Decision File / Optional Operation

Dejarik Antics Choices & Outcomes

Verified rewards

Which Dejarik Antics Choice Should You Pick?

Pick A for +1 Capacitor. Pick B for +1 Capacitor. Pick C for +1 Capacitor.

Best by goal

  • Lowest Risk

    Option B / Option C

    No verified injury roll

EffectABC
Capacitor+1+1+1
Injury risk50%

Every option is compared side by side. Scroll horizontally on smaller screens.

Want to optimize for a specific goal?

Compare rewards, Bonds and risk interactively.

All Dejarik Antics Choices

  1. Option A

    Start a bar fight.

    Requires

    • Assign 2 operators

    Immediate

    • +1

      Facility Upgrade Capacitor

    Injury risk

    High · 50%

    Verified standard risk

  2. Option B

    LOWEST VERIFIED RISK

    Convince one of the players to accuse Suss.

    Requires

    • 50 Intelligence

    Immediate

    • +1

      Facility Upgrade Capacitor

  3. Option C

    LOWEST VERIFIED RISK

    Steal the capacitor.

    Requires

    • Assign 2 operators

    Immediate

    • +1

      Facility Upgrade Capacitor

Injury Risk

  • Option A

    High · 50%

    Low is 20%, Medium is 33%, High is 50% and Always is 100%.

Later Consequences

No supported later mission or persistent campaign effect is currently resolved for the known Dejarik Antics options.

The confirmed differences are immediate rewards.

Decision Overview

EventOptional Operation
Options3
Operators affectedNone verified
Resources affectedCapacitor
Bond effectsNone verified
Injury riskYes
Follow-up missionNone verified
Persistent stateNone verified

Dejarik Antics FAQ

What is the best Dejarik Antics choice?

Pick A for +1 Capacitor. Pick B for +1 Capacitor. Pick C for +1 Capacitor. For a single goal, Option B / Option C is the strongest verified pick for Lowest verified risk.

Does Dejarik Antics unlock a mission?

No verified mission unlock is attached to the known Dejarik Antics options.

Which option has the lowest injury risk?

Option B / Option C has the lowest verified injury risk (No verified injury roll).

What do the Dejarik Antics injury risk levels mean?

Low is a 20% roll, Medium is 33%, High is 50% and Always is 100%. Options marked as special scripted risk keep their tag but no confirmed percentage.

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