Hawks — Balanced Rifle
✦ Recommendation
Assault + Scout
You want a general-purpose setup without relying heavily on one combat condition.
- Damage
- 14
- Crit Chance
- 20%
- Hit Chance
- 85%
Build File / Recommended Loadout
A flexible Hawks rifle build using Assault + Scout, direct weapon damage and critical-hit scaling.✦ Recommendation
View Hawks Operator Guide →✦ Guide recommendation✓ Verified game values◈ Calculated results
| Slot | Recommendation |
|---|---|
| Primary | Assault |
| Secondary | ✦ Scout |
| Weapon | DC-15A / Blaster Rifle |
| Barrel | ✦ Amplifier T4 |
| Scope | ✦ Precision Scope T4 |
| Stock | ✦ Bracing Stabilizer T4 |
For a general-purpose Hawks build, prioritize Assault + Scout with the DC-15A, Amplifier T4 and Precision Scope T4. Bracing Stabilizer T4 adds extra value when Hawks can remain stationary.
Load this exact setup in the Build Planner →Primary
Assault
Core role in this build
Ranged offensive abilities
View Assault abilities & talents →Secondary
Scout
✦ Recommendation
Adds
Mobility and utility options
View Scout abilities & talents →Weapon
DC-15A
Blaster Rifle profile
✓ Game value
+4 Damage at close range
✓ Game value
Raises the Blaster Rifle profile from 10 to 14 attack magnitude.
✦ Recommendation
+15% Crit Chance
✓ Game value
Raises this setup from 5% to 20% Critical Chance.
✦ Recommendation
+4 Damage while stationary
✓ Game value
Raises the displayed 14 damage to 18 when the stationary condition is active.
✦ Recommendation
Priority
Game effect
T1
When Hawks is present, increases Assist Damage by +1 for all Operators
T2
When Hawks is present, increases Assist Damage by +1 and Defense by +1 for all Operators.
T3
When Hawks is present, increases Assist Damage by +2 and Defense by +1 for all Operators.
T4
When Hawks is present, increases Assist Damage by +2 and Defense by +2 for all Operators.
T5
When Hawks is present, increases Assist Damage by +3 and Defense by +2 for all Operators.
T6
When Hawks is present, increases Assist Damage by +4 and Defense by +3 for all Operators.
✓ Game value
✦ Why it matters for this build
Hawks talent that improves Assist Damage for the squad while Hawks is present.
View all Hawks abilities →Game effect
T1
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
T2
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
T3
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
T4
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
T5
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
T6
Unleash aggressive blaster fire that deals damage and Disorients all enemies within a large cone.
✓ Game value
✦ Why it matters for this build
The main Assault cone attack used by this rifle setup to pressure clustered targets.
Specialization: Assault
View all Hawks abilities →Game effect
This Operator gains a +20% Critical Chance bonus against Exposed enemies.
✓ Game value
✦ Why it matters for this build
Adds a verified +20% Critical Chance bonus against Exposed enemies, which supports the crit-oriented mods.
Specialization: Assault
View all Hawks abilities →Game effect
T1
Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.
T2
Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.
T3
Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.
T4
Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.
T5
Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.
T6
Execute a well-timed surprise attack on an enemy. The more Advantage used in this attack, the greater the damage.
✓ Game value
✦ Why it matters for this build
Scout burst that converts Advantage into extra damage when the opening is available.
Specialization: Scout
View all Hawks abilities →Game effect
T1
Assess threats in the target area, granting Advantage for each enemy in the assessment area.
T2
Assess threats in the target area, granting Advantage for each enemy in the assessment area.
T3
Assess threats in the target area, granting Advantage for each enemy in the assessment area.
T4
Assess threats in the target area, granting Advantage for each enemy in the assessment area.
T5
Assess threats in the target area, granting Advantage for each enemy in the assessment area.
T6
Assess threats in the target area, granting Advantage for each enemy in the assessment area.
