Stability diagnosis

STAR WARS Zero Company Crashing or Freezing? Diagnose the Problem

A crash, a hard freeze, a stuck enemy turn and a stutter are four different failures, and telling them apart is the diagnosis. This page first works out which one you have, where the game stops, and which build you are on — then it gives you the lowest-risk path that fits, before anything is changed on your machine or in your save.

The rule this page diagnoses by

Diagnose where the game stops before trying to fix it. A crash, a hard freeze, a combat softlock and a performance stall are different failure states.

Protect the save first, before any repair step.

Official low-risk steps come before community workarounds.

A player-reported trigger is never printed as a confirmed root cause.

Start here

What Exactly Happens?

Not one of these is a diagnosis yet. Each one decides which failure state is being looked at, and where on the page it is handled.

Definitions

Crash vs Freeze vs Softlock vs Stutter

The single most useful thing this page can do is stop a 30-second hitch and a permanent enemy-turn lock from sharing the word “freeze”.

Crash

The game closes, or returns to the desktop / console dashboard.

The process ends. It may or may not show an error first.

Hard freeze

The game becomes unresponsive and normal input no longer works.

No camera, no menu, no return of control — often a forced shutdown.

Gameplay / turn softlock

The game is still rendering, the camera or menu may still work, but the battle state no longer advances.

Animations continue. The enemy turn never returns control.

Performance stall

A temporary hitch or stutter, after which the game resumes.

The game keeps responding. The state still advances.

Is It a Freeze or Low Performance?

The game continues responding while the frame rate drops or hitches. That is performance, and it is not this page’s main subject.

The game state stops advancing — the turn never resolves, control never returns, or the process ends. That is the failure this page diagnoses.

Patch 1.1 included visual stutter fixes and a published performance recommendation, so a stutter is worth a patch check before anything else.

Baseline

Current troubleshooting baseline — Patch 1.1

Patch 1.1 is the latest official patch this page has seen, released September 9, 2026. It included a batch of crash and stability fixes. Stability reports still exist after it, which is why this page asks for the build and the failure state before it says anything about a fix.

Patch: 1.1 — released September 9, 2026

Official update checked: September 20, 2026

Observed pattern records: 11 (7 current reports, 4 documented as fixed)

Are you on Patch 1.1?

What the page can see

  • Official patch status for the current build
  • Mission, Objective and Operator records, used to name the reproduction environment
  • Observed pattern records, labelled by status
  • Deliberately not available: your save, your crash log, your platform telemetry
◆ Game data

“This crash happened on this Mission, at this Objective.”

◆ Official patch

“The publisher documented this behaviour as fixed in a patch.”

◆ Official support

“This is the publisher’s recommended order for a stability problem.”

○ Player-reported

“Other players report this happening around this trigger.”

Primary diagnostic

Where Does It Happen?

This is a more useful first dimension than the platform. Where the game stops decides which risk you are managing — a launch failure, a save failure or a battle-state failure.

Before the main menu

It crashes or freezes on launch, before the menu appears

Crash · Hard freeze

  • • Confirm the build
  • • Restart the game, then the device
  • • Check platform service state
  • • PC: verify the game files

When loading Continue / a save

The load starts and the game does not survive it

Crash · Hard freeze

  • • Try a different save or a new campaign
  • • Note the load percentage it fails at
  • • Preserve the save before retrying it

Entering a Mission

The Mission loads and the game fails during the load

Crash · Hard freeze

  • • Confirm the build
  • • Verify PC game files
  • • Note whether the same Mission always fails

During combat

It happens mid-battle, often around an action or an effect

Crash · Hard freeze

  • • Record the last action before it happened
  • • Note whether it reproduces at the same action

During the enemy turn

The AI turn does not finish, or the game fails while it runs

Gameplay / turn softlock · Crash

  • • Check what still responds
  • • Note the last AI action
  • • Note whether it always stalls at the same point

During a cutscene

It fails while a cinematic or a scripted action plays

Crash · Hard freeze

  • • Note whether it reproduces at the same cutscene
  • • Check the build before replaying it repeatedly

After the Mission / returning to the Den

The Mission completes and the game fails on the way back

Crash · Hard freeze

  • • Protect the save first
  • • Note exactly when it fails in the transition
  • • Avoid force-closing during the transition

While changing build / ability UI

It fails while you are in a menu rather than in a battle

Crash · Hard freeze

  • • Confirm the build
  • • Restart the game cleanly before repeating the menu path

Main tool

Crash & Freeze Diagnostic

Answer what happens, where, and on which build. The page returns the failure state it thinks you have, the first actions that fit it, and what not to do yet.

