Campaign consequence explorer

Everything You Can Miss in STAR WARS Zero Company

Most of what gets called a missable in Zero Company is not one. A Mission that can expire is a real loss; a Credit payout on that Mission is not, because another Mission pays Credits too. This page separates the two, and shows the trigger, the unique part and the recovery path for each one.

Yes — but only part of what expires is actually unique

Zero Company contains timed Missions and Operations, mutually exclusive decisions, Companion story content and achievement conditions that can be lost for the current campaign. Losing one reward source does not mean the reward type itself becomes permanently unavailable.

  • 20 activities in the shipped data carry an expiration fact: 11 Hero Missions and 9 Operations.
  • No activity in the package states a number of Cycles before removal, so nothing on this page prints a countdown.
  • No achievement in the package carries a missable flag. Achievement risk on this page is derived from the content the achievement depends on, and is labelled that way.
  • NG+ and postgame carryover are not recovered from the selected assets, so every loss here is scoped to the current run only.

The board holds more timed activity than one campaign can finish. The campaign deliberately offers more timed Missions and Operations than the remaining Cycles can carry, so a full clear of every optional activity is not a realistic target for a single run. The question this page answers is which of those losses are recoverable and which are not.

Rows in the matrix

95

Activities that can expire

20

Hero Missions in the data

11

Decisions that lock or persist

31

Achievements with derived risk

21

Single-source named rewards

13

20 activities carry an expiration fact: 11 Hero Missions and 9 Operations. The package states no number of Cycles for any of them.

Start here

What Are You Trying Not to Miss?

Pick what you are protecting first. The filter only changes what stays on screen, not what the data says.

Spoiler level

Timing and category only. Follow-up Missions and Operator consequences are summarised without names.

Filtered board

95 / 95 rows

Show me the whole board.

What counts as missable

Not Every Missed Reward Is a Missable

A true missable is not simply something you did not collect. It is an opportunity, branch, progression step or unique consequence that becomes unavailable because the campaign state changed.

A MISSION EXPIRES

  • UNIQUEStory stepThe scene, the choice and the outcome exist once.
  • UNIQUEFollow-up MissionBlocked only where the record states the dependency.
  • UNIQUEAchievement conditionAt risk only where the achievement depends on it.
  • UNIQUEOperator stateShown only on the Mission that carries the roster record.
  • SOURCECredits, Capacitors, IntelA payout lost at this source.
  • SOURCEThe resource itselfStill obtainable from other verified sources.

A true missable is not simply something you did not collect. It is an opportunity, branch, progression step or unique consequence that becomes unavailable because the campaign state changed.

Timed opportunity

The campaign can take this off the board once it advances far enough.

timed

Run-locked by a branch

A decision you already made closed this outcome for the current campaign.

branch_exclusive

Mutually exclusive

The two results cannot both be held. The design is the choice, not the loss.

mutually_exclusive

Campaign state change

A record that persists for the rest of the run and is not undone by playing on.

campaign_state

Closed at the point of no return

Access to the activity ends when the campaign reaches its final Mission.

point_of_no_return

Permanent Operator loss

An Operator is removed from the roster for good, with everything attached to them.

permadeath

Achievement condition at risk

No achievement in the package carries a missable flag. Risk here is derived from the content it depends on.

achievement

Replaceable reward only

This source is lost. The reward type is not, because other verified sources exist.

replaceable_reward

Not missable

The records show no way for the campaign to close this. It is listed so it can be ruled out.

not_missable

Not resolved

The shipped data does not state whether this can be lost, so no answer is given.

unresolved

Show what becomes unavailable, why it becomes unavailable, and whether the lost value is actually unique.

  • Every row on this page carries a trigger, a unique part and a recovery column.
  • A row with nothing in the unique column is a lost source, not a lost reward.
  • Where the shipped data does not state a consequence, the row says so instead of filling the gap.

Show the player what becomes unavailable, why it becomes unavailable, and whether the lost value is actually unique.

All missables

Missable Matrix

One row per piece of content the current data can call missable, with the trigger that closes it, the part that is unique and the part that is replaceable.

