Combat Lab / Tactical Calculator

STAR WARS Zero Company Combat Calculator

Build a combat scenario and see exactly how weapon stats, combat conditions and target states affect Hit Chance, attack magnitude and critical outcomes.

Verified Game ValuesCalculated ResultsPartial Model Where Noted

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Calculate a Combat Scenario

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Attack Type

Attacker

Weapon

Repeater

Sureshot Damage

7

AP Spent

Target

Rapid Fire preview does not apply target Defense. It maps AP spent to stacks and a verified preview bonus.

Active Scenario

Attack

  • Repeater
  • Rapid Fire
  • 3 AP

Conditions

  • Close Range

Effect on Result

  • Amplifier T4 · +4 Damage
  • Precision Scope T4 · +15% Crit

Combat Mechanics

Each mechanic below changes the calculator to a matching scenario.

Hit Chance

Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.

Critical Hit

A ranged critical adds the captured Critical Hit Damage bonus. Vulnerable doubles that bonus, not the whole attack.

Vulnerable

Vulnerable doubles the Critical Hit Damage bonus only: 14 + (6 × 2) = 26, not 14 × 2.

Rapid Fire

Repeater Rapid Fire maps AP to stacks: 1 AP = 0, 2 AP = 1, 3 AP = 3.

Grenades

Grenade critical calculation includes a verified fixed +8 bonus.

Basic Defense

Shows the supported Defense / Penetration relationship and labels unsupported final interactions as Not calculated.

Ion / Droid [partial]

The custom Ion branch is verified. Final composition with inherited ranged critical effects is not labeled exact for every interaction.

Calculation Confidence

Game ValueDirect weapon / stat data

CalculatedRecovered or validated formula

ConditionalDepends on an active combat state

Partial ModelFinal interaction not fully verified

Not calculatedShown as Not calculated instead of guessed

Unsupported final interactions are shown as “Not calculated,” never guessed.

The calculator uses verified weapon values and recovered combat calculations where available. Some final damage interactions—especially exotic Defense, Armor and special trait ordering—are not labeled exact until fully verified. Unsupported combinations are shown as “Not calculated” rather than guessed, and every result carries its own support level.

Combat Calculator FAQ

How much does each Strike reduce hit chance?

Each Strike point removes 5 percentage points from standard ranged Hit Chance. So 3 Strike points take 100% down to 85%, not a multiplication.

Does Vulnerable double damage?

No. In the recovered ranged critical calculation, Vulnerable doubles the Critical Hit Damage bonus, not the entire attack. 14 + (6 × 2) = 26, not 14 × 2.

Base Attack

14

Crit Bonus

6

Normal Crit

20

Vulnerable Crit

26

Formula

14 + (6 × 2)

How does Repeater Rapid Fire work?

1 AP produces 0 stacks, 2 AP produces 1 stack, and 3 AP produces 3 stacks. Preview bonus is stacks multiplied by the weapon’s SureshotDamage.

Is melee always 100% Hit Chance?

Standard melee returns 100% unless affected by specific Guaranteed Miss / Evasion states without an ignore condition. Melee does not use Strike points.

Does Combat Accuracy increase standard ranged Hit Chance?

The stat exists in the recovered game data, but it is not used by the standard ranged formula currently implemented by this calculator. It is not offered as an input here because it would not change the result.

Are final Defense calculations exact?

A basic Defense minus Penetration relation is supported and labeled Partial. When a special Defense trait is selected, the final value is shown as Not calculated instead of a guessed number.

HIT 85%·ATK +21·CRIT +21

Choose Weapon

Profiles

Unique Weapons

Rifle models

Choose Mod

Verified available mod relationships

  • Amplifier

  • Single Coil Condenser

  • Basic Adjuster

  • Rapid Cycler

Load a Saved Build

Firing Solution

Firing Solution

Rapid Fire

Rapid Fire Preview

3 AP

Stacks

3

Preview Bonus

+21

3 × 7 = 21

Calculated

Why this result? 3 AP → 3 stacks × 7

Rapid Fire preview bonus. This is not labeled exact final damage.

2 AP+7

3 AP+21

Difference+14

Result Actions

Build Around This Setup →

Engine zc-combat-v8 · Data zc-assets-v8