| Buy Cheap, Never SleepKabb Uppercut · Hero Mission 1 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Kabb Uppercut's story step is authored once and cannot be replayed in this campaign.
| - Capacitors — the standard resource pool, obtainable from other Missions and Operations.
| No verified recovery this run |
| Kith and KinKabb Uppercut · Hero Mission 2 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Kabb Uppercut's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
- The Den conversation attached to this step does not happen.
| No verified recovery this run |
| No Clone Left BehindTrick · Hero Mission 1 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Trick's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
- No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
| No verified recovery this run |
| No Kings, No MastersTrick · Hero Mission 2 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Trick's story step is authored once and cannot be replayed in this campaign.
- The Mission is shared with Luco Bronc, so one deployment moves two chains at once.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
- No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
| No verified recovery this run |
| Distress CallJae Mordant · Hero Mission 1 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Jae Mordant's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
| No verified recovery this run |
| You Can't Go Home AgainJae Mordant · Hero Mission 2 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Jae Mordant's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
- The Den conversation attached to this step does not happen.
| No verified recovery this run |
| Best Served ColdCly Kullervo · Hero Mission 1 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Cly Kullervo's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
| No verified recovery this run |
| Without Honor or HumanityCly Kullervo · Hero Mission 2 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Cly Kullervo's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
- No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
| No verified recovery this run |
| Lord of BetrayalLuco Bronc · Hero Mission 1 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Luco Bronc's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
| No verified recovery this run |
| Origin of InfectionTel-Rea · Hero Mission 1 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Tel-Rea's story step is authored once and cannot be replayed in this campaign.
| - Capacitors — the standard resource pool, obtainable from other Missions and Operations.
- No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
| No verified recovery this run |
| SistersTel-Rea · Hero Mission 2 of 2Hero Mission · Game valueOpen | Timed opportunityPermanent this run · Timed | The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable. | - Tel-Rea's story step is authored once and cannot be replayed in this campaign.
| - Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
- No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
| No verified recovery this run |
| Contact SawtoothOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Contact Sawtooth carries 2 authored outcomes.
- Follow-up activity: No Clone Left Behind.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Jedi HolocronOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Jedi Holocron carries 2 authored outcomes.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Kinro DecryptionOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Kinro Decryption carries 2 authored outcomes.
- Follow-up activity: Distress Call.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Opportunity KnockingOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Opportunity Knocking carries 1 authored outcomes.
- One outcome unlocks Buy Cheap, Never Sleep.
- Follow-up activity: Buy Cheap, Never Sleep.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Rawn's FateOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Rawn's Fate carries 1 authored outcomes.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Rawn's PathOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Rawn's Path carries 1 authored outcomes.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Sullust SearchOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Sullust Search carries 2 authored outcomes.
- Follow-up activity: Lord of Betrayal.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Weak SpotOptional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Weak Spot carries 1 authored outcomes.
- Follow-up activity: No Kings, No Masters.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Where's Geryon?Optional OperationOperation · Game valueOpen | Timed opportunityPermanent this run · Timed | The Operation carries an expiration fact, so the campaign can remove it before it resolves. | - Operation decision Where's Geryon? carries 2 authored outcomes.
| - Intel spent on it is not refunded, but Intel income continues from other Operations.
- Credits and Capacitors paid by Operations are obtainable from other sources.
| No verified recovery this run |
| Opportunity KnockingOption A: Send a TeamChoice · Game valueOpen | Run-locked by a branchPermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - One outcome unlocks Buy Cheap, Never Sleep, and the other options do not.
- Bond reaction with Hawks — the opposite option is the only way to that reaction.
| - 1,000 Credits — other Missions, Operations and Choices pay Credits.
| No verified recovery this run |
| Supply HeistOption A: Take the credits · Option B: Take the armor · Option C: Take it allChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
- Bond reaction with Hawks — the opposite option is the only way to that reaction.
| - 2,500 Credits — other Missions, Operations and Choices pay Credits.
| No verified recovery this run |
| Sullust SearchOption A: Scout for Cover · Option B: Scout for AnglesChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Umbaran ExpertiseOption A: Train for Accuracy · Option B: Train for RangeChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Rawn's PathOption A: Send TelChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Changes which Operations become available later.