Loss type

Content

ContentLoss typeTriggerUnique impactReplaceableRecovery
Buy Cheap, Never SleepKabb Uppercut · Hero Mission 1 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Kabb Uppercut's story step is authored once and cannot be replayed in this campaign.
  • Capacitors — the standard resource pool, obtainable from other Missions and Operations.
No verified recovery this run
Kith and KinKabb Uppercut · Hero Mission 2 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Kabb Uppercut's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
  • The Den conversation attached to this step does not happen.
No verified recovery this run
No Clone Left BehindTrick · Hero Mission 1 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Trick's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
  • No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
No verified recovery this run
No Kings, No MastersTrick · Hero Mission 2 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Trick's story step is authored once and cannot be replayed in this campaign.
  • The Mission is shared with Luco Bronc, so one deployment moves two chains at once.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
  • No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
No verified recovery this run
Distress CallJae Mordant · Hero Mission 1 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Jae Mordant's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
No verified recovery this run
You Can't Go Home AgainJae Mordant · Hero Mission 2 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Jae Mordant's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
  • The Den conversation attached to this step does not happen.
No verified recovery this run
Best Served ColdCly Kullervo · Hero Mission 1 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Cly Kullervo's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
No verified recovery this run
Without Honor or HumanityCly Kullervo · Hero Mission 2 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Cly Kullervo's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
  • No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
No verified recovery this run
Lord of BetrayalLuco Bronc · Hero Mission 1 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Luco Bronc's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
No verified recovery this run
Origin of InfectionTel-Rea · Hero Mission 1 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Tel-Rea's story step is authored once and cannot be replayed in this campaign.
  • Capacitors — the standard resource pool, obtainable from other Missions and Operations.
  • No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
No verified recovery this run
SistersTel-Rea · Hero Mission 2 of 2Hero Mission · Game valueOpenTimed opportunityPermanent this run · TimedThe activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.
  • Tel-Rea's story step is authored once and cannot be replayed in this campaign.
  • Standard mission payout only. Every resource it pays is obtainable from another Mission or Operation.
  • No Mission in the shipped data lists this one as a prerequisite, so no follow-up is blocked by it.
No verified recovery this run
Contact SawtoothOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Contact Sawtooth carries 2 authored outcomes.
  • Follow-up activity: No Clone Left Behind.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Jedi HolocronOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Jedi Holocron carries 2 authored outcomes.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Kinro DecryptionOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Kinro Decryption carries 2 authored outcomes.
  • Follow-up activity: Distress Call.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Opportunity KnockingOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Opportunity Knocking carries 1 authored outcomes.
  • One outcome unlocks Buy Cheap, Never Sleep.
  • Follow-up activity: Buy Cheap, Never Sleep.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Rawn's FateOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Rawn's Fate carries 1 authored outcomes.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Rawn's PathOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Rawn's Path carries 1 authored outcomes.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Sullust SearchOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Sullust Search carries 2 authored outcomes.
  • Follow-up activity: Lord of Betrayal.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Weak SpotOptional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Weak Spot carries 1 authored outcomes.
  • Follow-up activity: No Kings, No Masters.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Where's Geryon?Optional OperationOperation · Game valueOpenTimed opportunityPermanent this run · TimedThe Operation carries an expiration fact, so the campaign can remove it before it resolves.
  • Operation decision Where's Geryon? carries 2 authored outcomes.
  • Intel spent on it is not refunded, but Intel income continues from other Operations.
  • Credits and Capacitors paid by Operations are obtainable from other sources.
No verified recovery this run
Opportunity KnockingOption A: Send a TeamChoice · Game valueOpenRun-locked by a branchPermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • One outcome unlocks Buy Cheap, Never Sleep, and the other options do not.
  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
  • 1,000 Credits — other Missions, Operations and Choices pay Credits.
No verified recovery this run
Supply HeistOption A: Take the credits · Option B: Take the armor · Option C: Take it allChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
  • 2,500 Credits — other Missions, Operations and Choices pay Credits.
No verified recovery this run
Sullust SearchOption A: Scout for Cover · Option B: Scout for AnglesChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Umbaran ExpertiseOption A: Train for Accuracy · Option B: Train for RangeChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Rawn's PathOption A: Send TelChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Changes which Operations become available later.
  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Trick's TricksOption A: Strength Training · Option B: Agility TrainingChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Arms EmbezzlerOption A: Assign an OperatorChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Droid TechOption A: Destroy Shocking Strike · Option B: Destroy Fleet Footed · Option C: Destroy Adaptive Response · Option D: Destroy Deadly ReflexesChoice · Game valueOpenMutually exclusiveMutually exclusiveThe decision is a forced tradeoff: the campaign presents one response to a multi-front problem.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Augmented UnitsOption A: Destroy Retaliation Protocols · Option B: Destroy Targeting Modules · Option C: Destroy Advanced Explosives · Option D: Destroy Plated ArmorChoice · Game valueOpenMutually exclusiveMutually exclusiveThe decision is a forced tradeoff: the campaign presents one response to a multi-front problem.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Cultic IndoctrinationOption A: Destroy Unstable Baradium-Core · Option B: Destroy Shredder Rounds · Option C: Destroy Deadly Optimization · Option D: Destroy Streamlined ProfileChoice · Game valueOpenMutually exclusiveMutually exclusiveThe decision is a forced tradeoff: the campaign presents one response to a multi-front problem.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Droid TechOption A: Destroy Retaliation Protocols · Option B: Destroy Targeting Modules · Option C: Destroy Advanced Explosives · Option D: Destroy Plated Armor · Option E: Destroy Unstable Baradium-Core · Option F: Destroy Shredder Rounds · Option G: Destroy Deadly Optimization · Option H: Destroy Streamlined ProfileChoice · Game valueOpenMutually exclusiveMutually exclusiveThe decision is a forced tradeoff: the campaign presents one response to a multi-front problem.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Elite TechniquesOption A: Destroy Aggressive Response · Option B: Destroy Dull Senses · Option C: Destroy Resonant Healing · Option D: Destroy Cleansing HealChoice · Game valueOpenMutually exclusiveMutually exclusiveThe decision is a forced tradeoff: the campaign presents one response to a multi-front problem.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Cultic IndoctrinationOption A: Destroy Shocking Strike · Option B: Destroy Fleet Footed · Option C: Destroy Adaptive Response · Option D: Destroy Deadly Reflexes · Option E: Destroy Aggressive Response · Option F: Destroy Dull Senses · Option G: Destroy Resonant Healing · Option H: Destroy Cleansing HealChoice · Game valueOpenMutually exclusiveMutually exclusiveThe decision is a forced tradeoff: the campaign presents one response to a multi-front problem.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Mediship RescueOption A: Take Medical Supplies · Option B: Take Spare PartsChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Lost RationsOption A: Specialization Help our operators hone the · Option B: Close Quarters Improve our operators' mele · Option C: Range Practice Reduce the distance penaltyChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
Meet the Black Sun SyndicateOption A: Intimidate · Option B: Pry · Option C: BefriendChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: -2 Black Sun reputation changes; -1 Black Sun reputation changes; +1 Black Sun reputation changes.
  • 5 Influence — Influence also comes from other sources.
No verified recovery this run
Meet the Techno UnionOption A: Go on the offensive · Option B: Bluff · Option C: Use a light touchChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: -2 Techno Union reputation changes; -1 Techno Union reputation changes; +1 Techno Union reputation changes.
  • 5 Influence — Influence also comes from other sources.
No verified recovery this run
Upgrade OpportunityOption A: Steal the Techno Union's equipment back · Option B: Pay the Syndicate's agent offChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: +1 Techno Union reputation changes.
  • 3 Influence — Influence also comes from other sources.
No verified recovery this run
False FlagOption A: Agree · Option B: Agree, but make some mistakes · Option C: Inform the Techno UnionChoice · Game valueOpenRun-locked by a branchPermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • One outcome unlocks OT 0300 20 C, OT 0300 30 C, and the other options do not.
  • The outcome writes campaign state that later checks read: +2 Black Sun reputation changes; +1 Black Sun reputation changes; +1 Techno Union reputation changes.
  • 2,500 Credits — other Missions, Operations and Choices pay Credits.
No verified recovery this run
Black Sun Syndicate MeetingOption A: Send 2 Operators · Option B: Send 4 Operators · Option C: Avoid the meeting entirelyChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: +1 Black Sun reputation changes; -2 Black Sun reputation changes; -1 Black Sun reputation changes.
  • 1,000 Credits — other Missions, Operations and Choices pay Credits.
  • 3 Influence — Influence also comes from other sources.
No verified recovery this run
Techno Union MeetingOption A: Send 2 operators · Option B: Send 4 operators · Option C: Avoid the meeting entirelyChoice · Game valueOpenRun-locked by a branchPermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • One outcome unlocks OT 0300 10 C, and the other options do not.
  • The outcome writes campaign state that later checks read: +1 Techno Union reputation changes; -2 Techno Union reputation changes; -1 Techno Union reputation changes.
  • 1,000 Credits — other Missions, Operations and Choices pay Credits.
  • 3 Influence — Influence also comes from other sources.
No verified recovery this run
OT_0503Option A: Try the Moogan Tea · Option B: LeaveChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • Bond reaction with Bond — the opposite option is the only way to that reaction.
  • 3 Influence — Influence also comes from other sources.
No verified recovery this run
OT_0505Option A: Repair his ship · Option B: Give him a tow · Option C: Steal his capacitorChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • 1,000 Credits — other Missions, Operations and Choices pay Credits.
  • 5 Influence — Influence also comes from other sources.
No verified recovery this run
OT_0506Option A: Keep the supplies · Option B: Tow it to the colonyChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • 500 Credits — other Missions, Operations and Choices pay Credits.
  • 5 Influence — Influence also comes from other sources.
No verified recovery this run
OT_0523Option A: Unbroken Concentration · Option B: Hand to Hand · Option C: Keen Eyes · Option D: Compounding StrengthChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
OT_0524BOption A: Pay up · Option B: Negotiate · Option C: FightChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
OT_0525Option A: Try the nysillin · Option B: Try the marcan herb · Option C: Try the brula fruit · Option D: DeclineChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: .
  • Bond reaction with Bond — the opposite option is the only way to that reaction.
  • 3 Influence — Influence also comes from other sources.
No verified recovery this run
OT_0526Option A: Assign an operator Always happy to help th · Option B: Report Qwiitl We can't let him get away wiChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • 1,000 Credits — other Missions, Operations and Choices pay Credits.
No verified recovery this run
OT_0543Option A: Accept the job · Option B: Investigate OdraChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • 1,000 Credits — other Missions, Operations and Choices pay Credits.
No verified recovery this run
Charity FundOption A: Send evidence to the Republic · Option B: Warn the charity directorsChoice · Derived from linked recordsOpenCampaign state changePermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
  • 2,500 Credits — other Missions, Operations and Choices pay Credits.
  • 7 Influence — Influence also comes from other sources.
No verified recovery this run
Back ChannelsOption A: Runa's connection · Option B: Neesh's connectionChoice · Game valueOpenRun-locked by a branchPermanent this run · Choice-lockedChoosing one option closes the alternate outcome for the rest of this campaign.
  • One outcome unlocks OT 0300 10 C, OT 0300 11 C, and the other options do not.
  • No generic resource payout is lost here; the loss is the outcome itself.
No verified recovery this run
The TrooperCompanion-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.
  • Required condition: Completed Trick's story
  • Depends on: Trick
    No verified recovery this run
    The UmbaranCompanion-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.
    • Required condition: Completed Luco's story
    • Depends on: Luco Bronc
      No verified recovery this run
      The PrizefighterCompanion-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.
      • Required condition: Completed Kabb's story
      • Depends on: Kabb Uppercut
        No verified recovery this run
        The BaronessCompanion-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.
        • Required condition: Completed Jae's story
        • Depends on: Jae Mordant
          No verified recovery this run
          The MandalorianCompanion-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.
          • Required condition: Completed Cly's story
          • Depends on: Cly Kullervo
            No verified recovery this run
            The PadawanCompanion-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.
            • Required condition: Completed Tel's story
            • Depends on: Tel-Rea
              No verified recovery this run
              Old FriendsBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
              • Required condition: Reached Very High Bond between Hawks and Trick
              • Depends on: Hawks ↔ Trick
                Alternate path exists
                Sharp ShootersBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                • Required condition: Reached Very High Bond between Hawks and Luco
                • Depends on: Hawks ↔ Luco Bronc
                  Alternate path exists
                  Mate and MarrowBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                  • Required condition: Reached Very High Bond between Hawks and Kabb
                  • Depends on: Hawks ↔ Kabb Uppercut
                    Alternate path exists
                    Class and DistinctionBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                    • Required condition: Reached Very High Bond between Hawks and Jae
                    • Depends on: Hawks ↔ Jae Mordant
                      Alternate path exists
                      Word Of HonorBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                      • Required condition: Reached Very High Bond between Hawks and Cly
                      • Depends on: Cly Kullervo ↔ Hawks
                        Alternate path exists
                        Lost CausesBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                        • Required condition: Reached Very High Bond between Hawks and Tel
                        • Depends on: Hawks ↔ Tel-Rea
                          Alternate path exists
                          Heroes on Both SidesBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                          • Required condition: Reached Very High Bond between Trick and Luco
                          • Depends on: Luco Bronc ↔ Trick
                            Alternate path exists
                            The Baroness and the BoxerBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                            • Required condition: Reached Very High Bond between Kabb and Jae
                            • Depends on: Bond pair
                              Alternate path exists
                              Thick As ThievesBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                              • Required condition: Reached Very High Bond between Two Custom Operators
                              • Depends on: Bond pair
                                Alternate path exists
                                Beep BoopBond-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.
                                • Required condition: Reached Very High Bond between Two Astromechs
                                • Depends on: Bond pair
                                  Alternate path exists
                                  Full RosterCounter / source-lossAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.
                                  • Required condition: Recruited 20 Operators in a single campaign
                                  • Depends on: Recruited 20 Operators in a single campaign
                                    Alternate path exists
                                    To the Victor Go the SpoilsCollection-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed.
                                    • Required condition: Unlocked a Zone / Regional Reward
                                    • Depends on: Zone and Regional reward track
                                      No verified recovery this run
                                      Across the StarsCollection-linkedAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed.
                                      • Required condition: Unlocked all the Zone / Regional Rewards
                                      • Depends on: Zone and Regional reward track
                                        No verified recovery this run
                                        There Will Be No BargainCounter / source-lossAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.
                                        • Required condition: Unlocked the Hutt Roulette Prize 3 times
                                        • Depends on: Unlocked the Hutt Roulette Prize 3 times
                                          Alternate path exists
                                          Active DutyCounter / source-lossAchievement · Derived from linked recordsOpenAchievement condition at riskAchievement-relatedThe requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.
                                          • Required condition: Completed 50 Optional Missions
                                          • Depends on: Completed 50 Optional Missions
                                            Alternate path exists
                                            Kith and KinKabb Uppercut · Story departureOperator · Game valueOpenCampaign state changePermanent this run · Choice-lockedThe Mission outcome itself writes the roster state. It is not a timer.
                                            • Kabb Uppercut can leave the roster as an authored outcome of this Mission.
                                            • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
                                              No verified recovery this run
                                              You Can't Go Home AgainJae Mordant · Story departureOperator · Game valueOpenCampaign state changePermanent this run · Choice-lockedThe Mission outcome itself writes the roster state. It is not a timer.
                                              • Jae Mordant can leave the roster as an authored outcome of this Mission.
                                              • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
                                                No verified recovery this run
                                                Without Honor or HumanityCly Kullervo · Story departureOperator · Game valueOpenCampaign state changePermanent this run · Choice-lockedThe Mission outcome itself writes the roster state. It is not a timer.
                                                • Cly Kullervo can leave the roster as an authored outcome of this Mission.
                                                • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
                                                  No verified recovery this run
                                                  Lord of BetrayalLuco Bronc · Story departureOperator · Game valueOpenCampaign state changePermanent this run · Choice-lockedThe Mission outcome itself writes the roster state. It is not a timer.
                                                  • Luco Bronc can leave the roster as an authored outcome of this Mission.
                                                  • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
                                                    No verified recovery this run
                                                    SistersTel-Rea · Story departureOperator · Game valueOpenCampaign state changePermanent this run · Choice-lockedThe Mission outcome itself writes the roster state. It is not a timer.
                                                    • Tel-Rea can leave the roster as an authored outcome of this Mission.
                                                    • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.
                                                      No verified recovery this run
                                                      Tel-Rea recruitment runs through Smugglers' DenTel-Rea · Not missableOperator · Game valueOpenNot missableNot a lossRecruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring.Nothing unique.
                                                      • Tel-Rea joins through the Main Story Mission Smugglers' Den.
                                                      • No expiration fact is attached to that Mission, so the recruitment grant itself cannot be timed out.
                                                      Alternate path exists
                                                      Luco Bronc recruitment runs through Casualties of WarLuco Bronc · Not missableOperator · Game valueOpenNot missableNot a lossRecruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring.Nothing unique.
                                                      • Luco Bronc joins through the Main Story Mission Casualties of War.
                                                      • No expiration fact is attached to that Mission, so the recruitment grant itself cannot be timed out.
                                                      Alternate path exists
                                                      Permanent loss through PermadeathAny Operator · Permadeath lossOperator · Game valuePermanent Operator lossPermanent this runA third current Injury on an Operator while Permadeath is enabled, or the campaign-specific death rules.
                                                      • The Operator is removed from the roster for the rest of the campaign.
                                                      • Their remaining Hero Mission steps, Bond progress and personal build cannot be recovered in this run.
                                                      • This is not a missed Mission. It is an Operator loss, and the recovery rules live with the Permadeath setting.
                                                        No verified recovery this run
                                                        Capacitors paid by expiring contentBuy Cheap, Never Sleep, Origin of InfectionReward · Derived from linked recordsReplaceable reward onlyReplaceable reward onlyThe activity that pays it can expire. The payout is what stops, not the reward type.Nothing unique.
                                                        • 2 activities on the expiring board pay Capacitors. The payout stops with the activity; Capacitors itself does not.
                                                        Available elsewhere
                                                        Standard mission payout on every expiring activity20 activitiesReward · Derived from linked recordsReplaceable reward onlyReplaceable reward onlyThe activity that pays it can expire. The payout is what stops, not the reward type.Nothing unique.
                                                        • The completion payout on a Mission or Operation is a generic resource pool. Losing one activity removes one source of it, and Credits, Capacitors and Intel all have other verified sources on this site.
                                                        Available elsewhere
                                                        Improved Black MarketPermanent · Zone JenthReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                        • +1 Item at the Black Market
                                                        • Listed in exactly one Zone: Zone Jenth.
                                                          No verified recovery path in current data
                                                          Hutt Roulette PrizePermanent · Zone JenthReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                          • Unknown Exotic item.
                                                          • Listed in exactly one Zone: Zone Jenth.
                                                            No verified recovery path in current data
                                                            Jogan Fruit PiePermanent · Zone HerfReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                            • + Bond XP for everyone!
                                                            • Listed in exactly one Zone: Zone Herf.
                                                              No verified recovery path in current data
                                                              Intel GatheringRecurring · Zone CreshReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                              • +5 Intel each Mission
                                                              • Listed in exactly one Zone: Zone Cresh.
                                                                No verified recovery path in current data
                                                                +25 Intel CapPermanent · Zone CreshReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                • Increases Maximum Intel
                                                                • Listed in exactly one Zone: Zone Cresh.
                                                                  No verified recovery path in current data
                                                                  Extra PaddingPermanent · Zone Aurek · Zone EskReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                  • +4 Health for all Operators
                                                                  • Listed in exactly one Zone: Zone Aurek · Zone Esk.
                                                                    No verified recovery path in current data
                                                                    Crew QuartersPermanent · Zone Aurek · Zone KrillReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                    • + Roster Capacity
                                                                    • Listed in exactly one Zone: Zone Aurek · Zone Krill.
                                                                      No verified recovery path in current data
                                                                      Rumor SpreadingRecurring · Zone GrekReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                      • Gain additional influence from Operations and Missions
                                                                      • Listed in exactly one Zone: Zone Grek.
                                                                        No verified recovery path in current data
                                                                        +1 Weapon Mod SlotPermanent · Zone FornReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                        • All Operators gain +1 Weapon Mod Slot
                                                                        • Listed in exactly one Zone: Zone Forn.
                                                                          No verified recovery path in current data
                                                                          Upgrade ComponentsPermanent · Zone DornReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                          • +1 Upgrade Facility Slot
                                                                          • Listed in exactly one Zone: Zone Dorn.
                                                                            No verified recovery path in current data
                                                                            Smuggling RoutesPermanent · Zone LethReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                            • Higher Quality Black Market items
                                                                            • Listed in exactly one Zone: Zone Leth.
                                                                              No verified recovery path in current data
                                                                              Scavenging TechniquesRecurring · Zone LethReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                              • +250 Credits each Mission
                                                                              • Listed in exactly one Zone: Zone Leth.
                                                                                No verified recovery path in current data
                                                                                Blue Milk PancakesPermanent · Zone LethReward · Game valueClosed at the point of no returnPermanent this runOne Zone carries this reward, and the campaign ending closes whatever is still unclaimed.
                                                                                • + Bond XP for everyone!
                                                                                • Listed in exactly one Zone: Zone Leth.
                                                                                  No verified recovery path in current data