Step 1 — what exactly happens?

The game closes, or returns to the desktop / console dashboard.

Result

TECHNICAL ISSUE

This is a stability problem on your build

Follow the official low-risk order first, then reproduce the exact trigger and report it if it persists.

Why

  • • Nothing in the answers points at a stall, a save split or a system-level failure, so this is treated as a stability problem on your build.

First actions

  1. 1. Confirm the build
  2. 2. Restart the game, then the device
  3. 3. Check platform service state
  4. 4. PC: verify the game files
  5. 5. Reproduce the exact trigger
  6. 6. Report it if it still reproduces

Avoid for now

  • • Do not delete, replace or manually repair save files as an early step
  • • Do not disable cloud sync as a first move
  • • Do not stack overlays, registry edits and file replacements before the official steps are done
○ Player-reportedChecked against Patch 1.1.

Related observed pattern: Black screen or freeze on launch before the main menu. It is listed in Pattern search below, labelled as a report rather than a cause.

Reproduction context

Failure: Crash
Stage: Before the main menu
Platform: PC · Steam
Game version: Patch 1.1
Reproducibility: Intermittent
Save: Standard campaign

Category 1

Game Crashes or Freezes on Startup

Launch, black screen, logo, then nothing. Startup failure is the one case where the publisher’s order is also the correct order.

Startup issue → official order

  1. 1. Is the build current?
  2. 2. Restart the game, then the device.
  3. 3. Is the platform service reachable?
  4. 4. PC: verify or repair the game files.
  5. 5. PC: is the graphics driver a current supported version?
  6. 6. Clear the supported cache.
  7. 7. Still reproducible → it is a current issue, not an old one.

Do not read a driver update as a universal answer

The patch updated the recommended driver baseline, so a supported driver is part of the baseline. But players also report startup crashes that began right after a patch and a driver update were installed together.

So if the problem began immediately after a driver change, record that change as part of the diagnosis instead of updating again. A rollback is a configuration-specific step and belongs after the official order, never on the first screen.

○ Player-reported

Startup failures after a successful update are treated on this page as current reports, not as something the patch was meant to have closed. The patch shipped a batch of crash fixes; that is not the same sentence as “crashes are fixed”.

Category 2

Black Screen or Logo Freeze

A black screen with audio is a different symptom from a black screen with nothing, and both are different from a machine that has lost its display.

Check in order

  • Can you still hear game audio?Audio surviving points at the display or the game window rather than a full process failure.
  • Can the Windows or console menu still open?If the system shell responds but the game does not, the failure is contained to the game.
  • Does the display come back on its own?A display that returns is a different symptom from one that never does.
  • Does only Zero Company close?A single application failing is a game-level problem; everything failing together is not.
  • Does the PC need a hard reset?A machine that must be hard-reset repeatedly is a system-level symptom and should be recorded, not re-reproduced.

GAME WINDOW BLACK SCREEN

The game itself is failing to present a frame, while the system is otherwise healthy. This is a game-level troubleshooting path.

SYSTEM-LEVEL FREEZE / DISPLAY LOSS

The display or the whole machine is affected, not only the game. Stop repeating the same crash and record the system details first.

If the whole system is affected

Stop repeatedly forcing the same failure before you have recorded the system and driver details. This is not a case for voltage, BIOS or memory-profile experiments.

○ Player-reported

Category 3

Crash When Loading a Save

One question splits this category cleanly: does any other save still load?

Another save loads

Save-specific failure. A different save or a new campaign loading normally points at that save or the Mission state it holds rather than at your installation.