- Bond reaction with Hawks — the opposite option is the only way to that reaction.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Trick's TricksOption A: Strength Training · Option B: Agility TrainingChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Arms EmbezzlerOption A: Assign an OperatorChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Droid TechOption A: Destroy Shocking Strike · Option B: Destroy Fleet Footed · Option C: Destroy Adaptive Response · Option D: Destroy Deadly ReflexesChoice · Game valueOpen | Mutually exclusiveMutually exclusive | The decision is a forced tradeoff: the campaign presents one response to a multi-front problem. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- A forced tradeoff: the response you pick prevents one effect and leaves the others active.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Augmented UnitsOption A: Destroy Retaliation Protocols · Option B: Destroy Targeting Modules · Option C: Destroy Advanced Explosives · Option D: Destroy Plated ArmorChoice · Game valueOpen | Mutually exclusiveMutually exclusive | The decision is a forced tradeoff: the campaign presents one response to a multi-front problem. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- A forced tradeoff: the response you pick prevents one effect and leaves the others active.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Cultic IndoctrinationOption A: Destroy Unstable Baradium-Core · Option B: Destroy Shredder Rounds · Option C: Destroy Deadly Optimization · Option D: Destroy Streamlined ProfileChoice · Game valueOpen | Mutually exclusiveMutually exclusive | The decision is a forced tradeoff: the campaign presents one response to a multi-front problem. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- A forced tradeoff: the response you pick prevents one effect and leaves the others active.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Droid TechOption A: Destroy Retaliation Protocols · Option B: Destroy Targeting Modules · Option C: Destroy Advanced Explosives · Option D: Destroy Plated Armor · Option E: Destroy Unstable Baradium-Core · Option F: Destroy Shredder Rounds · Option G: Destroy Deadly Optimization · Option H: Destroy Streamlined ProfileChoice · Game valueOpen | Mutually exclusiveMutually exclusive | The decision is a forced tradeoff: the campaign presents one response to a multi-front problem. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- A forced tradeoff: the response you pick prevents one effect and leaves the others active.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Elite TechniquesOption A: Destroy Aggressive Response · Option B: Destroy Dull Senses · Option C: Destroy Resonant Healing · Option D: Destroy Cleansing HealChoice · Game valueOpen | Mutually exclusiveMutually exclusive | The decision is a forced tradeoff: the campaign presents one response to a multi-front problem. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- A forced tradeoff: the response you pick prevents one effect and leaves the others active.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Cultic IndoctrinationOption A: Destroy Shocking Strike · Option B: Destroy Fleet Footed · Option C: Destroy Adaptive Response · Option D: Destroy Deadly Reflexes · Option E: Destroy Aggressive Response · Option F: Destroy Dull Senses · Option G: Destroy Resonant Healing · Option H: Destroy Cleansing HealChoice · Game valueOpen | Mutually exclusiveMutually exclusive | The decision is a forced tradeoff: the campaign presents one response to a multi-front problem. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- A forced tradeoff: the response you pick prevents one effect and leaves the others active.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Mediship RescueOption A: Take Medical Supplies · Option B: Take Spare PartsChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Lost RationsOption A: Specialization Help our operators hone the · Option B: Close Quarters Improve our operators' mele · Option C: Range Practice Reduce the distance penaltyChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| Meet the Black Sun SyndicateOption A: Intimidate · Option B: Pry · Option C: BefriendChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: -2 Black Sun reputation changes; -1 Black Sun reputation changes; +1 Black Sun reputation changes.
| - 5 Influence — Influence also comes from other sources.
| No verified recovery this run |
| Meet the Techno UnionOption A: Go on the offensive · Option B: Bluff · Option C: Use a light touchChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: -2 Techno Union reputation changes; -1 Techno Union reputation changes; +1 Techno Union reputation changes.
| - 5 Influence — Influence also comes from other sources.
| No verified recovery this run |
| Upgrade OpportunityOption A: Steal the Techno Union's equipment back · Option B: Pay the Syndicate's agent offChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: +1 Techno Union reputation changes.
| - 3 Influence — Influence also comes from other sources.
| No verified recovery this run |
| False FlagOption A: Agree · Option B: Agree, but make some mistakes · Option C: Inform the Techno UnionChoice · Game valueOpen | Run-locked by a branchPermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - One outcome unlocks OT 0300 20 C, OT 0300 30 C, and the other options do not.