                                                                                  Rows come from four places: the expiration facts on Hero Missions and Operations, the branching records on decisions, the achievement records and the Zone reward records. "Derived" marks a conclusion the page reached by linking two exact records, such as a follow-up Mission naming an expiring Mission as its prerequisite.

                                                                                  Evidence

                                                                                  • Game value — stated outright by the shipped record.
                                                                                  • Derived — two exact records linked, such as a follow-up naming its prerequisite.

                                                                                  Where the rows come from

                                                                                  • Expiration facts and dependency edges from the campaign timing layer, including which follow-up names which prerequisite.
                                                                                  • Companion chain records, Den conversations and the authored roster states on Hero Missions.
                                                                                  • Branching records from the 148 decisions: unlocks, persistent facts, Bond reactions and Crisis responses.
                                                                                  • The achievement catalog, read for the content each requirement names. The package stores no missable flag.
                                                                                  • The Zone and Regional reward records, matched by name so a single-source reward can be told apart from a repeatable payout.

                                                                                  Timed content

                                                                                  Missable Missions

                                                                                  Every Hero Mission in the shipped data carries an expiration fact, so the card below shows what is unique inside it rather than how long you have.

                                                                                  Buy Cheap, Never Sleep

                                                                                  Kabb Uppercut

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Kabb Uppercut.
                                                                                  • Follow-up Mission: guarded, revealed at Consequences level.
                                                                                  • Linked decision: guarded, revealed at Consequences level.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • A follow-up Mission cannot be started, because the record names this Mission as its prerequisite.

                                                                                  Kith and Kin

                                                                                  Kabb Uppercut

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Kabb Uppercut.
                                                                                  • A Den conversation is attached to this step.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names Kith and Kin as a prerequisite, so nothing downstream is blocked by it.

                                                                                  No Clone Left Behind

                                                                                  Trick

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Trick.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names No Clone Left Behind as a prerequisite, so nothing downstream is blocked by it.

                                                                                  No Kings, No Masters

                                                                                  Trick

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Trick.
                                                                                  • Shared with Luco Bronc: one deployment moves both chains.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names No Kings, No Masters as a prerequisite, so nothing downstream is blocked by it.

                                                                                  Distress Call

                                                                                  Jae Mordant

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Jae Mordant.
                                                                                  • Follow-up Mission: guarded, revealed at Consequences level.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • A follow-up Mission cannot be started, because the record names this Mission as its prerequisite.

                                                                                  You Can't Go Home Again

                                                                                  Jae Mordant

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Jae Mordant.
                                                                                  • A Den conversation is attached to this step.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names You Can't Go Home Again as a prerequisite, so nothing downstream is blocked by it.

                                                                                  Best Served Cold

                                                                                  Cly Kullervo

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Cly Kullervo.
                                                                                  • Follow-up Mission: guarded, revealed at Consequences level.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • A follow-up Mission cannot be started, because the record names this Mission as its prerequisite.

                                                                                  Without Honor or Humanity

                                                                                  Cly Kullervo

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Cly Kullervo.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names Without Honor or Humanity as a prerequisite, so nothing downstream is blocked by it.

                                                                                  Lord of Betrayal

                                                                                  Luco Bronc

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Luco Bronc.
                                                                                  • Follow-up Mission: guarded, revealed at Consequences level.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • A follow-up Mission cannot be started, because the record names this Mission as its prerequisite.

                                                                                  Origin of Infection

                                                                                  Tel-Rea

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Tel-Rea.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names Origin of Infection as a prerequisite, so nothing downstream is blocked by it.

                                                                                  Sisters

                                                                                  Tel-Rea

                                                                                  Status · Timed

                                                                                  Unique content

                                                                                  • Companion story step for Tel-Rea.

                                                                                  Replaceable rewards

                                                                                  • The standard mission payout and equipment on this Mission have equivalents elsewhere. Only the story steps do not.

                                                                                  If missed

                                                                                  • The story step does not happen.
                                                                                  • No Mission in the shipped data names Sisters as a prerequisite, so nothing downstream is blocked by it.

