Armory / Weapon Database

STAR WARS Zero Company Weapons & Stats

Compare weapon profiles, named models and verified combat stats before adding a weapon to your build.

Verified game data

Armory / Weapon Database

How weapon data is organized

Named weapons can share a base weapon profile. When two models inherit the same profile, their displayed base combat stats may be identical unless the weapon has a verified unique profile.

DC-15A Blaster Rifle

Weapon Model

↓ inherits

Blaster Rifle

Base Profile

Damage 10 · Crit 5% · Crit Damage 6

Compare Weapon Profiles

Compare by

  • Blaster Pistol

    Damage
    6
    Crit
    5%
    Crit Damage
    4
    Range
    3500
  • Blaster Rifle

    Damage
    10
    Crit
    5%
    Crit Damage
    6
    Range
    3500
  • Repeater

    Damage
    8
    Crit
    5%
    Crit Damage
    4
    Range
    3500
  • Longarm

    Damage
    12
    Crit
    5%
    Crit Damage
    12
    Range
    7000

Game distance units

Change weapon

VS

  • Damage

    1012

  • Crit Chance

    5%5%

  • Crit Damage

    612

  • Max Range

    35007000

  • AP

    1 AP first / later 2 AP2 AP

  • Overwatch Range

    800800

Blaster RifleBase Profile·LongarmBase Profile

Key differences

  • Blaster Rifle

    Lower initial AP requirement

  • Longarm

    +2 Base Damage

    +6 Critical Damage

    +3500 Max Range

Test either weapon →

Find a Weapon

7 results
  • M-32 Light Repeating Blaster Rifle

    Inherits: Repeater

    Damage 8 · Crit 5% · Crit Damage 4

  • VT-51 Blaster Rifle

    Inherits: Blaster Rifle

    Damage 10 · Crit 5% · Crit Damage 6

  • DC-15A Blaster Rifle

    Inherits: Blaster Rifle

    Damage 10 · Crit 5% · Crit Damage 6

  • EE-3 Blaster Rifle

    Inherits: Blaster Rifle

    Damage 10 · Crit 5% · Crit Damage 6

  • Relby-V10 Blaster Rifle

    Inherits: Blaster Rifle

    Damage 10 · Crit 5% · Crit Damage 6

  • Rifle Umbaran

    Inherits: Blaster Rifle

    Damage 10 · Crit 5% · Crit Damage 6

  • WESTAR-M5 Blaster Rifle

    Inherits: Blaster Rifle

    Damage 10 · Crit 5% · Crit Damage 6

Weapons With Special Mechanics

  • SPECIAL MECHANIC: RAPID FIRE

    Repeater

    A larger, repeating blaster weapon, either handheld or mounted, that is typically used by heavy military units. These are among the most poweful of all issued blaster weapons. Repeating Blasters have modest Base Damage but gain substantial Rapid Fire Damage when fired with 2 or 3 AP. Firing a repeating blaster uses all available AP.

    • 1 AP → 0 stacks
    • 2 AP → 1 stack
    • 3 AP → 3 stacks
    Calculate Rapid Fire →
  • Anti-Droid / Shield weapon

    Ion Blaster

    • Droid target

      Uses the ranged damage branch.

    • Shielded target

      Damage is capped by a verified shield value from the Ion calculation tags.

    • Organic target

      Special damage restriction: this attack does not damage organic targets.

    Do not treat Ion preview numbers as a single final HP damage value.

    Calculate Ion damage →
  • Droid / Shield interaction

    Droid Popper

    Throw a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.

    • Shielded target

      Damage is capped by a verified shield value from the Droid Popper calculation tags.

    • Unshielded target

      Uses verified grenade damage rather than a blaster profile.

    • Organic target

      Localized text states organic targets are not damaged.

    Droid Popper is not a standard pistol or grenade row in the profile table.

    Test this weapon →
  • Melee profiles are not the blaster archetype table

    Lightsaber

    Named lightsabers are not automatically the same melee profile. Verified melee attribute tables exist as distinct unique profiles and are not converted into blaster stats.

    • Lightsaber Standard: Damage 10 · Crit Damage 8
    • Lightsaber Anakin: Damage 28 · Crit Damage 16
    Test this weapon →

Weapon Mods

Blaster Rifle

Verified mod relationships shown for this profile.

  • Barrel
  • Scope
  • Cells
  • Stabilizer
Browse compatible weapon mods →

Builds Using These Weapons

  • Hawks — Balanced Rifle

    Blaster Rifle

    Damage 14 · Crit 20%

    Why this weapon is used: Uses the Blaster Rifle profile as the build's main ranged weapon.

    View Build
  • Hawks — Crit Rifle

    Blaster Rifle

    Damage 10 · Crit 20%

    Why this weapon is used: Uses the Blaster Rifle profile as the build's main ranged weapon.

    View Build
  • Hawks — Accuracy / Cover

    Blaster Rifle

    Damage 14 · Crit 5%

    Why this weapon is used: Uses the Blaster Rifle profile as the build's main ranged weapon.

    View Build

How weapon profiles work

Named weapons can share a base weapon profile. When two models inherit the same profile, their displayed base combat stats may be identical unless the weapon has a verified unique profile.

How to compare Zero Company weapons

Damage, Critical Damage, range and AP solve different problems. Sort the profile table by the stat that matches the role you are building for, then use the comparator for exact differences. A higher number is not automatically better when AP cost or a special mechanic changes how the weapon is used.

Which weapon is best?

There is no single weapon profile that is best for every build. Longarm has higher base damage, critical damage and range than the standard Rifle profile, while Rifle and Repeater follow different AP and ability mechanics. Compare the stats above based on the role you are building for.

Weapons FAQ

What is the highest-damage standard weapon profile?

Longarm has the highest verified base damage among standard profiles (12).

Which weapon has the longest range?

Longarm has the longest verified max range among standard profiles (7000 game distance units).

What is the difference between a weapon model and profile?

A named model such as DC-15A can inherit a shared base profile. Unique weapons such as the DC-17m Longarm keep their own verified attribute table.

How does Repeater Rapid Fire work?

Repeater shots consume available AP. Verified Rapid Fire stacks are 0 at 1 AP, 1 at 2 AP and 3 at 3 AP, then multiplied by the weapon’s SureshotDamage value.

Are named weapons always statistically unique?

No. Many named models inherit a standard Blaster Pistol, Rifle, Repeater or Longarm profile and display the same base combat stats.

Can I compare weapons in the Combat Calculator?

Yes. Open a standard profile in the Build Planner / Combat Calculator. Unique profiles that are not in the planner are not silently converted into a different weapon.

Which weapon mods work with a weapon?

Compatibility is shown where the current game data provides a verified relationship. This page does not list unverified slots.

Filters