Nothing loads

Broader issue. If no save loads, treat it as an installation, patch or driver problem and work the official order before touching save files.

Not tried yet

Make that the next thing you do, and preserve the failing save first. It is the cheapest fact to establish and it changes everything downstream.

Do not call it a corrupted save yet

A save that fails to load, a campaign state bug and a specific Mission load crash can all look identical. This page calls the symptom a save-specific failure and does not label the file corrupted without further evidence.

○ Player-reported

Check before you retry it repeatedly

  • • Was the save created before Patch 1.1?
  • • Was the game force-closed at any point?
  • • Is this a Beskar or other single-save run?
  • • Does the crash always happen at the same load percentage?
  • • Does the previous autosave still load?

Players report saves that loaded normally and later crashed during loading, sometimes with no way back into that campaign. That is why this page puts save preservation above every other step in this category.

Category 4

Game Crashes During Combat

This is one of the most active report areas. The page records the trigger and refuses to convert it into a cause.

What happened immediately before?

  • • Explosion / effect
  • • Ability
  • • Enemy action
  • • Overwatch reaction
  • • Kill / death
  • • Turn transition
  • • Mission completion / cutscene
  • • Loading a save
  • • Nothing obvious

Trigger is not cause

Reproducible trigger: explosion, effect, ability or enemy action.

Cause: not established. This page does not print “particle effects cause the crash”, because the report does not establish that.

Players report combat freezes around effects and triggered actions, on PC and on consoles. It is a reported trigger, and it is labelled as one.

○ Player-reported

If a combat failure repeats at exactly the same action, that is worth a clip. The clip is what turns “it freezes in combat” into a report somebody can reproduce.

Category 5

Enemy Turn Never Ends

This is a combat-state softlock, not a crash — and the page links it to the sister troubleshooting pages rather than absorbing them.

How long has it been stalled?

Use this to describe it, not to judge it. Players report recovery anywhere from under a minute to never, so this page deliberately prints no threshold, because a fixed number of seconds would be invented.

  • • Under 10 seconds
  • • 10–60 seconds
  • • Over a minute
  • • It never resumes

Short stall → a performance or processing stall. It resumed; note it and carry on.

Never resumes → a possible combat softlock. The state is no longer progressing, which is the thing worth reporting.

Was the last AI action one of these?

  • • A heal
  • • An Overwatch reaction
  • • A movement or an ability
  • • A kill or a death
  • • Unknown

Patch 1.1 documented a turn-order fault where a Captain kept acting on a target that Overwatch had already killed. If your stall looks like that pattern on the current patch, treat it as a current report — not as the old bug.

◆ Official patch

Independent tool — gameplay softlock or hard freeze?

What still works?

Tick everything that still responds. Input signals decide the verdict; background audio and animation alone do not.

An enemy turn that never returns is a state problem, so the Mission-side diagnosis lives on Mission Not Progressing. This page owns the case where the game process itself is the suspect.

Category 6

Crash After a Mission, Returning to the Den

This is the transition with the most save risk attached, which is why the page slows down here.

The transition has four steps

  1. 1. The tactical Mission completes.
  2. 2. The end-of-mission cutscene plays.
  3. 3. The campaign state is saved.
  4. 4. The Den appears.

Note which step fails. A failure before the save and a failure after it are different problems with different risk to your progress.

Save state warning

Avoid deliberately force-closing the game during a Mission-to-Den transition unless it is truly unresponsive. Patch 1.1 addressed some save corruption caused by sudden shutdowns, but that does not make a forced shutdown a normal exit.

◆ Official patch

Players report Mission completions that fail on the way back to the Den and occasionally pass on a later attempt. Retry the transition if you want — but retry it by restarting the game, not by force-closing it mid-save.

Category 7

Beskar Crash or Missing Save

A single-save run raises the cost of every wrong move, so this section is deliberately slower than the rest of the page.

OFFICIALLY ADDRESSED — PATCH 1.1

  • • Temporary Beskar save deletion
  • • Beskar-mode crash
  • • Save corruption from a sudden / forced shutdown

If the symptom still happens on the current patch, it is a current report rather than the documented issue. Confirm the build first.