- The outcome writes campaign state that later checks read: +2 Black Sun reputation changes; +1 Black Sun reputation changes; +1 Techno Union reputation changes.
| - 2,500 Credits — other Missions, Operations and Choices pay Credits.
| No verified recovery this run |
| Black Sun Syndicate MeetingOption A: Send 2 Operators · Option B: Send 4 Operators · Option C: Avoid the meeting entirelyChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: +1 Black Sun reputation changes; -2 Black Sun reputation changes; -1 Black Sun reputation changes.
| - 1,000 Credits — other Missions, Operations and Choices pay Credits.
- 3 Influence — Influence also comes from other sources.
| No verified recovery this run |
| Techno Union MeetingOption A: Send 2 operators · Option B: Send 4 operators · Option C: Avoid the meeting entirelyChoice · Game valueOpen | Run-locked by a branchPermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - One outcome unlocks OT 0300 10 C, and the other options do not.
- The outcome writes campaign state that later checks read: +1 Techno Union reputation changes; -2 Techno Union reputation changes; -1 Techno Union reputation changes.
| - 1,000 Credits — other Missions, Operations and Choices pay Credits.
- 3 Influence — Influence also comes from other sources.
| No verified recovery this run |
| OT_0503Option A: Try the Moogan Tea · Option B: LeaveChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- Bond reaction with Bond — the opposite option is the only way to that reaction.
| - 3 Influence — Influence also comes from other sources.
| No verified recovery this run |
| OT_0505Option A: Repair his ship · Option B: Give him a tow · Option C: Steal his capacitorChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
| - 1,000 Credits — other Missions, Operations and Choices pay Credits.
- 5 Influence — Influence also comes from other sources.
| No verified recovery this run |
| OT_0506Option A: Keep the supplies · Option B: Tow it to the colonyChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
| - 500 Credits — other Missions, Operations and Choices pay Credits.
- 5 Influence — Influence also comes from other sources.
| No verified recovery this run |
| OT_0523Option A: Unbroken Concentration · Option B: Hand to Hand · Option C: Keen Eyes · Option D: Compounding StrengthChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| OT_0524BOption A: Pay up · Option B: Negotiate · Option C: FightChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| OT_0525Option A: Try the nysillin · Option B: Try the marcan herb · Option C: Try the brula fruit · Option D: DeclineChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: .
- Bond reaction with Bond — the opposite option is the only way to that reaction.
| - 3 Influence — Influence also comes from other sources.
| No verified recovery this run |
| OT_0526Option A: Assign an operator Always happy to help th · Option B: Report Qwiitl We can't let him get away wiChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
| - 1,000 Credits — other Missions, Operations and Choices pay Credits.
| No verified recovery this run |
| OT_0543Option A: Accept the job · Option B: Investigate OdraChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
| - 1,000 Credits — other Missions, Operations and Choices pay Credits.
| No verified recovery this run |
| Charity FundOption A: Send evidence to the Republic · Option B: Warn the charity directorsChoice · Derived from linked recordsOpen | Campaign state changePermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
- Bond reaction with Hawks — the opposite option is the only way to that reaction.
| - 2,500 Credits — other Missions, Operations and Choices pay Credits.
- 7 Influence — Influence also comes from other sources.
| No verified recovery this run |
| Back ChannelsOption A: Runa's connection · Option B: Neesh's connectionChoice · Game valueOpen | Run-locked by a branchPermanent this run · Choice-locked | Choosing one option closes the alternate outcome for the rest of this campaign. | - One outcome unlocks OT 0300 10 C, OT 0300 11 C, and the other options do not.
| - No generic resource payout is lost here; the loss is the outcome itself.
