Option A
BEST FOR INFLUENCE
Let the team entertain him.
Immediate

+3
Influence
Bonds
- Bond
Bond
−25 Bond
Strongly Opposes
Decision File / Operation
✓ Verified rewards✓ Verified Bond changes
There is no single best An Annoying Acquaintance choice. Pick A for Influence.
Option A
BEST FOR INFLUENCE
Let the team entertain him.
Immediate
+3
Influence
Bonds
Bond
−25 Bond
Strongly Opposes
Option B
Decline the request.
Compare 2 options
| A | B | |
|---|---|---|
| Influence | +3 | — |
| Operator | A | B |
|---|---|---|
| Bond | — | — |
+20 = Strongly Supports · +10 = Supports · −10 = Against · −20 = Strongly Opposes
No verified follow-up mission or persistent campaign consequence has been found for the known An Annoying Acquaintance options.
The confirmed differences are immediate rewards and Bond Bond reactions.
✦ Guide recommendation
You want +3 Influence.
There is no universally best outcome here.
Tools for this decision
Compare this decision by reward, Bond or risk.
Compare An Annoying Acquaintance →See how Bond fit into your current squad.
Open Squad Builder →An Annoying Acquaintance is a Optional Operation with two player choices. The known options trade Influence against different Bond reactions. The page separates immediate rewards from any verified longer-term consequences.
Yes. An Annoying Acquaintance changes operator Bonds. Bond react to specific options, with +20 for strong support and −20 for strong opposition when those values are defined.
Option A is the strongest verified option for Influence.
No verified mission unlock is attached to the known An Annoying Acquaintance options.