Hit Chance
Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.
Combat Lab / Tactical Calculator
Build a combat scenario and see exactly how weapon stats, combat conditions and target states affect Hit Chance, attack magnitude and critical outcomes.
✓ Verified Game Values◈ Calculated Results⚠ Partial Model Where Noted
Try a Scenario
Attack Type
Attacker
⚠ Overwatch uses the currently supported ranged calculation path for these values. This calculator does not model whether Overwatch triggers.
Weapon
DC-15A Blaster Rifle
Base Profile
Uses Blaster Rifle profile
Attack Conditions
Accuracy Pressure
Strike Points
Selected 3
Penalty
−15 pp
Each Strike point = −5 percentage points
Learn how accuracy works →Target
Core Defense
Defense
0
Crit Resistance
0%
Deflection
0%
Not used in Overwatch
Basic Defense model ◈ Supported · Special Armor / Trait interactions ⚠ Partial
Target States
Active Scenario
Attack
Conditions
Effect on Result
Each mechanic below changes the calculator to a matching scenario.
Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.
A ranged critical adds the captured Critical Hit Damage bonus. Vulnerable doubles that bonus, not the whole attack.
Vulnerable doubles the Critical Hit Damage bonus only: 14 + (6 × 2) = 26, not 14 × 2.
Repeater Rapid Fire maps AP to stacks: 1 AP = 0, 2 AP = 1, 3 AP = 3.
Grenade critical calculation includes a verified fixed +8 bonus.
Shows the supported Defense / Penetration relationship and labels unsupported final interactions as Not calculated.
The custom Ion branch is verified. Final composition with inherited ranged critical effects is not labeled exact for every interaction.
✓ Game ValueDirect weapon / stat data
◈ CalculatedRecovered or validated formula
◆ ConditionalDepends on an active combat state
⚠ Partial ModelFinal interaction not fully verified
⚠ Not calculatedShown as Not calculated instead of guessed
Unsupported final interactions are shown as “Not calculated,” never guessed.
The calculator uses verified weapon values and recovered combat calculations where available. Some final damage interactions—especially exotic Defense, Armor and special trait ordering—are not labeled exact until fully verified. Unsupported combinations are shown as “Not calculated” rather than guessed, and every result carries its own support level.
Each Strike point removes 5 percentage points from standard ranged Hit Chance. So 3 Strike points take 100% down to 85%, not a multiplication.
No. In the recovered ranged critical calculation, Vulnerable doubles the Critical Hit Damage bonus, not the entire attack. 14 + (6 × 2) = 26, not 14 × 2.
Base Attack
14
Crit Bonus
6
Normal Crit
20
Vulnerable Crit
26
Formula
14 + (6 × 2)
1 AP produces 0 stacks, 2 AP produces 1 stack, and 3 AP produces 3 stacks. Preview bonus is stacks multiplied by the weapon’s SureshotDamage.
Standard melee returns 100% unless affected by specific Guaranteed Miss / Evasion states without an ignore condition. Melee does not use Strike points.
The stat exists in the recovered game data, but it is not used by the standard ranged formula currently implemented by this calculator. It is not offered as an input here because it would not change the result.
A basic Defense minus Penetration relation is supported and labeled Partial. When a special Defense trait is selected, the final value is shown as Not calculated instead of a guessed number.
HIT 85%·ATK 14·CRIT 20