Bacta Stim
Active item
Fully Heals this Operator.
✦ Heals only the holder, so it cannot pick up a downed ally.
- Role
- Healing
- Mk tiers
- 1 · 2 · 3 · 4
- Used by
- Tel-Rea, BR-1
Utility Database / Problem Finder / Loadout
Find the Utility that answers the problem in front of you: healing, damage, anti-Droid, control, survival, movement or accuracy. Every family prints its verified effect text, its exact equip type and its Mk ladder.
Pick the problem first. The page returns the Utility families whose verified effect text addresses that job, not one alphabetical list of 79 items.
✓ 79 Verified Utility Items✓ 34 Utility Families
The equip type below is the exact tag on the item data, not a guess from the name. Three different things live in the Utility Slot.
Active items
12
Used during a battle: throwables, health items and tech tools.
Equipped / passive
18
Worn for a constant effect: armor upgrades and equipped abilities.
Secondary weapons
3
An extra weapon that takes the Utility Slot instead of the main weapon slot.
Families are the browsing unit, not individual Mk records. Every Mk tier in a family is shown inside one card on this URL. The dataset lists 34 families; the tutorial copy of the Medpac shares its display name with the regular Medpac, so one Medpac card covers both records.
Active items · 12 families
Bacta Stim
Active item
Fully Heals this Operator.
✦ Heals only the holder, so it cannot pick up a downed ally.
Concussion Grenade
Active item
Throw a Grenade that emits a concussive blast. Deals Impact Damage and Pushes enemies.
Droid Popper
Active item
Throw a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
✦ Does not damage Organic targets.
Firebomb
Active item
Throw a Grenade that explodes into flames. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.
Flamethrower
Active item
Sprays a stream of flame over the targeted area. Deals Fire Damage and inflicts 4 Stacks of Burning. Affected targets lose Defense.
Gas Dispenser
Active item
Sprays a stream of gas that Dazes all units in the targeted area.
Impact Bomb
Active item
Throw a powerful explosive Grenade that deals excellent damage.
Medpac
Active item
Heals 30% of the target ally's Health. Cannot be used on Droids.
✦ Cannot be used on Droids, and the effect text does not change across Mk tiers.
Rangefinder
Active item
Spots the chosen enemy with a handheld scope making it easy to hit them from long range.
Smoke Bomb
Active item
Throw a Grenade that creates a lasting Smoke Cloud. Units standing inside the cloud receive 2 Stacks of Smoke.
Targeting Visor
Active item
Increases this Operator's Chance to Hit by +5% and Critical Chance by +6%.
Trauma Kit
Active item
When this Operator Rallies a Downed ally, that ally returns to action Fully Healed.
Equipped / passive · 18 families
Attuned to All Things
Equipped / passive
Push and Pull now grant +1 additional Harmony when used.
✦ Does nothing if those abilities are not in the build.
Bonded to the Blade
Equipped / passive
Lightsaber Strike can now be used 2 times per turn.
✦ Only changes Lightsaber Strike.
Control Pain
Equipped / passive
If Tel-Rea's Health is below 50%, she gains +2 extra Harmony at the beginning of the turn.
Droid Dismantler
Equipped / passive
When an enemy Droid is defeated, Tel-Rea gains +1 Harmony.
Fast Healing
Equipped / passive
Listed in the data as a healing utility.
✦ The current dataset resolves no effect text for this family, so its exact behavior is unverified.
Fortified Will
Equipped / passive
Grants Tel-Rea immunity to Dazed, Disoriented, and Stunned.
Hyperinsulated Underlay
Equipped / passive
Grants Burning Immunity and Shock Immunity while worn.
Impact Underlay
Equipped / passive
Reduces Melee Damage dealt to this Operator by 50%.
Listen Through Chaos
Equipped / passive
Each time an enemy attacks Tel-Rea, her Deflection Chance increases by +4% for the rest of the enemy turn.
Presence in the Force
Equipped / passive
Dealing Force Damage to an enemy Taunts that enemy.
Reinforced Underlay
Equipped / passive
Increases Defense by +1.
Repulsor Units
Equipped / passive
Increases Movement by +0.5m. This bonus affects all of the Operator's moves.
Serenity
Equipped / passive
Tel-Rea's Defense is increased by +4.
Stabilizing Underlay
Equipped / passive
Grants Daze Immunity and Stun Immunity while worn.