◆ Official patch

BESKAR SAVE

Do not delete, replace or manually edit your only save as an early troubleshooting step. On a single-save run that is the whole campaign.

  1. 1. Preserve the current state.
  2. 2. Confirm the current patch.
  3. 3. Restart safely.
  4. 4. Use official support or platform recovery options.
  5. 5. Manual file changes only after a backup exists.

Deleting a cloud save, disabling cloud sync or overwriting a local save are not default steps on this page. They are file-level operations with a single-save failure mode, and they sit below the official order.

Before you troubleshoot

Protect Your Progress First

Every crash-testing session is a chance to lose progress. This is the cheapest thing on the page to get right.

Rules

  • • Avoid deliberately quitting during a save transition
  • • Wait for control to return where the game still responds
  • • Avoid destructive save changes while you are still diagnosing
  • • Be extra cautious on a Beskar or other single-save run

Official guidance notes that progress may not have finished saving if you exit before regaining control of Hawks, and that a normal save cycle is the safe route. Patch 1.1 addressed some save corruption caused by a sudden shutdown, but that does not make force-closing a normal way to exit.

This lowers risk. It is not a promise that nothing can be lost, and this page never presents it as one.

When a Forced Shutdown Is the Only Option

If the game is genuinely unrecoverable, a forced shutdown may be the only way out. That is different from closing the game because a Mission is taking a long time.

Use a forced shutdown only when the game is truly unresponsive. Patch 1.1 addressed some corruption caused by sudden shutdowns, but preserving the normal save cycle is still preferable.

◆ Official patch

Version

What Patch 1.1 Addressed

Each row is what the patch says, followed by the boundary of that claim. A fixed issue and a similar-looking issue are different verdicts.

Various crash issues

OFFICIALLY ADDRESSED — 1.1

Crashes reported across the campaign

The published wording is a batch of crash fixes, not “every crash”. This page never prints that crashes are fixed.

Various visual stutters

OFFICIALLY ADDRESSED — 1.1

Hitching and stutter during play

This is a performance fix. It does not claim to resolve a hard freeze or a softlock.

Temporary Beskar save deletion

OFFICIALLY ADDRESSED — 1.1

The Beskar save appeared to disappear

A temporary deletion that the patch addressed is not the same as a general save recovery promise.

Beskar-mode crash

OFFICIALLY ADDRESSED — 1.1

A crash specific to a Beskar run

A Beskar crash fixed in a patch does not cover a different crash that happens to occur in a Beskar run.

Save corruption from a sudden / forced shutdown

OFFICIALLY ADDRESSED — 1.1

A save damaged after the game was force-closed

The patch addressed some of this. Force-closing is still not a normal way to exit a game.

Rare main-menu softlock

OFFICIALLY ADDRESSED — 1.1

The front end stopped responding

A rare softlock fix is not a general statement about menu stability.

Combat actions not processed correctly

OFFICIALLY ADDRESSED — 1.1

An action did not resolve, or the turn order stalled afterwards

This is the closest documented fix to an enemy-turn stall. Similar-looking turn stalls still get reported.

The patch improved stability. It is not a statement that crashes are gone, and this page never writes one.

Observed state

What Players Are Still Reporting

Title matters here: these are current player reports, not an official known-issues list. The site has no access to a publisher defect tracker.

Combat crashes and freezes

Players report these on PC and on consoles after the patch.

CURRENT PLAYER-REPORTED

Enemy-turn softlocks

Reported through the release window and afterwards, including after a heal or reaction action.

CURRENT PLAYER-REPORTED

Startup crashes and black screens

Reported after updating the game and the graphics driver.

CURRENT PLAYER-REPORTED

Save-loading crashes

Reported as a save that loaded fine before and no longer does.

CURRENT PLAYER-REPORTED

Post-mission transition crashes

Reported on the Mission-to-Den transition, occasionally passing on a retry.

CURRENT PLAYER-REPORTED

Whole-system freeze / display loss

Reported by a smaller number of PC players. A system-level symptom, handled conservatively on this page.