| No verified recovery this run |
| The TrooperCompanion-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact. | - Required condition: Completed Trick's story
- Depends on: Trick
| | No verified recovery this run |
| The UmbaranCompanion-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact. | - Required condition: Completed Luco's story
- Depends on: Luco Bronc
| | No verified recovery this run |
| The PrizefighterCompanion-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact. | - Required condition: Completed Kabb's story
- Depends on: Kabb Uppercut
| | No verified recovery this run |
| The BaronessCompanion-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact. | - Required condition: Completed Jae's story
- Depends on: Jae Mordant
| | No verified recovery this run |
| The MandalorianCompanion-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact. | - Required condition: Completed Cly's story
- Depends on: Cly Kullervo
| | No verified recovery this run |
| The PadawanCompanion-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact. | - Required condition: Completed Tel's story
- Depends on: Tel-Rea
| | No verified recovery this run |
| Old FriendsBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Hawks and Trick
- Depends on: Hawks ↔ Trick
| | Alternate path exists |
| Sharp ShootersBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Hawks and Luco
- Depends on: Hawks ↔ Luco Bronc
| | Alternate path exists |
| Mate and MarrowBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Hawks and Kabb
- Depends on: Hawks ↔ Kabb Uppercut
| | Alternate path exists |
| Class and DistinctionBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Hawks and Jae
- Depends on: Hawks ↔ Jae Mordant
| | Alternate path exists |
| Word Of HonorBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Hawks and Cly
- Depends on: Cly Kullervo ↔ Hawks
| | Alternate path exists |
| Lost CausesBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Hawks and Tel
- Depends on: Hawks ↔ Tel-Rea
| | Alternate path exists |
| Heroes on Both SidesBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Trick and Luco
- Depends on: Luco Bronc ↔ Trick
| | Alternate path exists |
| The Baroness and the BoxerBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Kabb and Jae
- Depends on: Bond pair
| | Alternate path exists |
| Thick As ThievesBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Two Custom Operators
- Depends on: Bond pair
| | Alternate path exists |
| Beep BoopBond-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold. | - Required condition: Reached Very High Bond between Two Astromechs
- Depends on: Bond pair
| | Alternate path exists |
| Full RosterCounter / source-lossAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove. | - Required condition: Recruited 20 Operators in a single campaign
- Depends on: Recruited 20 Operators in a single campaign
| | Alternate path exists |
| To the Victor Go the SpoilsCollection-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed. | - Required condition: Unlocked a Zone / Regional Reward
- Depends on: Zone and Regional reward track
| | No verified recovery this run |
| Across the StarsCollection-linkedAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed. | - Required condition: Unlocked all the Zone / Regional Rewards
- Depends on: Zone and Regional reward track
| | No verified recovery this run |
| There Will Be No BargainCounter / source-lossAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove. | - Required condition: Unlocked the Hutt Roulette Prize 3 times
- Depends on: Unlocked the Hutt Roulette Prize 3 times
| | Alternate path exists |
| Active DutyCounter / source-lossAchievement · Derived from linked recordsOpen | Achievement condition at riskAchievement-related | The requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove. | - Required condition: Completed 50 Optional Missions
- Depends on: Completed 50 Optional Missions
| | Alternate path exists |
| Kith and KinKabb Uppercut · Story departureOperator · Game valueOpen | Campaign state changePermanent this run · Choice-locked | The Mission outcome itself writes the roster state. It is not a timer. | - Kabb Uppercut can leave the roster as an authored outcome of this Mission.
- Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
| | No verified recovery this run |
| You Can't Go Home AgainJae Mordant · Story departureOperator · Game valueOpen | Campaign state changePermanent this run · Choice-locked | The Mission outcome itself writes the roster state. It is not a timer. | - Jae Mordant can leave the roster as an authored outcome of this Mission.
- Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
| | No verified recovery this run |
| Without Honor or HumanityCly Kullervo · Story departureOperator · Game valueOpen | Campaign state changePermanent this run · Choice-locked | The Mission outcome itself writes the roster state. It is not a timer. | - Cly Kullervo can leave the roster as an authored outcome of this Mission.
- Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
| | No verified recovery this run |
| Lord of BetrayalLuco Bronc · Story departureOperator · Game valueOpen | Campaign state changePermanent this run · Choice-locked | The Mission outcome itself writes the roster state. It is not a timer. | - Luco Bronc can leave the roster as an authored outcome of this Mission.
- Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
| | No verified recovery this run |
| SistersTel-Rea · Story departureOperator · Game valueOpen | Campaign state changePermanent this run · Choice-locked | The Mission outcome itself writes the roster state. It is not a timer. | - Tel-Rea can leave the roster as an authored outcome of this Mission.
- Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
| | No verified recovery this run |
| Tel-Rea recruitment runs through Smugglers' DenTel-Rea · Not missableOperator · Game valueOpen | Not missableNot a loss | Recruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring. | Nothing unique. | - Tel-Rea joins through the Main Story Mission Smugglers' Den.
