity Knocking+10 BondCredits 1000
Need-to-Know Basis+20 Bond
Rawn's Path+10 BondFocus 1
Rawn's Fate+10 Bond
Open Hawks Choices in Choice Solver →

03 / Guides & Tools

Plan Hawks

Achievements

  • Old Friends

    Reached Very High Bond between Hawks and Trick

  • Sharp Shooters

    Reached Very High Bond between Hawks and Luco

  • Mate and Marrow

    Reached Very High Bond between Hawks and Kabb

  • Class and Distinction

    Reached Very High Bond between Hawks and Jae

  • Word Of Honor

    Reached Very High Bond between Hawks and Cly

  • Lost Causes

    Reached Very High Bond between Hawks and Tel

About Hawks

Hawks once served the Republic as Captain of the 100th Clone Company, nicknamed “Zero Company.” After a failed assault on Antine decimated the 100th, Hawks was scapegoated and their military career ended. Out of the ashes, Hawks has rebuilt Zero Company as an independent outfit for hire specializing in strategic investigations and tactical combat missions.

Hawks FAQ

What specialization does Hawks use?
Hawks starts on Assault with Scout as a training spec. Specializations can be changed in the Build Planner.
What is a good Hawks build?
Hawks — Balanced Rifle (Assault + Scout) is the recommended starting loadout. Open the full build page or load it in the Build Planner to adjust mods.
What weapon does Hawks use?
Hawks uses the DC-15A model on the Blaster Rifle base profile.
Who has Bonds with Hawks?
Verified Bond connections: Trick, Tel-Rea, Kabb Uppercut, Luco Bronc, Jae Mordant, Cly Kullervo. Cross Training bonuses apply after a Bond is available.
Which choices affect Hawks?
Verified decisions include Supply Heist, Where's Geryon?, Jedi Holocron. Open Choice Solver to compare Bond changes and other outcomes.

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