                                                                                  A Hero Mission is labelled "Timed" and never "expires in 2 Cycles". The package carries no per-activity duration, and the only two exact Cycle values it does carry are completion timers on Operations, not expiration timers on Missions.

                                                                                  Timed content

                                                                                  Missable Operations

                                                                                  An Operation is not only a resource event. In the shipped data every expiring Operation also carries a decision with authored outcomes, so the loss is the decision, not the Intel.

                                                                                  Operation activity expires

                                                                                  The Operation leaves the Holotable before it resolves, so none of its outcomes happen.

                                                                                  Operation completed, one branch taken

                                                                                  The Operation resolved, but only one authored outcome was taken. The other outcomes are closed by the same record, not by a timer.

                                                                                  Contact Sawtooth

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 2 authored outcomes in the decision Contact Sawtooth.
                                                                                  • Gates No Clone Left Behind.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Jedi Holocron

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 2 authored outcomes in the decision Jedi Holocron.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Kinro Decryption

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 2 authored outcomes in the decision Kinro Decryption.
                                                                                  • Gates Distress Call.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Opportunity Knocking

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 1 authored outcomes in the decision Opportunity Knocking.
                                                                                  • Unlocks Buy Cheap, Never Sleep.
                                                                                  • Gates Buy Cheap, Never Sleep.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Rawn's Fate

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 1 authored outcomes in the decision Rawn's Fate.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Rawn's Path

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 1 authored outcomes in the decision Rawn's Path.
                                                                                  • Writes campaign state: Changes which Operations become available later.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Sullust Search

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 2 authored outcomes in the decision Sullust Search.
                                                                                  • Gates Lord of Betrayal.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Weak Spot

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 1 authored outcomes in the decision Weak Spot.
                                                                                  • Gates No Kings, No Masters.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Where's Geryon?

                                                                                  Optional Operation

                                                                                  Timing · Can expire

                                                                                  Unique effects

                                                                                  • 2 authored outcomes in the decision Where's Geryon?.

                                                                                  Generic rewards

                                                                                  • Intel spent on the Operation is not refunded; Intel income continues elsewhere.
                                                                                  • The Operation payout is a generic resource pool with other verified sources.

                                                                                  If missed

                                                                                  • The decision attached to the Operation is not offered, so none of its outcomes can be taken.
                                                                                  Decision GuideGame value

                                                                                  Companion content

                                                                                  Missable Companion & Hero Content

                                                                                  Companion content is the strongest case for a missables page because two of the three things at stake are not rewards: a story step and the follow-up it gates. The page does not generalise a roster consequence from one Mission onto the whole roster, because the records do not.

                                                                                  Kabb Uppercut portrait

                                                                                  Kabb Uppercut

                                                                                  Scoundrel

                                                                                  1 step in Kabb Uppercut's chain can only be reached by finishing an earlier timed Mission.

                                                                                  Tel-Rea portrait

                                                                                  Tel-Rea

                                                                                  Padawan

                                                                                  No step in Tel-Rea's chain is named as another step’s prerequisite, so the loss stays inside the step you miss.

                                                                                  2 Hero Missions carry a Den conversation step

                                                                                  The campaign unlocks a conversation for the Operator around those Missions, and the conversation is where the next step is handed over. Missing the Mission means missing the conversation that follows it.

                                                                                  Direct loss

                                                                                  11 Hero Missions can leave the board. Where the record names no prerequisite on another Mission, the loss stays inside the step you missed.

                                                                                  Downstream risk

                                                                                  4 dependency links name one Hero Mission as another one’s prerequisite. Those are the steps a miss can block.

                                                                                  Miss Buy Cheap, Never Sleep?

                                                                                  Buy Cheap, Never Sleep leaves the board for this campaign.

                                                                                  • Kith and Kin is recorded as requiring Buy Cheap, Never Sleep, so it cannot be started.

                                                                                  1 blocked follow-up

                                                                                  Miss Distress Call?

                                                                                  Distress Call leaves the board for this campaign.

                                                                                  • You Can't Go Home Again is recorded as requiring Distress Call, so it cannot be started.

                                                                                  1 blocked follow-up

                                                                                  Miss Best Served Cold?

                                                                                  Best Served Cold leaves the board for this campaign.

                                                                                  • Without Honor or Humanity is recorded as requiring Best Served Cold, so it cannot be started.

                                                                                  1 blocked follow-up

                                                                                  Branching content

                                                                                  Choices That Permanently Change This Run

                                                                                  A decision is one row, not one row per branch. What matters is whether the outcome you did not take carried a mission unlock, a persistent campaign fact or a Bond reaction.

                                                                                  Opportunity Knocking

                                                                                  Run-locked by a branch
                                                                                  • One outcome unlocks Buy Cheap, Never Sleep, and the other options do not.
                                                                                  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Supply Heist

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Sullust Search

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Umbaran Expertise

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Rawn's Path

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Changes which Operations become available later.
                                                                                  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Trick's Tricks

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Arms Embezzler

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Droid Tech

                                                                                  Mutually exclusive
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Augmented Units

                                                                                  Mutually exclusive
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Cultic Indoctrination

                                                                                  Mutually exclusive
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Droid Tech

                                                                                  Mutually exclusive
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Elite Techniques

                                                                                  Mutually exclusive
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Cultic Indoctrination

                                                                                  Mutually exclusive
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • A forced tradeoff: the response you pick prevents one effect and leaves the others active.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Mediship Rescue

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Lost Rations

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Meet the Black Sun Syndicate

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: -2 Black Sun reputation changes; -1 Black Sun reputation changes; +1 Black Sun reputation changes.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Meet the Techno Union

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: -2 Techno Union reputation changes; -1 Techno Union reputation changes; +1 Techno Union reputation changes.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Upgrade Opportunity

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: +1 Techno Union reputation changes.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  False Flag

                                                                                  Run-locked by a branch
                                                                                  • One outcome unlocks OT 0300 20 C, OT 0300 30 C, and the other options do not.
                                                                                  • The outcome writes campaign state that later checks read: +2 Black Sun reputation changes; +1 Black Sun reputation changes; +1 Techno Union reputation changes.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Black Sun Syndicate Meeting

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: +1 Black Sun reputation changes; -2 Black Sun reputation changes; -1 Black Sun reputation changes.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Techno Union Meeting

                                                                                  Run-locked by a branch
                                                                                  • One outcome unlocks OT 0300 10 C, and the other options do not.
                                                                                  • The outcome writes campaign state that later checks read: +1 Techno Union reputation changes; -2 Techno Union reputation changes; -1 Techno Union reputation changes.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0503

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • Bond reaction with Bond — the opposite option is the only way to that reaction.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0505

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0506

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0523

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0524B

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0525

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: .
                                                                                  • Bond reaction with Bond — the opposite option is the only way to that reaction.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0526

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  OT_0543

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Charity Fund

                                                                                  Campaign state change
                                                                                  • The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.
                                                                                  • Bond reaction with Hawks — the opposite option is the only way to that reaction.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  Back Channels

                                                                                  Run-locked by a branch
                                                                                  • One outcome unlocks OT 0300 10 C, OT 0300 11 C, and the other options do not.
                                                                                  Decision GuideNo verified recovery this run

                                                                                  31 decisions in the shipped data carry a mission unlock, a persistent campaign fact or a Crisis response. The other 64 rows on this page are Missions, Operations, achievements, Operators and rewards. Bind-only decisions are covered by the Bonds explorer rather than repeated here.

                                                                                  Forced tradeoffs

                                                                                  Crisis Decisions

                                                                                  Some campaign states require choosing which consequence you are willing to accept. These are not avoidable missables in the same sense as forgetting an expiring Mission, and the page labels them Mutually exclusive for that reason.

                                                                                  Droid Tech

                                                                                  4 responses
                                                                                  • Option A · Destroy Shocking Strike

                                                                                    Details revealed at Full level.

                                                                                  • Option B · Destroy Fleet Footed

                                                                                    Details revealed at Full level.

                                                                                  • Option C · Destroy Adaptive Response

                                                                                    Details revealed at Full level.

                                                                                  • Option D · Destroy Deadly Reflexes

                                                                                    Details revealed at Full level.

                                                                                  Decision Guide

                                                                                  Augmented Units

                                                                                  4 responses
                                                                                  • Option A · Destroy Retaliation Protocols

                                                                                    Details revealed at Full level.

                                                                                  • Option B · Destroy Targeting Modules

                                                                                    Details revealed at Full level.

                                                                                  • Option C · Destroy Advanced Explosives

                                                                                    Details revealed at Full level.

                                                                                  • Option D · Destroy Plated Armor

                                                                                    Details revealed at Full level.

                                                                                  Decision Guide

                                                                                  Cultic Indoctrination

                                                                                  4 responses
                                                                                  • Option A · Destroy Unstable Baradium-Core

                                                                                    Details revealed at Full level.

                                                                                  • Option B · Destroy Shredder Rounds

                                                                                    Details revealed at Full level.

                                                                                  • Option C · Destroy Deadly Optimization

                                                                                    Details revealed at Full level.

                                                                                  • Option D · Destroy Streamlined Profile

                                                                                    Details revealed at Full level.

                                                                                  Decision Guide

                                                                                  Droid Tech

                                                                                  8 responses
                                                                                  • Option A · Destroy Retaliation Protocols

                                                                                    Details revealed at Full level.

                                                                                  • Option B · Destroy Targeting Modules

                                                                                    Details revealed at Full level.

                                                                                  • Option C · Destroy Advanced Explosives

                                                                                    Details revealed at Full level.

                                                                                  • Option D · Destroy Plated Armor

                                                                                    Details revealed at Full level.

                                                                                  • Option E · Destroy Unstable Baradium-Core

                                                                                    Details revealed at Full level.

                                                                                  • Option F · Destroy Shredder Rounds

                                                                                    Details revealed at Full level.

                                                                                  • Option G · Destroy Deadly Optimization

                                                                                    Details revealed at Full level.