- No expiration fact is attached to that Mission, so the recruitment grant itself cannot be timed out.
| Alternate path exists |
| Luco Bronc recruitment runs through Casualties of WarLuco Bronc · Not missableOperator · Game valueOpen | Not missableNot a loss | Recruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring. | Nothing unique. | - Luco Bronc joins through the Main Story Mission Casualties of War.
- No expiration fact is attached to that Mission, so the recruitment grant itself cannot be timed out.
| Alternate path exists |
| Permanent loss through PermadeathAny Operator · Permadeath lossOperator · Game value | Permanent Operator lossPermanent this run | A third current Injury on an Operator while Permadeath is enabled, or the campaign-specific death rules. | - The Operator is removed from the roster for the rest of the campaign.
- Their remaining Hero Mission steps, Bond progress and personal build cannot be recovered in this run.
- This is not a missed Mission. It is an Operator loss, and the recovery rules live with the Permadeath setting.
| | No verified recovery this run |
| Capacitors paid by expiring contentBuy Cheap, Never Sleep, Origin of InfectionReward · Derived from linked records | Replaceable reward onlyReplaceable reward only | The activity that pays it can expire. The payout is what stops, not the reward type. | Nothing unique. | - 2 activities on the expiring board pay Capacitors. The payout stops with the activity; Capacitors itself does not.
| Available elsewhere |
| Standard mission payout on every expiring activity20 activitiesReward · Derived from linked records | Replaceable reward onlyReplaceable reward only | The activity that pays it can expire. The payout is what stops, not the reward type. | Nothing unique. | - The completion payout on a Mission or Operation is a generic resource pool. Losing one activity removes one source of it, and Credits, Capacitors and Intel all have other verified sources on this site.
| Available elsewhere |
| Improved Black MarketPermanent · Zone JenthReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - +1 Item at the Black Market
- Listed in exactly one Zone: Zone Jenth.
| | No verified recovery path in current data |
| Hutt Roulette PrizePermanent · Zone JenthReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - Unknown Exotic item.
- Listed in exactly one Zone: Zone Jenth.
| | No verified recovery path in current data |
| Jogan Fruit PiePermanent · Zone HerfReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - + Bond XP for everyone!
- Listed in exactly one Zone: Zone Herf.
| | No verified recovery path in current data |
| Intel GatheringRecurring · Zone CreshReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - +5 Intel each Mission
- Listed in exactly one Zone: Zone Cresh.
| | No verified recovery path in current data |
| +25 Intel CapPermanent · Zone CreshReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - Increases Maximum Intel
- Listed in exactly one Zone: Zone Cresh.
| | No verified recovery path in current data |
| Extra PaddingPermanent · Zone Aurek · Zone EskReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - +4 Health for all Operators
- Listed in exactly one Zone: Zone Aurek · Zone Esk.
| | No verified recovery path in current data |
| Crew QuartersPermanent · Zone Aurek · Zone KrillReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - + Roster Capacity
- Listed in exactly one Zone: Zone Aurek · Zone Krill.
| | No verified recovery path in current data |
| Rumor SpreadingRecurring · Zone GrekReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - Gain additional influence from Operations and Missions
- Listed in exactly one Zone: Zone Grek.
| | No verified recovery path in current data |
| +1 Weapon Mod SlotPermanent · Zone FornReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - All Operators gain +1 Weapon Mod Slot
- Listed in exactly one Zone: Zone Forn.
| | No verified recovery path in current data |
| Upgrade ComponentsPermanent · Zone DornReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - +1 Upgrade Facility Slot
- Listed in exactly one Zone: Zone Dorn.
| | No verified recovery path in current data |
| Smuggling RoutesPermanent · Zone LethReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - Higher Quality Black Market items
- Listed in exactly one Zone: Zone Leth.
| | No verified recovery path in current data |
| Scavenging TechniquesRecurring · Zone LethReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - +250 Credits each Mission
- Listed in exactly one Zone: Zone Leth.
| | No verified recovery path in current data |
| Blue Milk PancakesPermanent · Zone LethReward · Game value | Closed at the point of no returnPermanent this run | One Zone carries this reward, and the campaign ending closes whatever is still unclaimed. | - + Bond XP for everyone!
- Listed in exactly one Zone: Zone Leth.
| | No verified recovery path in current data |