Surging Harmony
Equipped / passive
When an enemy Surges, Tel-Rea gains 2 stacks of Harmony.
Tranquility
Equipped / passive
Reflected blaster bolts deal an additional +4 Damage.
Visions of the Future
Equipped / passive
Increases Tel-Rea's Deflection Chance by +10%.
Visions of the Past
Equipped / passive
Tel-Rea gains +1 additional stack of Harmony each turn.
Secondary weapons · 3 families
Ion Blaster
Secondary weapon
Fire an ion blaster at the target that severely weakens Ray Shields. Very effective against Droids but far less effective on Organic targets.
✦ Far less effective on Organic targets.
Scattergun
Secondary weapon
Fire a short range, wide-angled blast that damages everything in the target area.
✦ Short range only.
Worn RSKF-44
Secondary weapon
Fire a very powerful, but short range armor-piercing pistol shot.
✦ Short range only.
What problem are you trying to fix?
What problem are you trying to fix?
Pick a problem above and this section lists the families whose verified effect text answers it.
Not a ranking. Each answer names the problem, the tools whose verified text addresses it, and what those tools do not solve.
14 of 33 families name at least one of these enemy problems in their verified effect text.
Coverage comes from the same capability schema the Squad Builder uses, so the suggested roles follow the Operator data instead of an author preference.
Tel-Rea
Current strengths
Likely gaps
Relevant Utilities
Ranged Pressure
Support
Sustain
Overwatch
Anti-Droid
Area Damage
A Utility Slot can cover a squad gap without changing an Operator or a Specialization.
Ranged Pressure
Increases Chance to Hit and Critical Chance.
Close Combat
A very powerful, short-range armor-piercing pistol shot.
Mobility
Increases Movement, and the bonus affects every move.
Control
Dazes all units in the targeted area.
Support
Rallied allies return to action Fully Healed, with a resolved chance to avoid the Injury at higher Mk.
Sustain
Fully Heals this Operator.
Overwatch
Increases Chance to Hit and Critical Chance.
Anti-Droid
A second weapon that severely weakens Ray Shields and hurts Droids.
Area Damage
The high-damage explosive ladder: a grenade that deals excellent damage.
A Utility covers the job, it does not replace what a full Specialization provides for free. Treat these as capacity, not as a swap.
The dataset resolves one Utility Slot capacity upgrade and does not resolve a base slot count, so no starting number is claimed here.
Is the Additional Utility Slot Worth It?
Additional Utility Slot
All Operators gain an additional Utility Item Slot.
✓ Slot capacity comes from Den upgrades rather than from a Utility vendor.
Compare Den Upgrades →Choose an Operator, a slot count and the need for this mission. The result is a suggested loadout with the verified reason behind each pick.
Suggested Loadout · Tel-Rea
Slot 1
Bacta Stim
Bacta Stim · Health item
Reason: Fully Heals this Operator.
Slot 2
Fast Healing
Fast Healing · Equipped ability
Reason: Listed in the data as a healing utility.
This is a suggested loadout, not an optimal one. It fills the slot count you chose with distinct families and prints the verified effect behind each pick.
Other options
Medpac
Heals 30% of the target ally Health.
Trauma Kit
Rallied allies return to action Fully Healed, with a resolved chance to avoid the Injury at higher Mk.
Droid Dismantler
Tel-Rea gains +1 Harmony whenever an enemy Droid is defeated.
Droid Popper
Pulse grenade that Dazes and severely weakens Ray Shields, with high damage to Droids.
Pick a family to see its full Mk ladder with the verified numeric difference at each tier.
Force / Harmony · Squad Support
Every tier in this family carries the same verified effect text in the current data. No higher-Mk difference is resolved, so this page does not claim one.
| Rank | Effect | Verified numbers | Change from previous tier |
|---|---|---|---|
| Mk. 1Unique | Attuned to All ThingsPush and Pull now grant +1 additional Harmony when used. | — | — |
These families are surfaced because their effect text names an ability or weapon the Operator actually has in the data.
Bonded to the Blade
Lightsaber Strike can now be used 2 times per turn.
Effect text names Lightsaber, which is part of Tel-Rea's verified kit.
○ Exact effect
Per-family shop and mission sources are not resolved in the current dataset, so this page does not invent a vendor. What is resolved is recorded below.
Search matches a utility name, its effect text, its role, its status and the enemy problem it answers, so a search for "shield" or "daze" still finds the right family.