CURRENT PLAYER-REPORTED

Beskar save still missing

If it happens on the current patch, it is a current report — not the issue the patch documented as fixed.

UNRESOLVED

Every pattern in the status matrix below is labelled either official or player-reported, so the two never share a row without saying which one it is.

The actual fix ladder

Official Safe Troubleshooting Order

This is the whole order. Anything past step 8 belongs to a report, not to your machine.

  1. Step 1

    Confirm the buildofficial

    Check that you are on Patch 1.1. An old symptom on an older build is a different problem.

  2. Step 2

    Restart the game, then the deviceofficial

    A full restart of the game and then the machine is the publisher’s own first step, and it costs nothing.

  3. Step 3

    Check platform service stateofficial

    Confirm the store / console service Zero Company depends on is up before reading a launch failure as a game fault.

  4. Step 4

    Clear the supported cacheofficial

    Clearing the cache through the platform’s own supported option is listed in official guidance. It is safe and reversible because the platform manages it.

  5. Step 5

    PC: verify or repair the game filesofficial

    Steam, the EA App and Epic all have a verify / repair action. Use the launcher you actually installed from.

  6. Step 6

    PC: current supported graphics driverofficial

    The patch updated the recommended driver baseline, so a supported driver is part of the baseline — not a universal fix.

  7. Step 7

    Reproduce the exact triggersymptom-specific

    Same Mission, same action, same save. This is what turns “it crashes” into a report somebody can act on.

  8. Step 8

    Report it if it still reproduceslow-risk

    A repeatable reproduction is worth more than any file-level experiment, and it is the only route to a real fix.

This is the whole recommended order. A long list of file edits, registry changes, overlays disabled one at a time and clock or voltage changes is not a troubleshooting order — it is a way to lose an evening and a save.

Platform

PC Crash Checklist

PC is the only platform with a driver, launcher and file-repair step, so it is the only one with a longer list.

In order

  • 1. Is the game updated to the current patch?
  • 2. Is the operating system updated?
  • 3. Is the graphics driver a current supported version?
  • 4. Have the game files been verified or repaired?
  • 5. Is the store / EA service reachable?
  • 6. Has the supported cache been cleared?
  • 7. Is there enough free system storage?

Steps one to six come from the publisher’s own guidance. Anything past that should be decided by the symptom, not by a generic list.

GTX 10 / RTX 20 Performance Note

The patch notes recommend turning off Environment Geometry Detail for players on a GTX 10-series or RTX 20-series card that meets the minimum specification, to reduce complex environment geometry cost.

This is an official performance recommendation — not a universal crash fix, and not a repair step for a hard freeze.

◆ Official patch

Platform

PS5 Crash Checklist

There is no driver or launcher step to work through here, so the console sequence is genuinely shorter.

In order

  • 1. Is the game updated to the current patch?
  • 2. Is the PlayStation system software updated?
  • 3. Has the game been restarted?
  • 4. Has the console been fully restarted, not only put to sleep?
  • 5. Is the platform service reachable?
  • 6. Has the supported cache been cleared where the platform offers it?
  • 7. Does the same point reproduce it?

Boundary

There is no driver, launcher or file-repair step on PlayStation. The sequence is update, restart, service state, cache, reproduce, report — and the reports this page cites are player reports, not a confirmed defect list.

Platform

Xbox Crash Checklist

Same shape as PS5, with one addition: restart the console properly rather than resuming from sleep.

In order

  • 1. Is the game updated to the current patch?
  • 2. Is the Xbox system software updated?
  • 3. Has the game been restarted?
  • 4. Has the console been fully restarted, not only put to sleep?
  • 5. Is the platform service reachable?
  • 6. Has the supported cache been cleared where the platform offers it?
  • 7. Does the same point reproduce it?

Boundary

Xbox has no driver or launcher step either. Restart the console properly rather than resuming from sleep, and treat post-patch crashes as current reports rather than as something the patch was meant to have closed.

Separation

Performance vs Freeze

“The game is lagging” and “the game is stuck” send you to different parts of this site.

