Decision File / Operation

An Annoying Acquaintance Choices & Outcomes

Verified rewardsVerified Bond changes

Which An Annoying Acquaintance Choice Should You Pick?

There is no single best An Annoying Acquaintance choice. Pick A for Influence.

Best by goal

  • InfluenceA+3 Influence
Compare all options

All An Annoying Acquaintance Choices

Option A

BEST FOR INFLUENCE

Let the team entertain him.

Immediate

  • +3

    Influence

Bonds

  • Bond

    Bond

    −25 Bond

    Strongly Opposes

Option B

Decline the request.

Compare 2 options

AB
Influence+3

Bond Reactions

OperatorAB
Bond

+20 = Strongly Supports · +10 = Supports · −10 = Against · −20 = Strongly Opposes

Does An Annoying Acquaintance Affect Anything Later?

No verified follow-up mission or persistent campaign consequence has been found for the known An Annoying Acquaintance options.

The confirmed differences are immediate rewards and Bond Bond reactions.

Guide recommendation

Which An Annoying Acquaintance Option Is Best?

Pick A if...

You want +3 Influence.

There is no universally best outcome here.

An Annoying Acquaintance Overview

Event type
Optional Operation
Affected operators
Bond
Options
2

Tools for this decision

How this decision works

An Annoying Acquaintance is a Optional Operation with two player choices. The known options trade Influence against different Bond reactions. The page separates immediate rewards from any verified longer-term consequences.

Does this choice affect Bonds?

Yes. An Annoying Acquaintance changes operator Bonds. Bond react to specific options, with +20 for strong support and −20 for strong opposition when those values are defined.

An Annoying Acquaintance FAQ

What is the best An Annoying Acquaintance choice?

Option A is the strongest verified option for Influence.

Does An Annoying Acquaintance unlock a mission?

No verified mission unlock is attached to the known An Annoying Acquaintance options.

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