Combat Lab / Tactical Calculator

STAR WARS Zero Company Combat Calculator

Build a combat scenario and see exactly how weapon stats, combat conditions and target states affect Hit Chance, attack magnitude and critical outcomes.

Verified Game ValuesCalculated ResultsPartial Model Where Noted

Try an Example →

Calculate a Combat Scenario

Try a Scenario

Attack Type

Attacker

Weapon

DC-15A Blaster Rifle

Base Profile

Uses Blaster Rifle profile

Damage
10
Crit
5%
Crit Bonus
6
View weapon profile →

Weapon Mods

Browse weapon mods →

Attack Conditions

Accuracy Pressure

Strike Points

Selected 3

Penalty

15 pp

Each Strike point = −5 percentage points

Learn how accuracy works →

Target

Core Defense

Defense

0

Crit Resistance

0%

Deflection

0%

Basic Defense model ◈ Supported · Special Armor / Trait interactions ⚠ Partial

Target States

Active Scenario

Attack

  • DC-15A Blaster Rifle
  • Ranged
  • 3 Strike Points

Conditions

  • Close Range

Effect on Result

  • Precision Scope T4 · +15% Crit
  • −15 pp Hit Chance

Combat Mechanics

Each mechanic below changes the calculator to a matching scenario.

Hit Chance

Each validated Strike point reduces standard ranged Hit Chance by 5 percentage points.

Critical Hit

A ranged critical adds the captured Critical Hit Damage bonus. Vulnerable doubles that bonus, not the whole attack.

Vulnerable

Vulnerable doubles the Critical Hit Damage bonus only: 14 + (6 × 2) = 26, not 14 × 2.

Rapid Fire

Repeater Rapid Fire maps AP to stacks: 1 AP = 0, 2 AP = 1, 3 AP = 3.

Grenades

Grenade critical calculation includes a verified fixed +8 bonus.

Basic Defense

Shows the supported Defense / Penetration relationship and labels unsupported final interactions as Not calculated.

Ion / Droid [partial]

The custom Ion branch is verified. Final composition with inherited ranged critical effects is not labeled exact for every interaction.

Calculation Confidence

Game ValueDirect weapon / stat data

CalculatedRecovered or validated formula

ConditionalDepends on an active combat state

Partial ModelFinal interaction not fully verified

Not calculatedShown as Not calculated instead of guessed

Unsupported final interactions are shown as “Not calculated,” never guessed.

The calculator uses verified weapon values and recovered combat calculations where available. Some final damage interactions—especially exotic Defense, Armor and special trait ordering—are not labeled exact until fully verified. Unsupported combinations are shown as “Not calculated” rather than guessed, and every result carries its own support level.

Combat Calculator FAQ

How much does each Strike reduce hit chance?

Each Strike point removes 5 percentage points from standard ranged Hit Chance. So 3 Strike points take 100% down to 85%, not a multiplication.

Does Vulnerable double damage?

No. In the recovered ranged critical calculation, Vulnerable doubles the Critical Hit Damage bonus, not the entire attack. 14 + (6 × 2) = 26, not 14 × 2.

Base Attack

14

Crit Bonus

6

Normal Crit

20

Vulnerable Crit

26

Formula

14 + (6 × 2)

How does Repeater Rapid Fire work?

1 AP produces 0 stacks, 2 AP produces 1 stack, and 3 AP produces 3 stacks. Preview bonus is stacks multiplied by the weapon’s SureshotDamage.

Is melee always 100% Hit Chance?

Standard melee returns 100% unless affected by specific Guaranteed Miss / Evasion states without an ignore condition. Melee does not use Strike points.

Does Combat Accuracy increase standard ranged Hit Chance?

The stat exists in the recovered game data, but it is not used by the standard ranged formula currently implemented by this calculator. It is not offered as an input here because it would not change the result.

Are final Defense calculations exact?

A basic Defense minus Penetration relation is supported and labeled Partial. When a special Defense trait is selected, the final value is shown as Not calculated instead of a guessed number.

HIT 85%·ATK 10·CRIT 16

Choose Weapon

Profiles

Unique Weapons

Rifle models

Choose Mod

Verified available mod relationships

  • Amplifier

  • Single Coil Condenser

  • Basic Adjuster

  • Rapid Cycler

Load a Saved Build

Firing Solution

Firing Solution

Ranged

Hit Chance

85%

100% → 85%

Calculated

Why this result? 3 Strike Points → −15 pp

Attack Magnitude

10

Base Attack 10

Calculated

Why this result? Base attack before supported defense reduction

Critical Hit Result

16

10 + 6

Calculated

Why this result? Attack 10 + Crit Bonus 6

Critical Chance

20%

20%

Calculated

Result Actions

Build Around This Setup →

Engine zc-combat-v8 · Data zc-assets-v8