✓ Game value
✦ Why it matters for this build
Creates Advantage for Ambush and other follow-ups without changing the rifle profile.
Specialization: Scout
View all Hawks abilities →Game effect
T1
Increases this Operator's First Movement by 1.0m.
T2
Increases this Operator's First Movement by 1.5m.
T3
Increases this Operator's First Movement by 2.0m.
T4
Increases this Operator's First Movement by 2.5m.
T5
Increases this Operator's First Movement by 3.0m.
✓ Game value
✦ Why it matters for this build
Adds First Movement so Hawks can still reposition before settling into the rifle loop.
Specialization: Assault
View all Hawks abilities →Game effect
T1
Charge into an enemy, dealing Melee Damage and Pushing it backwards.
T2
Charge into an enemy, dealing Melee Damage and Pushing it backwards.
T3
Charge into an enemy, dealing Melee Damage and Pushing it backwards.
T4
Charge into an enemy, dealing Melee Damage and Pushing it backwards.
T5
Charge into an enemy, dealing Melee Damage and Pushing it backwards.
T6
Charge into an enemy, dealing Melee Damage and Pushing it backwards.
✓ Game value
✦ Why it matters for this build
A melee charge. Useful when a target is adjacent; it is not part of the ranged rifle loop.
Specialization: Assault
View all Hawks abilities →This model uses the Blaster Rifle base profile.
Base profile
✓ Game value
Example calculation using the displayed combat conditions.
Combat condition
Damage
14
Damage
14
Crit Chance
20%
Hit Chance
85%
Hawks — Balanced Rifle
✦ Recommendation
Assault + Scout
You want a general-purpose setup without relying heavily on one combat condition.
Hawks — Crit Rifle
✦ Alternative
Assault + Scout
Compared with Balanced
Hawks — Accuracy / Cover
✦ Alternative
Assault + Scout
Compared with Balanced
✦ Guide recommendation
You want a general-purpose setup without relying heavily on one combat condition.
Critical-hit damage is your main priority.
Consistency against cover or range penalties matters more than maximum damage.
Not sure? Start with Balanced Rifle and customize it in the Build Planner.
Open Balanced Build →
Bond connection
Cross Training: +3% Critical Chance✓ Game value
Why it helps: Supports this build's Crit focus.
Timing Exercises Cross Training, available as Bonds develop.
Test this in Squad Builder →
Bond connection
Why it helps: Covers close range
Test this in Squad Builder →
Bond connection
Why it helps: Adds ranged coverage
Test this in Squad Builder →
Bond connection
Why it helps: Adds Longarm coverage
Test this in Squad Builder →For this build, Assault is the primary offensive recommendation while Scout supplies the secondary mobility and utility package. That does not make Scout universally weaker; the recommendation applies to this specific loadout.
This build uses the DC-15A with the Blaster Rifle base profile. It starts at 10 Damage, 5% Crit Chance and 6 Critical Hit Damage before the recommended weapon mods are applied.
View Blaster Rifle data →·Build Planner
Balanced Rifle (Assault + Scout) is the recommended starting loadout, not a universal best. Load it in the Build Planner to test alternatives.
For this build, Assault is used as the main offensive specialization while Scout provides the secondary utility selected by the setup. That does not make Scout universally worse; the recommendation is specific to this loadout.
This build uses the DC-15A with the Blaster Rifle base profile.
Amplifier T4 (+4 Damage at close range); Precision Scope T4 (+15% Crit Chance); Bracing Stabilizer T4 (+4 Damage while stationary). Exact values are game data; the combination is a recommendation.
Yes. Crit Rifle is an alternative preset that trades some of the Balanced Rifle’s guaranteed damage for more critical-hit emphasis. Compare the two on this page or load either in the Build Planner.
Yes. Load this exact setup in the Build Planner to change specializations, mods, conditions and targets. The Build Detail page does not save custom loadouts.