Option A
Start a bar fight.
Requires
- ✓ Assign 2 operators
Immediate

+1
Facility Upgrade Capacitor
Injury risk
High · 50%
⚠ Verified standard risk
Decision File / Optional Operation
✓ Verified rewards
Pick A for +1 Capacitor. Pick B for +1 Capacitor. Pick C for +1 Capacitor.
Best by goal
Lowest Risk
Option B / Option C
No verified injury roll
| Effect | A | B | C |
|---|---|---|---|
| Capacitor | +1 | +1 | +1 |
| Injury risk | 50% | — | — |
Every option is compared side by side. Scroll horizontally on smaller screens.
Want to optimize for a specific goal?
Compare rewards, Bonds and risk interactively.
Option A
Start a bar fight.
Requires
Immediate
+1
Facility Upgrade Capacitor
Injury risk
High · 50%
⚠ Verified standard risk
Option B
LOWEST VERIFIED RISK
Convince one of the players to accuse Suss.
Requires
Immediate
+1
Facility Upgrade Capacitor
Option C
LOWEST VERIFIED RISK
Steal the capacitor.
Requires
Immediate
+1
Facility Upgrade Capacitor
Option A
High · 50%
Low is 20%, Medium is 33%, High is 50% and Always is 100%.
No supported later mission or persistent campaign effect is currently resolved for the known Dejarik Antics options.
The confirmed differences are immediate rewards.
| Event | Optional Operation |
|---|---|
| Options | 3 |
| Operators affected | None verified |
| Resources affected | Capacitor |
| Bond effects | None verified |
| Injury risk | Yes |
| Follow-up mission | None verified |
| Persistent state | None verified |
Pick A for +1 Capacitor. Pick B for +1 Capacitor. Pick C for +1 Capacitor. For a single goal, Option B / Option C is the strongest verified pick for Lowest verified risk.
No verified mission unlock is attached to the known Dejarik Antics options.
Option B / Option C has the lowest verified injury risk (No verified injury roll).
Low is a 20% roll, Medium is 33%, High is 50% and Always is 100%. Options marked as special scripted risk keep their tag but no confirmed percentage.