Attuned to All Things
Equipped / passive · Equipped ability · Mk 1
Push and Pull grant +1 additional Harmony.
Tel-Rea
Bacta Stim
Active item · Health item · Mk 1 · 2 · 3 · 4
Fully Heals this Operator.
Tel-Rea, BR-1
Bonded to the Blade
Equipped / passive · Equipped ability · Mk 1
Lightsaber Strike can be used 2 times per turn.
Tel-Rea
Concussion Grenade
Active item · Throwable · Mk 1 · 2 · 3 · 4
Impact damage plus a Push that moves enemies out of position.
Tel-Rea
Control Pain
Equipped / passive · Equipped ability · Mk 1
Extra Harmony at the start of the turn while Tel-Rea is below 50% Health.
Tel-Rea
Droid Dismantler
Equipped / passive · Equipped ability · Mk 1
Tel-Rea gains +1 Harmony whenever an enemy Droid is defeated.
Tel-Rea
Droid Popper
Active item · Throwable · Mk 1 · 2 · 3
Pulse grenade that Dazes and severely weakens Ray Shields, with high damage to Droids.
Tel-Rea
Fast Healing
Equipped / passive · Equipped ability · Mk 1
Listed in the data as a healing utility.
Tel-Rea
Firebomb
Active item · Throwable · Mk 1 · 2 · 3
Fire damage with Burning stacks, and affected targets lose Defense.
Tel-Rea
Flamethrower
Active item · Tech item · Mk 1 · 2 · 3 · 4
A stream of flame over an area: Fire damage, Burning, and a Defense drop.
Tel-Rea
Fortified Will
Equipped / passive · Equipped ability · Mk 1
Immunity to Dazed, Disoriented and Stunned.
Tel-Rea
Gas Dispenser
Active item · Tech item · Mk 1 · 2 · 3 · 4
Dazes all units in the targeted area.
Tel-Rea
Hyperinsulated Underlay
Equipped / passive · Worn upgrade · Mk 1
Burning Immunity and Shock Immunity while worn.
Tel-Rea
Impact Bomb
Active item · Throwable · Mk 1 · 2 · 3 · 4
The high-damage explosive ladder: a grenade that deals excellent damage.
Tel-Rea
Impact Underlay
Equipped / passive · Worn upgrade · Mk 1
Reduces Melee Damage dealt to this Operator by 50%.
Tel-Rea
Ion Blaster
Secondary weapon · Secondary weapon · Mk 1 · 2 · 3 · 4
A second weapon that severely weakens Ray Shields and hurts Droids.
Tel-Rea, BR-1
Listen Through Chaos
Equipped / passive · Equipped ability · Mk 1
Deflection Chance rises by +4% each time an enemy attacks Tel-Rea, for the rest of that enemy turn.
Tel-Rea
Medpac
Active item · Health item · Mk 1 · 2 · 3 · 4
Heals 30% of the target ally Health.
Tel-Rea
Presence in the Force
Equipped / passive · Equipped ability · Mk 1
Dealing Force Damage to an enemy Taunts that enemy.
Tel-Rea
Rangefinder
Active item · Tech item · Mk 1 · 2 · 3
Spots an enemy so it is easy to hit from long range. The Mk. III effect never expires.
Tel-Rea
Reinforced Underlay
Equipped / passive · Worn upgrade · Mk 1 · 2 · 3
Increases Defense.
Tel-Rea
Repulsor Units
Equipped / passive · Worn upgrade · Mk 1 · 2 · 3 · 4
Increases Movement, and the bonus affects every move.
Tel-Rea
Scattergun
Secondary weapon · Secondary weapon · Mk 1 · 2 · 3 · 4
A short-range, wide-angled blast that damages everything in the target area.
Tel-Rea, BR-1
Serenity
Equipped / passive · Equipped ability · Mk 1
Tel-Rea's Defense is increased by +4.
Tel-Rea
Smoke Bomb
Active item · Throwable · Mk 1 · 2 · 3
A lasting Smoke Cloud: units standing inside receive Smoke stacks.
Tel-Rea
Stabilizing Underlay
Equipped / passive · Worn upgrade · Mk 1
Daze Immunity and Stun Immunity while worn.
Tel-Rea
Surging Harmony
Equipped / passive · Equipped ability · Mk 1
When an enemy Surges, Tel-Rea gains 2 stacks of Harmony.