Low FPS / stutter

The game continues responding while the frame rate drops or hitches. That is performance, and it is not this page’s main subject.

Patch 1.1 included visual stutter fixes and a published performance recommendation, so a stutter is worth a patch check before anything else.

Freeze / softlock

The game state stops advancing — the turn never resolves, control never returns, or the process ends. That is the failure this page diagnoses.

That is what the diagnostic above and the rest of this page are for.

Maintenance table

Crash & Freeze Status

A fixed issue and a current report are two different columns, and this table never lets them look the same.

IssueStatusNote
Various launch crashesOFFICIAL — FIXEDAddressed in Patch 1.1.
Beskar-mode crashOFFICIAL — FIXEDDocumented as fixed in Patch 1.1.
Temporary Beskar save deletionOFFICIAL — FIXEDDocumented as fixed in Patch 1.1.
Save corruption from a forced shutdownOFFICIAL — FIXEDAddressed in Patch 1.1. Forced shutdowns are still not recommended.
Rare intro / main-menu softlockOFFICIAL — FIXEDDocumented as fixed in Patch 1.1.
Combat actions not processed correctlyOFFICIAL — FIXEDFixes shipped in Patch 1.1.
Visual stutterOFFICIAL — FIXEDAddressed in Patch 1.1.
Combat crashes and freezesPLAYER-REPORTEDPlayers report these on PC and on consoles after the patch.
Enemy-turn softlocksPLAYER-REPORTEDReported through the release window and afterwards, including after a heal or reaction action.
Startup crashes and black screensPLAYER-REPORTEDReported after updating the game and the graphics driver.
Save-loading crashesPLAYER-REPORTEDReported as a save that loaded fine before and no longer does.
Post-mission transition crashesPLAYER-REPORTEDReported on the Mission-to-Den transition, occasionally passing on a retry.
Whole-system freeze / display lossPLAYER-REPORTEDReported by a smaller number of PC players. A system-level symptom, handled conservatively on this page.
Beskar save still missingUNRESOLVEDIf it happens on the current patch, it is a current report — not the issue the patch documented as fixed.

Below the official order

Community Workarounds

These exist, and they are labelled. None of them is a general fix, and none of them is worth a campaign save.

Pause and unpause during an enemy-turn stall

Players report that opening and closing the pause menu occasionally restores a stalled enemy turn.

Community-reported and not reliable in every case — in the same discussions other players report it doing nothing at all.

○ Player-reported

Retry a post-mission transition

A transition crash that repeats can sometimes pass on a later attempt.

Community-reported. Do not retry a transition crash by force-closing; that risks the save it is trying to write.

○ Player-reported

Community workarounds sit below the official order on purpose. None of them is a general fix, and none of them is worth a campaign save.

Next step

Prepare a Bug Report

The diagnostic above already assembled the context. This builds the full report: what, where, on what, and what changed recently.

For a crash, an error message or crash code is usually worth more than a video. Note whether the game showed anything at all before it closed.

Platform: PC
Game version: Patch 1.1
Failure: Crash
Stage: Before the main menu
Last action before it happened: Explosion / effect

Expected: The game keeps running, or the turn resolves and the state advances.
Actual: Not recorded

Reproduction: Not recorded
Reproducibility: Intermittent
Save mode: Standard campaign
What changed recently: Game updated
Evidence available: Screenshot

Reproducibility changes the priority of a report, but this page never turns it into a bug probability. “Every time at the same point” is a stronger report than “once”; neither is a percentage.

FAQ

Crash & Freeze Questions

Why does Zero Company keep crashing?

Crashes are reported at several different points — startup, save loading, combat, and the Mission-to-Den transition — so “it crashes” is not one problem. Check the build, identify where it stops, and follow the official low-risk order before changing files. Patch 1.1 included a batch of crash fixes, but stability reports still exist after it.

Why does Zero Company freeze during combat?

Players report freezes around explosions, impacts and triggered effects. That is a reported trigger rather than a confirmed cause, so record the last action and whether it reproduces at the same action instead of assuming a hardware fault.

Why is the enemy turn stuck?