                                                                                  • Option H · Destroy Streamlined Profile

                                                                                    Details revealed at Full level.

                                                                                  Decision Guide

                                                                                  Elite Techniques

                                                                                  4 responses
                                                                                  • Option A · Destroy Aggressive Response

                                                                                    Details revealed at Full level.

                                                                                  • Option B · Destroy Dull Senses

                                                                                    Details revealed at Full level.

                                                                                  • Option C · Destroy Resonant Healing

                                                                                    Details revealed at Full level.

                                                                                  • Option D · Destroy Cleansing Heal

                                                                                    Details revealed at Full level.

                                                                                  Decision Guide

                                                                                  Cultic Indoctrination

                                                                                  8 responses
                                                                                  • Option A · Destroy Shocking Strike

                                                                                    Details revealed at Full level.

                                                                                  • Option B · Destroy Fleet Footed

                                                                                    Details revealed at Full level.

                                                                                  • Option C · Destroy Adaptive Response

                                                                                    Details revealed at Full level.

                                                                                  • Option D · Destroy Deadly Reflexes

                                                                                    Details revealed at Full level.

                                                                                  • Option E · Destroy Aggressive Response

                                                                                    Details revealed at Full level.

                                                                                  • Option F · Destroy Dull Senses

                                                                                    Details revealed at Full level.

                                                                                  • Option G · Destroy Resonant Healing

                                                                                    Details revealed at Full level.

                                                                                  • Option H · Destroy Cleansing Heal

                                                                                    Details revealed at Full level.

                                                                                  Decision Guide

                                                                                  Completion

                                                                                  Missable Achievement Conditions

                                                                                  No achievement in the package carries a missable flag, so this section does not label one. It measures how much of each achievement depends on content the campaign can remove.

                                                                                  Companion-linked

                                                                                  6

                                                                                  Derived risk from named content

                                                                                  Bond-linked

                                                                                  10

                                                                                  Derived risk from named content

                                                                                  Mission-linked

                                                                                  10

                                                                                  No expiring dependency found

                                                                                  Counter / source-loss

                                                                                  3

                                                                                  Derived risk from named content

                                                                                  Collection-linked

                                                                                  2

                                                                                  Derived risk from named content

                                                                                  Difficulty-locked

                                                                                  5

                                                                                  No expiring dependency found

                                                                                  Campaign setting

                                                                                  17

                                                                                  No expiring dependency found

                                                                                  AchievementCategoryRequired conditionWhy at riskRecovery
                                                                                  The TrooperOpen in trackerCompanion-linkedCompleted Trick's storyDepends on: TrickThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.None verified this run. Finish the chain before the campaign reaches its final Mission.Derived
                                                                                  The UmbaranOpen in trackerCompanion-linkedCompleted Luco's storyDepends on: Luco BroncThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.None verified this run. Finish the chain before the campaign reaches its final Mission.Derived
                                                                                  The PrizefighterOpen in trackerCompanion-linkedCompleted Kabb's storyDepends on: Kabb UppercutThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.None verified this run. Finish the chain before the campaign reaches its final Mission.Derived
                                                                                  The BaronessOpen in trackerCompanion-linkedCompleted Jae's storyDepends on: Jae MordantThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.None verified this run. Finish the chain before the campaign reaches its final Mission.Derived
                                                                                  The MandalorianOpen in trackerCompanion-linkedCompleted Cly's storyDepends on: Cly KullervoThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.None verified this run. Finish the chain before the campaign reaches its final Mission.Derived
                                                                                  The PadawanOpen in trackerCompanion-linkedCompleted Tel's storyDepends on: Tel-ReaThe achievement requires a Companion story to be finished, and every Hero Mission in the shipped data carries an expiration fact.None verified this run. Finish the chain before the campaign reaches its final Mission.Derived
                                                                                  Old FriendsOpen in trackerBond-linkedReached Very High Bond between Hawks and TrickDepends on: Hawks ↔ TrickVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Sharp ShootersOpen in trackerBond-linkedReached Very High Bond between Hawks and LucoDepends on: Hawks ↔ Luco BroncVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Mate and MarrowOpen in trackerBond-linkedReached Very High Bond between Hawks and KabbDepends on: Hawks ↔ Kabb UppercutVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Class and DistinctionOpen in trackerBond-linkedReached Very High Bond between Hawks and JaeDepends on: Hawks ↔ Jae MordantVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Word Of HonorOpen in trackerBond-linkedReached Very High Bond between Hawks and ClyDepends on: Cly Kullervo ↔ HawksVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Lost CausesOpen in trackerBond-linkedReached Very High Bond between Hawks and TelDepends on: Hawks ↔ Tel-ReaVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Heroes on Both SidesOpen in trackerBond-linkedReached Very High Bond between Trick and LucoDepends on: Luco Bronc ↔ TrickVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  The Baroness and the BoxerOpen in trackerBond-linkedReached Very High Bond between Kabb and JaeDepends on: Bond pairVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Thick As ThievesOpen in trackerBond-linkedReached Very High Bond between Two Custom OperatorsDepends on: Bond pairVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Beep BoopOpen in trackerBond-linkedReached Very High Bond between Two AstromechsDepends on: Bond pairVery High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.Alternate path exists: Bond also moves through other Missions and Choices featuring the same pair.Derived
                                                                                  Full RosterOpen in trackerCounter / source-lossRecruited 20 Operators in a single campaignDepends on: Recruited 20 Operators in a single campaignThe requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.Alternate path exists, but the counter competes with everything else the board offers.Derived
                                                                                  To the Victor Go the SpoilsOpen in trackerCollection-linkedUnlocked a Zone / Regional RewardDepends on: Zone and Regional reward trackThe requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed.None verified this run once the campaign ends.Derived
                                                                                  Across the StarsOpen in trackerCollection-linkedUnlocked all the Zone / Regional RewardsDepends on: Zone and Regional reward trackThe requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed.None verified this run once the campaign ends.Derived
                                                                                  There Will Be No BargainOpen in trackerCounter / source-lossUnlocked the Hutt Roulette Prize 3 timesDepends on: Unlocked the Hutt Roulette Prize 3 timesThe requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.Alternate path exists, but the counter competes with everything else the board offers.Derived
                                                                                  Active DutyOpen in trackerCounter / source-lossCompleted 50 Optional MissionsDepends on: Completed 50 Optional MissionsThe requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.Alternate path exists, but the counter competes with everything else the board offers.Derived
                                                                                  Checked and not at risk (32)
                                                                                  • Hired Gun — Difficulty-locked. Not a missable. Choose the setting before the campaign starts.
                                                                                  • Veteran — Difficulty-locked. Not a missable. Choose the setting before the campaign starts.
                                                                                  • Operator — Difficulty-locked. Not a missable. Choose the setting before the campaign starts.
                                                                                  • Captain — Difficulty-locked. Not a missable. Choose the setting before the campaign starts.
                                                                                  • Legend — Difficulty-locked. Not a missable. Choose the setting before the campaign starts.
                                                                                  • Zero Company Legend — Campaign setting. Not a missable from the current data.
                                                                                  • In a galaxy far, far away…. — Campaign setting. Not a missable from the current data.
                                                                                  • Scum And Villainy — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • Fathom Revealed — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • One Less Clanker — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • Sky High — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • A Way to Pass the Time — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • Luunata Reclaimed — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • Jungle Warfare — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • With Friends Like These — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • A New Order — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • An End of the Infinite — Mission-linked. Not a missable. The risk is the Cycles the forced Mission consumes, not the Mission itself.
                                                                                  • Never Tell Me the Odds — Campaign setting. Not a missable from the current data.
                                                                                  • Do or Do Not — Campaign setting. Not a missable from the current data.
                                                                                  • Forceful — Campaign setting. Not a missable from the current data.
                                                                                  • A Natural Part of Life — Campaign setting. Not a missable from the current data.
                                                                                  • Your Focus Determines Your Reality — Campaign setting. Not a missable from the current data.
                                                                                  • Watch That First Step — Campaign setting. Not a missable from the current data.
                                                                                  • The High Ground — Campaign setting. Not a missable from the current data.
                                                                                  • *Angry Beeps* — Campaign setting. Not a missable from the current data.
                                                                                  • See Your Own Demise — Campaign setting. Not a missable from the current data.
                                                                                  • Dress Code — Campaign setting. Not a missable from the current data.
                                                                                  • Where Credit Is Due — Campaign setting. Not a missable from the current data.
                                                                                  • Sign Here — Campaign setting. Not a missable from the current data.
                                                                                  • Fully Geared — Campaign setting. Not a missable from the current data.
                                                                                  • Signature Flair — Campaign setting. Not a missable from the current data.
                                                                                  • If You Know You Know — Campaign setting. Not a missable from the current data.

                                                                                  The achievement package sets a missable field on all 53 records and leaves it empty, so no achievement on this site is called missable from a raw field. Everything above is a derivation from the content the achievement names, and it is labelled as one.

                                                                                  Roster

                                                                                  Operator Loss and Recruitment Risk

                                                                                  A missed Hero Mission is not the same as losing an Operator. The page shows a roster-state warning only on the Mission whose record carries it, and it keeps Permadeath, story departure and a normal expiry in three separate buckets.

                                                                                  Never recruited

                                                                                  The Operator was never in the company, so there is no story to lose yet.

                                                                                  Permadeath loss

                                                                                  The Operator died permanently. Everything attached to them goes with them.

                                                                                  Story departure

                                                                                  A campaign record removes the Operator from the roster as part of the story.

                                                                                  Temporarily unavailable

                                                                                  The Operator is away from the roster while an activity resolves.

                                                                                  Not resolved

                                                                                  The shipped data does not state the roster consequence.

                                                                                  Kith and Kin

                                                                                  Kabb Uppercut · Story departure · Game value

                                                                                  Mission Guide

                                                                                  The Mission outcome itself writes the roster state. It is not a timer.