Tel-Rea
Targeting Visor
Active item · Tech item · Mk 1 · 2 · 3
Increases Chance to Hit and Critical Chance.
Tel-Rea, BR-1
Tranquility
Equipped / passive · Equipped ability · Mk 1
Reflected blaster bolts deal an additional +4 Damage.
Tel-Rea
Trauma Kit
Active item · Health item · Mk 1 · 2 · 3 · 4
Rallied allies return to action Fully Healed, with a resolved chance to avoid the Injury at higher Mk.
Tel-Rea
Visions of the Future
Equipped / passive · Equipped ability · Mk 1
Increases Tel-Rea's Deflection Chance by +10%.
Tel-Rea
Visions of the Past
Equipped / passive · Equipped ability · Mk 1
Tel-Rea gains +1 additional stack of Harmony each turn.
Tel-Rea
Worn RSKF-44
Secondary weapon · Secondary weapon · Mk 1 · 2 · 3 · 4
A very powerful, short-range armor-piercing pistol shot.
Tel-Rea, BR-1
Utility Items are the extra gear an Operator carries next to their main weapon. The current dataset resolves 79 items across 34 families, including healing items, throwables, tech tools, worn upgrades and secondary weapons.
There is no single best Utility: the answer depends on what your Operator and squad are missing. Use the problem finder on this page — healing, damage, anti-Droid, control, survival, movement, accuracy — and it returns the families whose verified effect text addresses that job.
Utility Items are equipment. The dataset resolves each item as an equipable record with a resolved equip slot and Buyable / Sellable tags, and it does not resolve a permanent-consumption rule, so this page does not claim one.
No. Only 12 of the 33 families are used as active items. Armor upgrades and equipped abilities are worn passively, and there are 3 families that are secondary weapons fitted into the Utility Slot.
The dataset resolves one Utility Slot capacity upgrade and does not resolve a base slot count, so no starting number is claimed here. The Den upgrade line "Additional Utility Slot" is resolved and grants every Operator an additional Utility Item Slot.
The healing role resolves Bacta Stim, Fast Healing, Medpac, Trauma Kit. Medpac heals 30% of an ally's Health but cannot target Droids; Bacta Stim fully heals the holder; Trauma Kit changes what happens when you Rally a Downed ally.
The anti-Droid role resolves Droid Dismantler, Droid Popper, Ion Blaster. Ion Blaster and Droid Popper both severely weaken Ray Shields, and Droid Popper does not damage Organic targets at all.
The Ion Blaster and the Droid Popper both carry verified "severely weakens Ray Shields" effect text. Ion Blaster is a secondary weapon; Droid Popper is a throwable.
It is a second weapon that strips Ray Shields and is very effective against Droids, so it is strong exactly in Droid and shield missions. The same effect text says it is far less effective on Organic targets, so it is not a general damage pick.
Against Droid groups and shield walls, yes: it Dazes and severely weakens Ray Shields with high resolved damage. Its own effect text says it does not damage Organic targets.
Throwables resolve as Concussion Grenade, Droid Popper, Firebomb, Impact Bomb, Smoke Bomb. Impact Bomb and its tiers carry the highest resolved grenade damage; Concussion Grenade pushes; Gas Dispenser dazes; Smoke Bomb blocks a lane.
Only when the data resolves a difference. Several grenade, movement, Defense and accuracy families resolve different numbers per tier, while families such as Medpac carry identical effect text at every tier. This page prints the ladder so you can see which case you are in.
This page only shows a Utility list where the item data names that Operator. The current dataset resolves utility classes for Tel-Rea and BR-1; for other Operators no verified list exists yet, so none is invented.
Every resolved Utility Item asset is tagged Buyable and Sellable and its resource reference is Credits. Per-family shop and mission sources are not resolved in the current dataset, so this page does not list a shop for one.
Both are roster-wide capacity upgrades that apply to every Operator, so neither can miss. A Utility Slot buys another tactical answer per battle; a Weapon Mod Slot changes the weapon you already fire. Pick the one whose capacity you can actually fill.
Its resolved effect is "All Operators gain an additional Utility Item Slot." It is roster-wide, so it cannot miss, but it pays out once you have Utility Items worth carrying.
Build the Operator around it
Open Build Planner →Check the squad for gaps
Check the squad for gaps →Compare the Den upgrades
Compare Den Upgrades →