Blaster Pistol
✦ Low-cost follow-up fire
- Damage
- 6
- AP
- 1 AP
- Range
- 3500
- Crit
- 5%
- Crit Damage
- 4
Armory / Weapon Database
Compare player weapon profiles, named models, AP behavior, range and verified combat stats before testing them in a build.
Every standard weapon in the database uses one of these four profiles. Named models inherit one of them unless a verified unique profile exists.
✓ Verified game data
Armory / Weapon Database
Named weapons can share a base weapon profile. When two models inherit the same profile, their displayed base combat stats may be identical unless the weapon has a verified unique profile.
DC-15A Blaster Rifle
Weapon Model
↓ inherits
Blaster Rifle
Base Profile
Damage 10 · Crit 5% · Crit Damage 6
Compare by
Blaster Pistol
✦ Low-cost follow-up fire
Blaster Rifle
✦ Flexible AP pattern
Repeater
✦ AP-intensive burst
Longarm
✦ Long-range heavy shot
✦ Guide interpretation
Game distance units
Change weapon
VS
Damage
1012
AP
1 AP first / later 2 AP2 AP
Range
35007000
Crit Damage
612
Crit
5%5%
Overwatch
800800
Blaster RifleBase Profile·LongarmBase Profile
Key differences
Blaster Rifle
Lower initial AP requirement
Longarm
+2 Base Damage
+6 Critical Damage
+3500 Max Range
✦ What this means
Rifle preserves more flexibility early in the turn. Longarm trades AP flexibility for range and stronger base hits.
✦ Guide interpretation
8 NPC, encounter or unresolved gear kits are hidden from the default list.
Cly's Pistol
Inherits: Blaster Pistol·Operator signature
Base stats inherited: 6 DMG · 5% Crit
Used byView Cly Kullervo →✓ Default kit
Test in Build Planner →DC-17 Light Blaster Pistol
Inherits: Blaster Pistol·Player weapon
Base stats inherited: 6 DMG · 5% Crit
Test in Build Planner →DH-16 Heavy Blaster Pistol
Inherits: Blaster Pistol·Player weapon
Base stats inherited: 6 DMG · 5% Crit
Test in Build Planner →Hawks' Pistol
Inherits: Blaster Pistol·Operator signature
Base stats inherited: 6 DMG · 5% Crit
Used byView Hawks →
Test in Build Planner →AZ-7 Blaster Pistol
Inherits: Blaster Pistol·Player weapon
Base stats inherited: 6 DMG · 5% Crit
Test in Build Planner →RG-4D Renegade Heavy Blaster Pistol
Inherits: Blaster Pistol·Player weapon
Base stats inherited: 6 DMG · 5% Crit
Test in Build Planner →G40-5 Blaster Pistol
Inherits: Blaster Pistol·Player weapon
Base stats inherited: 6 DMG · 5% Crit
Test in Build Planner →These entries are not standard blaster profiles. Ranged special weapons, melee profiles and special equipment are listed separately instead of being converted into a Pistol, Rifle, Repeater or Longarm row.
Ranged special weapons
SPECIAL MECHANIC: RAPID FIRE
Repeater
A larger, repeating blaster weapon, either handheld or mounted, that is typically used by heavy military units. These are among the most poweful of all issued blaster weapons. Repeating Blasters have modest Base Damage but gain substantial Rapid Fire Damage when fired with 2 or 3 AP. Firing a repeating blaster uses all available AP.
✦ Guide interpretation
Calculate Rapid Fire →Anti-Droid / Shield weapon
Ion Blaster
Droid target
Uses the ranged damage branch.
Shielded target
Damage is capped by a verified shield value from the Ion calculation tags.
Organic target
Special damage restriction: this attack does not damage organic targets.
Do not treat Ion preview numbers as a single final HP damage value.
✦ Guide interpretation
Calculate Ion damage →Special equipment
Droid / Shield interaction
Droid Popper
Throw a powerful pulse Grenade that can Daze targets and severely weakens Ray Shields. Does not damage Organic targets.
Shielded target
Damage is capped by a verified shield value from the Droid Popper calculation tags.
Unshielded target
Uses verified grenade damage rather than a blaster profile.
Organic target
Localized text states organic targets are not damaged.
Droid Popper is not a standard pistol or grenade row in the profile table.
✦ Guide interpretation
Calculate Droid Popper →Melee profiles
Melee profiles are not the blaster archetype table
Lightsaber
Named lightsabers are not automatically the same melee profile. Verified melee attribute tables exist as distinct unique profiles and are not converted into blaster stats.
✦ Guide interpretation
Open in Combat Calculator →Blaster Rifle
Verified mod relationships shown for this profile.
Complete Your Loadout
Weapon → Weapon Mods → Utilities
Utilities are handled separately from weapon mods. They add a separate tactical action instead of changing the equipped weapon.

✦ Hawks — Balanced Rifle
Blaster Rifle
Damage 14 · Crit 20%
Why this weapon is used: Uses the Blaster Rifle profile as the build's main ranged weapon.
View Build
✦ Hawks — Crit Rifle
Blaster Rifle
Damage 10 · Crit 20%
Why this weapon is used: Uses the Blaster Rifle profile as the build's main ranged weapon.
View Build
✦ Hawks — Accuracy / Cover
Blaster Rifle
Damage 14 · Crit 5%
Why this weapon is used: Uses the Blaster Rifle profile as the build's main ranged weapon.
View BuildNamed weapons can share a base weapon profile. When two models inherit the same profile, their displayed base combat stats may be identical unless the weapon has a verified unique profile.
Damage, Critical Damage, range and AP solve different problems. Sort the profile table by the stat that matches the role you are building for, then use the comparator for exact differences. A higher number is not automatically better when AP cost or a special mechanic changes how the weapon is used.
There is no single weapon profile that fits every build. Longarm has higher base damage, critical damage and range than the standard Rifle profile, while Rifle and Repeater follow different AP and ability mechanics. Compare the profiles above based on the role you are building for.
✦ Guide interpretation
Longarm has the highest verified base damage among standard profiles (12).
Longarm has the longest verified max range among standard profiles (7000 game distance units).
A named model such as DC-15A can inherit a shared base profile. Unique weapons such as the DC-17m Longarm keep their own verified attribute table.
AP behavior decides how a profile plays. Pistol keeps the lowest AP cost, Rifle follows a flexible AP pattern, Repeater spends all available AP on a burst and Longarm pays a fixed higher AP cost for range and base damage.
Repeater shots consume available AP. Verified Rapid Fire stacks are 0 at 1 AP, 1 at 2 AP and 3 at 3 AP, then multiplied by the weapon’s SureshotDamage value.
No. Many named models inherit a standard Blaster Pistol, Rifle, Repeater or Longarm profile and display the same base combat stats.
The default list only shows player and operator-signature weapons. 8 NPC, encounter or unresolved gear kits stay available through the Special / NPC and All data filters.
Yes. Open a standard profile in the Build Planner / Combat Calculator. Unique profiles that are not in the planner are not silently converted into a different weapon.
Compatibility is shown where the current game data provides a verified relationship. This page does not list unverified slots.