If animations and the camera are still running while the turn never ends, that is a softlock rather than a crash. A short stall can be processing; a repeatable or indefinite stall is worth recording, and how long you waited matters less than whether it ever resumes.

Why won’t the AI finish its turn?

The battle state either advances or it does not. Note the last AI action — a heal, a reaction shot, a movement or an ability — and whether it happens at the same trigger every time. That detail is what makes the report useful.

Why does Zero Company crash after a mission?

The Mission-to-Den transition has several steps: the result, the cutscene, the load and the Den itself. Which step fails decides whether your save is involved, so note the exact point before retrying.

Why does Zero Company crash when loading my save?

Check whether a different save or a new campaign still loads. If another save works, the failure is specific to that save or the state it holds. That is different from an installation or driver problem, and the fix path is different too.

Why does Zero Company crash on startup?

Start with the build, a restart of the game and the device, the platform service state, and on PC a file verification. Startup failures are also reported right after a graphics driver change, so record that change rather than immediately updating again.

Why do I get a black screen?

A black screen with audio, a black screen with nothing, and a freeze on the logo are different symptoms. Check whether the system menu still opens and whether only the game is affected — that decides whether it is a game-level or a system-level problem.

Why does my whole PC freeze?

A machine that loses display and needs a hard reset is a system-level symptom. Stop repeating the same crash, record the operating system, driver, build and point of failure, and take the official PC support path rather than changing firmware or voltages.

Did Patch 1.1 fix crashes?

Patch 1.1 shipped a batch of crash and stability fixes, including a Beskar crash, a temporary Beskar save deletion, save corruption from forced shutdowns, a rare main-menu softlock and visual stutters. That is a set of fixes, not a statement that crashes are gone.

Is Zero Company still crashing after Patch 1.1?

Yes — players still report combat crashes, startup crashes, save-loading crashes and post-mission transition crashes on the current patch. Those are player reports rather than an official known-issues list, and this page labels them as such.

How do I verify Zero Company game files?

Use the verify or repair action in the launcher you installed from — Steam, the EA App or Epic. It is one of the publisher’s own recommended steps and it is safe, so it belongs early rather than after file-level experiments.

Should I update my graphics driver?

A supported driver is part of the official baseline, and the patch notes updated the recommended driver version. But if the problem began immediately after a driver change, record that change as part of the diagnosis instead of updating a second time.

Should I roll back my graphics driver?

A rollback is a configuration-specific step, not a first-screen fix. It comes after the official low-risk steps, and it should be recorded as a change you made rather than presented as the cause.

What should I do if my Beskar save disappears?

Confirm your build first — a temporary Beskar save deletion was documented as addressed in Patch 1.1. Do not delete, replace or manually edit the only save, and do not disable cloud sync as an early move.

Can force closing Zero Company corrupt my save?

A forced shutdown is not a normal exit, and some save corruption caused by sudden shutdowns was addressed in a patch. Use it only when the game is genuinely unrecoverable, and avoid closing the game during a save transition.

Why didn’t my latest progress save?

Official guidance notes that progress may not have finished saving if you exit before regaining control of Hawks. Where the game still responds, wait for control to return or for the Mission to start before exiting.

How do I fix Zero Company crashes on PS5?

Update the game and the system software, restart the game, fully restart the console rather than resuming from sleep, check the service state, clear the supported cache where the platform offers it, then reproduce the exact point and report it.

How do I fix Zero Company crashes on Xbox?

Update, restart the game, fully restart the console, check the service state, reproduce the exact point and report it. Post-patch crashes on Xbox Series X have been reported, so do not assume the patch closed every console crash.

How do I report a reproducible crash?

Send the platform, the build, the failure type, the stage it happens at, the Mission and Objective if it is tied to one, the last action before it, what you expected, what happened, whether it reproduces, and any capture you have. The report builder on this page assembles that for you.

Related troubleshooting

Where to Go Next

Troubleshoot STAR WARS Zero Company crashes, freezes, black screens, enemy-turn lockups, loading crashes and save problems on PC, PS5 and Xbox. Check the current patch, identify when the issue occurs and follow low-risk fixes before changing files or saves.