                                                                                  • Kabb Uppercut can leave the roster as an authored outcome of this Mission.
                                                                                  • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.

                                                                                  No verified recovery this run

                                                                                  You Can't Go Home Again

                                                                                  Jae Mordant · Story departure · Game value

                                                                                  Mission Guide

                                                                                  The Mission outcome itself writes the roster state. It is not a timer.

                                                                                  • Jae Mordant can leave the roster as an authored outcome of this Mission.
                                                                                  • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.

                                                                                  No verified recovery this run

                                                                                  Without Honor or Humanity

                                                                                  Cly Kullervo · Story departure · Game value

                                                                                  Mission Guide

                                                                                  The Mission outcome itself writes the roster state. It is not a timer.

                                                                                  • Cly Kullervo can leave the roster as an authored outcome of this Mission.
                                                                                  • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.

                                                                                  No verified recovery this run

                                                                                  Lord of Betrayal

                                                                                  Luco Bronc · Story departure · Game value

                                                                                  Mission Guide

                                                                                  The Mission outcome itself writes the roster state. It is not a timer.

                                                                                  • Luco Bronc can leave the roster as an authored outcome of this Mission.
                                                                                  • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.

                                                                                  No verified recovery this run

                                                                                  Sisters

                                                                                  Tel-Rea · Story departure · Game value

                                                                                  Mission Guide

                                                                                  The Mission outcome itself writes the roster state. It is not a timer.

                                                                                  • Tel-Rea can leave the roster as an authored outcome of this Mission.
                                                                                  • Anything tied to that Operator — Bond progress, their remaining chain steps and their build — moves with them.

                                                                                  No verified recovery this run

                                                                                  Tel-Rea recruitment runs through Smugglers' Den

                                                                                  Tel-Rea · Not missable · Game value

                                                                                  Mission Guide

                                                                                  Recruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring.

                                                                                  • Tel-Rea joins through the Main Story Mission Smugglers' Den.
                                                                                  • No expiration fact is attached to that Mission, so the recruitment grant itself cannot be timed out.

                                                                                  Alternate path exists

                                                                                  Luco Bronc recruitment runs through Casualties of War

                                                                                  Luco Bronc · Not missable · Game value

                                                                                  Mission Guide

                                                                                  Recruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring.

                                                                                  • Luco Bronc joins through the Main Story Mission Casualties of War.
                                                                                  • No expiration fact is attached to that Mission, so the recruitment grant itself cannot be timed out.

                                                                                  Alternate path exists

                                                                                  Permanent loss through Permadeath

                                                                                  Any Operator · Permadeath loss · Game value

                                                                                  A third current Injury on an Operator while Permadeath is enabled, or the campaign-specific death rules.

                                                                                  • The Operator is removed from the roster for the rest of the campaign.
                                                                                  • Their remaining Hero Mission steps, Bond progress and personal build cannot be recovered in this run.
                                                                                  • This is not a missed Mission. It is an Operator loss, and the recovery rules live with the Permadeath setting.

                                                                                  No verified recovery this run

                                                                                  Rewards

                                                                                  Can I Get This Elsewhere?

                                                                                  A reward object is only interesting here when the answer is no. This section classifies the reward types the data can actually resolve, and says nothing about the ones it cannot.

                                                                                  Available elsewhere

                                                                                  At least one other verified source on this site provides the same reward.

                                                                                  Only verified source

                                                                                  One record in the shipped data carries this reward. No second source is recorded.

                                                                                  No alternate source currently verified

                                                                                  No other source was found in the current data. That is not the same as a confirmed unique reward.

                                                                                  Not resolved

                                                                                  The shipped data does not state where this comes from, so no source claim is made.

                                                                                  RewardCategorySourceVerdict
                                                                                  Improved Black Market+1 Item at the Black Market. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Black Market stockZone JenthOnly verified source
                                                                                  Hutt Roulette PrizeUnknown Exotic item.. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · One exotic itemZone JenthOnly verified source
                                                                                  Jogan Fruit Pie+ Bond XP for everyone!. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · All OperatorsZone HerfOnly verified source
                                                                                  Intel Gathering+5 Intel each Mission. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Every MissionZone CreshOnly verified source
                                                                                  +25 Intel CapIncreases Maximum Intel. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Your Intel poolZone CreshOnly verified source
                                                                                  Extra Padding+4 Health for all Operators. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · All OperatorsZone Aurek · Zone EskOnly verified source
                                                                                  Crew Quarters+ Roster Capacity. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Roster capacityZone Aurek · Zone KrillOnly verified source
                                                                                  Rumor SpreadingGain additional influence from Operations and Missions. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Operations and MissionsZone GrekOnly verified source
                                                                                  +1 Weapon Mod SlotAll Operators gain +1 Weapon Mod Slot. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · All OperatorsZone FornOnly verified source
                                                                                  Upgrade Components+1 Upgrade Facility Slot. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Den constructionZone DornOnly verified source
                                                                                  Smuggling RoutesHigher Quality Black Market items. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Black Market stockZone LethOnly verified source
                                                                                  Scavenging Techniques+250 Credits each Mission. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · Every MissionZone LethOnly verified source
                                                                                  Blue Milk Pancakes+ Bond XP for everyone!. The reward is listed in one Zone only, so the source is the Zone track, not a second drop table.Regional reward · All OperatorsZone LethOnly verified source
                                                                                  Credits, Capacitors, Intel and InfluenceEvery generic payout on the expiring board is one source among many. Losing a source does not remove the resource, and the resource pages cover the remaining routes.Resource payoutMissions, Operations, Choices, Zones and the Black MarketAvailable elsewhere

                                                                                  No alternate source found and confirmed unique source are different evidence grades. The page only prints the first one, because the second would need a source field the shipped reward records do not carry.

                                                                                  One-way decisions

                                                                                  Irreversible Progression Choices

                                                                                  Two things in the shipped data are genuinely one-way. The build-side candidates are not resolved, and this page does not upgrade a guess into a rule.

                                                                                  Kith and Kin

                                                                                  Permanent campaign state

                                                                                  Kabb Uppercut can leave the roster as an authored outcome of this Mission.

                                                                                  Open

                                                                                  You Can't Go Home Again

                                                                                  Permanent campaign state

                                                                                  Jae Mordant can leave the roster as an authored outcome of this Mission.

                                                                                  Open

                                                                                  Without Honor or Humanity

                                                                                  Permanent campaign state

                                                                                  Cly Kullervo can leave the roster as an authored outcome of this Mission.

                                                                                  Open

                                                                                  Lord of Betrayal

                                                                                  Permanent campaign state

                                                                                  Luco Bronc can leave the roster as an authored outcome of this Mission.

                                                                                  Open

                                                                                  Sisters

                                                                                  Permanent campaign state

                                                                                  Tel-Rea can leave the roster as an authored outcome of this Mission.

                                                                                  Open

                                                                                  Campaign state written by a decision

                                                                                  Persistent fact

                                                                                  19 decisions in the shipped data write a persistent campaign value. Later campaign checks read it, and the option you did not take does not.

                                                                                  Cross Training and specialization selection

                                                                                  Not resolved

                                                                                  The second slot is filled from the same list your primary path comes from, so the honest answer depends on your campaign state and on whether your Operator is bound to a character path. The exact conditions, location and cost of a swap are not resolved in this dataset, so this page does not print them. The respec guide owns that answer.

                                                                                  Bond thresholds

                                                                                  Reversible in both directions

                                                                                  Bond rewards include negative reactions, so a Bond milestone is not a one-way door. It is a running value that later Missions and Choices move again.

                                                                                  A Bond that did not reach its threshold is not a missable. It is a value the campaign keeps moving. Only two categories here are one-way in the shipped data: a roster state written by a Mission, and a campaign fact written by a decision.

                                                                                  Before the end

                                                                                  Before the Point of No Return

                                                                                  A compact count of what is still open, not a second checklist. The finale page owns the ordering.

                                                                                  Timed Hero Missions

                                                                                  11

                                                                                  Timed Operations

                                                                                  9

                                                                                  Achievements with derived risk

                                                                                  21

                                                                                  Counter achievements exposed to expiring content

                                                                                  3

                                                                                  Irreversible roster states

                                                                                  6

                                                                                  These are the numbers the current data can count. They are still on the board until the campaign ends, and each one has a row in the matrix above with its own trigger.

                                                                                  This is a summary, not the checklist. The finale checklist owns the ordering question, and the Cycle planner owns the scheduling one.

                                                                                  Critical Missions · 13

                                                                                  A Critical Mission is not optional content that expires: the campaign makes it obligatory instead. The risk it carries is different — advancing the campaign to reach it is what closes the other windows.

                                                                                  “Critical Missions are required to advance the campaign. When they reach 1 cycle remaining you must launch this mission.”

                                                                                  The final Main Story Mission is the point where the board closes. Everything still on it — timed Missions, Operations and unclaimed Zone rewards — closes with the campaign.

                                                                                  Run Final Checklist →

                                                                                  Main tool

                                                                                  What Can I Still Miss?

                                                                                  Set the goal and the campaign state, and the page reports what is still open, ranked by what the loss would actually cost.

                                                                                  Goal

                                                                                  Campaign state

                                                                                  0 rows marked as finished. Progress is saved in this browser only.

                                                                                  Mark finished

                                                                                  Only rows that can close are listed. Generic payouts are not tracked.

                                                                                  95 entries still on the board for that goal

                                                                                  Goal: Everything Important · Spoiler level: minimal · Permadeath off

                                                                                  UNIQUE CONTENT AT RISK64
                                                                                  ACHIEVEMENT AT RISK21
                                                                                  CURRENT-RUN BRANCH LOCK6
                                                                                  REPLACEABLE REWARD ONLY4

                                                                                  UNIQUE CONTENT AT RISK

                                                                                  +1 Weapon Mod Slot

                                                                                  Reward · Closed at the point of no return · Game value

                                                                                  All Operators gain +1 Weapon Mod Slot

                                                                                  One Zone carries this reward, and the campaign ending closes whatever is still unclaimed.

