
Squad Ops / Tactical Tool
STAR WARS Zero Company Squad Builder
Build a four-operator squad and compare combat coverage, verified Bond connections, weapon roles and pair-linked Cross Training where supported by the game data.
Squad / 04/Deployment ready/Sector —
✓ Game value◈ Derived squad analysis✦ Recommendation⚠ Partial / unresolved
1 / 4 Operators
Verified Bonds: 0 / 0 · Pair-linked Training: 0 resolved
Build Your Squad
Squad Deployment
1 / 4 Operators

Custom Squad
Squad Analysis
1 / 4 operators selected
0 / 4 builds selected
Add 3 more operators to compare Bonds and coverage.
Combat Coverage
◈ Presence only. Coverage is a count of operators, not a strength score.
◈ Derived from weapon and ability records
Relationship Network
Add 1 more operators to compare Bonds and coverage.
Equipment & Range
- Relby-v10Jae Mordant · Blaster Riflemid
◈ Range spread
- Close—
- MidJae Mordant
- Long—
◈ Range bands are derived from the weapon category.
Build Coverage
◈ Build focus is derived from the selected weapon and mods.
0 / 4 builds selected
Select builds for Jae Mordant to analyze mods and build-specific coverage.
⚠ 2 ability records for Jae Mordant are not fully resolved in this database.
Squad Gaps
✦ Operators that can cover this gap
✦ Operators that can cover this gap
- Long-range weapon profile⚠ MissingNo selected operator is equipped with a Longarm category weapon.
Squad Overview
- Operators
- 1 / 4
- Verified Bonds
- 0 / 0
- Pair-linked Training
- 0 resolved
- Weapon Profiles
- 1
Select builds for Jae Mordant to analyze mods and build-specific coverage.
◈ Pair-specific Cross Training is listed only where an explicit mapping exists. Squad composition alone is not treated as proof that a training bonus becomes active.
Next
Recommended Squad Setups
Published setups state a design goal and what they cover. Load one, then replace operators to see exactly what changes.
✦ Recommended starting point
Balanced Squad




- Designed for
- ✦ Broad tactical coverage
- Design goal
- Cover several combat roles without committing too heavily to one range or damage pattern.
- Combat Coverage
- ◈ ✓ Ranged Pressure · ✓ Close Combat · ✓ Mobility · ✓ Control · ✓ Support
- Verified Bonds
- 3 / 6
- Pair-linked Training
- 0 resolved
- Weapon Profiles
- 4
◈ Pair-specific Cross Training is listed only where an explicit mapping exists. Squad composition alone is not treated as proof that a training bonus becomes active.
✦ Recommended
Ranged Control




- Designed for
- ✦ Ranged control and utility
- Design goal
- Hold fights at distance with ranged pressure, spotting and control tools.
- Combat Coverage
- ◈ ✓ Ranged Pressure · ✓ Close Combat · ✓ Mobility · ✓ Control · ✓ Support
- Verified Bonds
- 4 / 6
- Pair-linked Training
- 0 resolved
- Weapon Profiles
- 3
◈ Pair-specific Cross Training is listed only where an explicit mapping exists. Squad composition alone is not treated as proof that a training bonus becomes active.
✦ Recommended
Aggressive




- Designed for
- ✦ Mobility and close-range pressure
- Design goal
- Push forward with mobility, close-range pressure and status control.
- Combat Coverage
- ◈ ✓ Ranged Pressure · ✓ Close Combat · ✓ Mobility · ✓ Control · ✓ Support
- Verified Bonds
- 3 / 6
- Pair-linked Training
- 0 resolved
- Weapon Profiles
- 3
◈ Pair-specific Cross Training is listed only where an explicit mapping exists. Squad composition alone is not treated as proof that a training bonus becomes active.
✦ Recommended
Bond-focused




- Designed for
- ✦ Verified relationships first
- Design goal
- Prioritizes verified Bond connections.
- Combat Coverage
- ◈ ✓ Ranged Pressure · ✓ Close Combat · ✓ Mobility · ✓ Control · ✓ Support
- Verified Bonds
- 4 / 6
- Pair-linked Training
- 0 resolved
- Weapon Profiles
- 4
◈ Pair-specific Cross Training is listed only where an explicit mapping exists. Squad composition alone is not treated as proof that a training bonus becomes active.
Squad Builder Guide
How to use the Zero Company Squad Builder
Choose up to four operators to compare combat coverage, verified Bond connections, weapon ranges and build-specific coverage. Replace operators at any time to see how the squad changes.
Not sure who to start with? See the recommended compositions for each goal
What makes a balanced squad?
There is no single required squad composition. A balanced squad generally covers different combat ranges and tactical roles. The builder shows capability coverage, verified Bond connections and squad gaps so you can decide what fits your playstyle.
Bond connections and Cross Training
Verified Bond connections are shown between selected operators. Squad composition alone is not treated as proof that a Bond changes or that a Cross Training bonus becomes active.
Cross Training records
The builder shows verified Cross Training records separately from Bond connections. A specific training bonus is attached to an operator pair only when that mapping is explicitly resolved.
Browse Cross Training Catalog →
Squad Builder FAQ
Does the Squad Builder choose the best team?
No. The builder shows capability coverage, verified Bond connections, weapon ranges and gaps. It never produces a squad score or a tier rating, so the tradeoff stays with you.
How many operators can I add?
Four, matching a standard Zero Company deployment. With four operators the builder evaluates all six possible pairs.
Does having a Bond make a squad stronger automatically?
No. A verified Bond connection is shown as a fact about that pair. The builder does not convert it into a strength value or a squad score.
Does putting two Bonded operators together activate Cross Training?
Not automatically. A training bonus is attached to a pair only when a pair-specific mapping is explicitly resolved in the game data. Squad composition alone is never treated as activation.
Why does a squad show a gap?
Gaps come from a fixed capability schema: ranged pressure, close combat, mobility, control, support, sustain, overwatch, anti-droid and area damage. A gap is shown only when no selected operator has a resolved record for that capability.
Are squad roles game values?
No. Role coverage is derived from weapon profiles and ability records and is labelled as derived. Weapon stats and relationship records are the game values.
Does changing a build change the squad analysis?
Yes. Coverage, build focus and gaps are recalculated from the selected weapon, specializations and abilities.
Why does a Cross Training effect show as unresolved?
Cross Training records and Bond pairs are separate tables in the game data with no verified join between them. Until a pair mapping is resolved, the builder reports "not resolved" instead of guessing.
Can I use saved builds?
Yes. If a build is saved on this device you can apply it to a squad slot and the analysis switches to build-specific coverage. Nothing is applied automatically.
Can I save or share a squad?
Yes. Saved squads stay on this device and record the data version they were built against. Share links carry a compact squad state and are marked noindex.