                                                                                  • Listed in exactly one Zone: Zone Forn.

                                                                                  How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                  No verified recovery path in current data

                                                                                  +25 Intel Cap

                                                                                  Reward · Closed at the point of no return · Game value

                                                                                  Increases Maximum Intel

                                                                                  One Zone carries this reward, and the campaign ending closes whatever is still unclaimed.

                                                                                  • Listed in exactly one Zone: Zone Cresh.

                                                                                  How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                  No verified recovery path in current data

                                                                                  Arms Embezzler

                                                                                  Choice · Campaign state change · Derived from linked records

                                                                                  The outcome writes campaign state that later checks read: .

                                                                                  Choosing one option closes the alternate outcome for the rest of this campaign.

                                                                                    How to preserve it: Decide before you take the option; the alternate outcome closes on selection.

                                                                                    No verified recovery this run

                                                                                    Open

                                                                                    Back Channels

                                                                                    Choice · Run-locked by a branch · Game value

                                                                                    One outcome unlocks OT 0300 10 C, OT 0300 11 C, and the other options do not.

                                                                                    Choosing one option closes the alternate outcome for the rest of this campaign.

                                                                                      How to preserve it: Decide before you take the option; the alternate outcome closes on selection.

                                                                                      No verified recovery this run

                                                                                      Open

                                                                                      Best Served Cold

                                                                                      Hero Mission · Timed opportunity · Game value

                                                                                      Cly Kullervo's story step is authored once and cannot be replayed in this campaign.

                                                                                      The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.

                                                                                        How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                        No verified recovery this run

                                                                                        Open

                                                                                        Black Sun Syndicate Meeting

                                                                                        Choice · Campaign state change · Derived from linked records

                                                                                        The outcome writes campaign state that later checks read: +1 Black Sun reputation changes; -2 Black Sun reputation changes; -1 Black Sun reputation changes.

                                                                                        Choosing one option closes the alternate outcome for the rest of this campaign.

                                                                                          How to preserve it: Decide before you take the option; the alternate outcome closes on selection.

                                                                                          No verified recovery this run

                                                                                          Open

                                                                                          Blue Milk Pancakes

                                                                                          Reward · Closed at the point of no return · Game value

                                                                                          + Bond XP for everyone!

                                                                                          One Zone carries this reward, and the campaign ending closes whatever is still unclaimed.

                                                                                          • Listed in exactly one Zone: Zone Leth.

                                                                                          How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                          No verified recovery path in current data

                                                                                          Buy Cheap, Never Sleep

                                                                                          Hero Mission · Timed opportunity · Game value

                                                                                          Kabb Uppercut's story step is authored once and cannot be replayed in this campaign.

                                                                                          The activity carries an expiration fact, so advancing the campaign can remove it from the Holotable.

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Showing 8 of 64. Use the filters in the matrix above to narrow this group.

                                                                                            ACHIEVEMENT AT RISK

                                                                                            Across the Stars

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Unlocked all the Zone / Regional Rewards

                                                                                            The requirement covers every Zone / Regional Reward, and the campaign ending closes the Zones that are still unclaimed.

                                                                                            • Depends on: Zone and Regional reward track

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Active Duty

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Completed 50 Optional Missions

                                                                                            The requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.

                                                                                            • Depends on: Completed 50 Optional Missions

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Beep Boop

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Reached Very High Bond between Two Astromechs

                                                                                            Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.

                                                                                            • Depends on: Bond pair

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Class and Distinction

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Reached Very High Bond between Hawks and Jae

                                                                                            Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.

                                                                                            • Depends on: Hawks ↔ Jae Mordant

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Full Roster

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Recruited 20 Operators in a single campaign

                                                                                            The requirement is a counter, so it needs repeated sources. Optional Missions and Operations are exactly the content a campaign can remove.

                                                                                            • Depends on: Recruited 20 Operators in a single campaign

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Heroes on Both Sides

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Reached Very High Bond between Trick and Luco

                                                                                            Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.

                                                                                            • Depends on: Luco Bronc ↔ Trick

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Lost Causes

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Reached Very High Bond between Hawks and Tel

                                                                                            Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.

                                                                                            • Depends on: Hawks ↔ Tel-Rea

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Mate and Marrow

                                                                                            Achievement · Achievement condition at risk · Derived from linked records

                                                                                            Required condition: Reached Very High Bond between Hawks and Kabb

                                                                                            Very High Bond is built out of Bond rewards that come from Hero Missions, Operations and Choices. Expiring content is a Bond source, so the achievement has fewer routes to its threshold.

                                                                                            • Depends on: Hawks ↔ Kabb Uppercut

                                                                                            How to preserve it: Finish it before the campaign advances past the activity that carries it.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Showing 8 of 21. Use the filters in the matrix above to narrow this group.

                                                                                            CURRENT-RUN BRANCH LOCK

                                                                                            Augmented Units

                                                                                            Choice · Mutually exclusive · Game value

                                                                                            The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.

                                                                                            The decision is a forced tradeoff: the campaign presents one response to a multi-front problem.

                                                                                            • A forced tradeoff: the response you pick prevents one effect and leaves the others active.

                                                                                            How to preserve it: No action avoids this. Decide which consequence you are willing to carry.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Cultic Indoctrination

                                                                                            Choice · Mutually exclusive · Game value

                                                                                            The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.

                                                                                            The decision is a forced tradeoff: the campaign presents one response to a multi-front problem.

                                                                                            • A forced tradeoff: the response you pick prevents one effect and leaves the others active.

                                                                                            How to preserve it: No action avoids this. Decide which consequence you are willing to carry.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Cultic Indoctrination

                                                                                            Choice · Mutually exclusive · Game value

                                                                                            The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.

                                                                                            The decision is a forced tradeoff: the campaign presents one response to a multi-front problem.

                                                                                            • A forced tradeoff: the response you pick prevents one effect and leaves the others active.

                                                                                            How to preserve it: No action avoids this. Decide which consequence you are willing to carry.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Droid Tech

                                                                                            Choice · Mutually exclusive · Game value

                                                                                            The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.

                                                                                            The decision is a forced tradeoff: the campaign presents one response to a multi-front problem.

                                                                                            • A forced tradeoff: the response you pick prevents one effect and leaves the others active.

                                                                                            How to preserve it: No action avoids this. Decide which consequence you are willing to carry.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Droid Tech

                                                                                            Choice · Mutually exclusive · Game value

                                                                                            The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.

                                                                                            The decision is a forced tradeoff: the campaign presents one response to a multi-front problem.

                                                                                            • A forced tradeoff: the response you pick prevents one effect and leaves the others active.

                                                                                            How to preserve it: No action avoids this. Decide which consequence you are willing to carry.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            Elite Techniques

                                                                                            Choice · Mutually exclusive · Game value

                                                                                            The outcome writes campaign state that later checks read: Marks this outcome for later campaign checks.

                                                                                            The decision is a forced tradeoff: the campaign presents one response to a multi-front problem.

                                                                                            • A forced tradeoff: the response you pick prevents one effect and leaves the others active.

                                                                                            How to preserve it: No action avoids this. Decide which consequence you are willing to carry.

                                                                                            No verified recovery this run

                                                                                            Open

                                                                                            REPLACEABLE REWARD ONLY

                                                                                            Capacitors paid by expiring content

                                                                                            Reward · Replaceable reward only · Derived from linked records

                                                                                            Generic rewards only.

                                                                                            The activity that pays it can expire. The payout is what stops, not the reward type.

                                                                                            How to preserve it: Nothing needs protecting. Take it only if the payout matters to this Cycle.

                                                                                            Available elsewhere

                                                                                            Luco Bronc recruitment runs through Casualties of War

                                                                                            Operator · Not missable · Game value

                                                                                            Generic rewards only.

                                                                                            Recruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring.

                                                                                            How to preserve it: Nothing to protect. The record shows no way for the campaign to close this.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            Standard mission payout on every expiring activity

                                                                                            Reward · Replaceable reward only · Derived from linked records

                                                                                            Generic rewards only.

                                                                                            The activity that pays it can expire. The payout is what stops, not the reward type.

                                                                                            How to preserve it: Nothing needs protecting. Take it only if the payout matters to this Cycle.

                                                                                            Available elsewhere

                                                                                            Tel-Rea recruitment runs through Smugglers' Den

                                                                                            Operator · Not missable · Game value

                                                                                            Generic rewards only.

                                                                                            Recruitment is a Mission reward on a Critical Mission, and Critical Missions become obligatory rather than expiring.

                                                                                            How to preserve it: Nothing to protect. The record shows no way for the campaign to close this.

                                                                                            Alternate path exists

                                                                                            Open

                                                                                            The checker filters the records on this page against the state you enter. It cannot read a save, so an empty tracker means "everything in the data is still open", not "you have not missed anything".

                                                                                            No rows are marked finished yet, so the board is showing everything the data knows about.

                                                                                            Before I advance

                                                                                            What Happens If I Advance?

                                                                                            Pick the Missions and Operations you plan to take this Cycle. The preview reports the known consequences for the records you did not pick.

                                                                                            Add to this Cycle's plan

                                                                                            • Nothing added yet.

                                                                                            Known consequences

                                                                                            • Can expire: 0
                                                                                            • Follow-ups blocked: 0
                                                                                            • Achievements at risk: 0
                                                                                            • Forced campaign steps: 0
                                                                                            • Still available: 0

                                                                                            Nothing selected yet

                                                                                            This covers the records the package ships: expiration facts, prerequisite links and achievement dependencies. Scripted campaign events that are not in the data are not predicted.

                                                                                            The point of the preview is not to tell you what to do. It is to show that the cost of a Mission is usually paid by a different record than the one you are looking at.

                                                                                            Before I choose

                                                                                            Choice Impact

                                                                                            Pick the decision and the option you are about to take. The page reports what closes, what persists and whether anything downstream is blocked.

                                                                                            Select a decision to see what the option you are about to take closes.

                                                                                            Campaign shape

                                                                                            Missable Timeline

                                                                                            Four bands, grouped by what the records are rather than by a Cycle number, because two campaigns can reach the same arc at different Cycles.

                                                                                            Opening

                                                                                            Recruitment grants and the first Hero Mission step in each chain

                                                                                            • Tel-Rea joinsRecruitment is a reward on Smugglers' Den, a Critical Mission, so it does not expire.
                                                                                            • Luco Bronc joinsRecruitment is a reward on Casualties of War, a Critical Mission, so it does not expire.
                                                                                            • Buy Cheap, Never SleepKabb Uppercut's first Hero Mission. It can expire, and any follow-up depends on it.
                                                                                            • No Clone Left BehindTrick's first Hero Mission. It can expire, and any follow-up depends on it.
                                                                                            • Distress CallJae Mordant's first Hero Mission. It can expire, and any follow-up depends on it.
                                                                                            • Best Served ColdCly Kullervo's first Hero Mission. It can expire, and any follow-up depends on it.
                                                                                            • Lord of BetrayalLuco Bronc's first Hero Mission. It can expire, and any follow-up depends on it.
                                                                                            • Origin of InfectionTel-Rea's first Hero Mission. It can expire, and any follow-up depends on it.

                                                                                            Mid campaign

                                                                                            Hero Mission steps, expiring Operations and the Crisis decisions

                                                                                            Late campaign

                                                                                            Chain finales and the Zone rewards still unclaimed

                                                                                            • Kith and KinKabb Uppercut's chain ends here. It still carries an expiration fact.
                                                                                            • No Kings, No MastersTrick's chain ends here. It still carries an expiration fact.
                                                                                            • You Can't Go Home AgainJae Mordant's chain ends here. It still carries an expiration fact.
                                                                                            • Without Honor or HumanityCly Kullervo's chain ends here. It still carries an expiration fact.
                                                                                            • No Kings, No MastersLuco Bronc's chain ends here. It still carries an expiration fact.
                                                                                            • SistersTel-Rea's chain ends here. It still carries an expiration fact.
                                                                                            • 13 named Zone rewardsEach is listed in exactly one Zone, and the campaign ending closes whatever is still unclaimed.

                                                                                            Final

                                                                                            The last Critical Mission in the chain

                                                                                            • The Infinite CoilCampaign position 13 of 13. After this Mission the campaign ends, and everything still on the board closes with it.

                                                                                            The bands cover the campaign arcs the companion records reference. This page does not print a fixed Cycle route for any of them.

                                                                                            After the fact

                                                                                            Already Missed It?

                                                                                            The questions people actually search after the fact, answered from the same records used above.

                                                                                            Can an expired Mission come back?

                                                                                            No campaign record on this site restores an activity the current run removed. A Mission that has left the board is gone for that campaign.

                                                                                            Can I recover a missed Companion Mission?

                                                                                            4 Hero Missions are named as another Mission's prerequisite. Where the Mission you missed is one of those, the follow-up cannot be started. No verified recovery path exists in the current run.

                                                                                            Can I get a dismissed or dead Operator back?

                                                                                            No. Permadeath and authored roster states are permanent for the campaign. The Permadeath Guide covers the settings that allow it and when it triggers.

                                                                                            Can a missed item be bought later?

                                                                                            Sometimes. Generic resources and equipment have other sources and the Black Market stocks items, but the named Zone rewards are listed in one Zone each and the data records no second source for them.

                                                                                            Should I just reload an older save?

                                                                                            That is a difficulty-setting question, not a content rule. Save behaviour differs by the campaign settings, and the Permadeath and Difficulty pages own that answer. This page describes the content outcome, not the save outcome.

                                                                                            Can I clean up after the ending?

                                                                                            NG+ and postgame carryover are not recovered from the selected assets, so this page does not claim that anything returns after the campaign ends. Every loss here is stated for the current run only.

                                                                                            No verified recovery path in current data is a statement about the data, not a statement that a solution is impossible. Where a rule is not recovered, the page says so instead of settling the question.

                                                                                            Not a missable

                                                                                            What You Can Safely Lose

                                                                                            These are on the expiring board and are still not missables. They are listed so the page cannot be read as a list of 95 things to panic about.

                                                                                            Replaceable reward only

                                                                                            Capacitors paid by expiring content

                                                                                            Buy Cheap, Never Sleep, Origin of Infection

                                                                                            2 activities on the expiring board pay Capacitors. The payout stops with the activity; Capacitors itself does not.

                                                                                            Replaceable reward only

                                                                                            Standard mission payout on every expiring activity

                                                                                            20 activities

                                                                                            The completion payout on a Mission or Operation is a generic resource pool. Losing one activity removes one source of it, and Credits, Capacitors and Intel all have other verified sources on this site.

                                                                                            15 of the 95 matrix rows are reward rows. None of them is classified as a permanent loss, because every one of them either has another verified source or is stated as unresolved.

                                                                                            Reading controls

                                                                                            Spoiler Level

                                                                                            The default is Minimal so a search result does not open on the ending. The structural answer — what can expire and why — is always visible; the story names are what the switch controls.

                                                                                            FAQ

                                                                                            Zero Company Missables Questions

                                                                                            What can you miss in STAR WARS Zero Company?

                                                                                            11 Hero Missions and 9 Operations carry an expiration fact, 6 Crisis decisions force a tradeoff, and the decisions in the matrix close alternate outcomes when you pick one. Beyond those, the achievements that depend on that content lose routes, and 13 named Zone rewards are listed in a single Zone each.

                                                                                            Are there missable missions?

                                                                                            Yes. 11 Hero Missions and 9 Operations can be removed from the board when the campaign advances.

                                                                                            Can Operations be missed?

                                                                                            Yes. 9 Operations in the shipped data carry an expiration fact. Every one of them also carries an authored decision, so what is lost is a decision rather than a payout.

                                                                                            Can Hero Missions expire?

                                                                                            Yes. All 11 Hero Missions carry an expiration fact. The mission type on the Holotable is Hero Mission, and the same timing layer marks it as able to expire.

                                                                                            Can Companion Missions be missed?

                                                                                            Companion content is Hero Mission content, so it can be missed the same way. The Companion section above shows each chain, which steps are timed and how many downstream steps depend on an earlier one.

                                                                                            Can you complete every Mission?

                                                                                            Not in one campaign. The board deliberately holds more timed activity than the remaining Cycles can carry, so the honest target is choosing which unique content you protect.

                                                                                            Can you complete every Companion story?

                                                                                            Not safely in every campaign state. Two chains can compete for the same advance, and several steps are gated by an earlier timed Mission.

                                                                                            Are any achievements missable?

                                                                                            No achievement in the package carries a missable flag. 21 of them name content with a verified way of closing, which is why this page shows them as derived risk rather than as confirmed missables.

                                                                                            Can choices lock Missions?

                                                                                            Yes. A handful of decisions unlock a Mission or a follow-up on one outcome only. Those rows are marked Choice-locked and list the unlock they carry.

                                                                                            Can choices make Operators leave?

                                                                                            A roster state is attached to specific Hero Missions, not to decisions in general. This page shows a roster warning only where a Mission record carries that state.

                                                                                            Can Operators be permanently lost?

                                                                                            Yes, through Permadeath and through authored campaign outcomes. Those are separate from a missed Mission and are kept in their own section here.

                                                                                            Are Crisis outcomes mutually exclusive?

                                                                                            Yes. A Crisis presents one response to a multi-front problem, so the response you take prevents one effect and leaves the others. That is design, and the rows are labelled Mutually exclusive rather than Permanent.

                                                                                            Can you miss unique gear?

                                                                                            13 named Zone rewards are each listed in exactly one Zone, so the source is the Zone track. Generic equipment and resources have other verified sources and are marked as replaceable.

                                                                                            Can missed items be bought later?

                                                                                            Generic items and resources can come from other sources, including the Black Market. A named Zone reward is listed in one Zone, and the shipped data records no second source for it.

                                                                                            What happens if a Mission expires?

                                                                                            The Mission leaves the board for that campaign, any Mission that names it as a prerequisite cannot be started, and the Den conversation tied to that step does not happen. The story step is not replaceable; the Credits on it are.

                                                                                            Can an expired Mission come back?

                                                                                            No campaign record on this site restores an activity the current run removed.

                                                                                            Can you recover a missed Companion Mission?

                                                                                            No verified recovery path exists for the current run. The follow-up dependency is the part that hurts most, and the chain section above names which step blocks which.

                                                                                            What should I finish before the final mission?

                                                                                            Everything in the Before the Point of No Return summary: the timed Hero Missions, the timed Operations and the Zone rewards you still want. The finale checklist page owns the ordering.

                                                                                            Can I clean up after the ending?

                                                                                            This page does not claim that you can. NG+ and postgame carryover were not recovered from the selected assets, so every answer here is scoped to the current run.

                                                                                            Can I get everything in one run?

                                                                                            No. The board offers more timed activity than a single campaign can finish, and several decisions are mutually exclusive by design.

                                                                                            Do I need multiple campaigns for all content?

                                                                                            The data supports the first half of that answer: a single run cannot hold every timed activity. Whether a later campaign carries anything forward is not recovered from the selected assets, so this page does not answer it.

                                                                                            Do missable activities show a Cycle countdown?

                                                                                            No. The shipped package carries no generic per-activity expiration duration. The only two exact Cycle values it holds are completion timers on campaign objectives, which resolve an activity rather than remove it. That is why every row here says "can expire" and never a count.

                                                                                            Two limits: this page does not read a save, and it does not claim anything returns after the campaign ends. Where the data stops, it says so rather than producing a number.

                                                                                            Keep planning

                                                                                            Where to Go Next

                                                                                            Show the player what becomes unavailable, why it becomes unavailable, and whether the lost value is actually unique.