Decision Intel / Consequences

STAR WARS Zero Company Choices & Consequences

Search any Zero Company decision and compare verified rewards, Bond changes, injury risk, campaign effects and supported follow-up consequences.

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OT_0505B

The ship is a familiar looking interstellar racer. As we approach, a Sarisa-class Pyke gunship blips out of hyperspace, its lasers trained on the Caisson. Our old friend, the racer Qolruk Nal, calls our team over comms, gloating that we've fallen right into his trap. Zero Company screwed him over by stealing his capacitor, and now our operators must pay up or die.

2 options · Operation

Known outcome typesInjury risk · Avoidable downsides

2 · Goal

What matters most to you?

I want to avoid

Compare

Option A

Pay Up. He has us cornered.

Requires

  • 5000 Credits

Immediate

  • +100 Roster XP

    Conditional

No supported later consequence is currently resolved.

Option B

Fight them off. We're not going down without a fight.

Bonus condition

  • Assign 4 operators

Injury

High · 50%

No supported later consequence is currently resolved.

Decision results

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How Choice Outcomes Work

Every decision page separates immediate rewards from Bond reactions, injury risk and any supported later consequences. Options are compared by goal, because most decisions trade one outcome for another.

  • How Bond changes work

    Bond reactions can correspond to +20 for strong support, +10 for support, −10 for opposition and −20 for strong opposition when those values are defined by the decision.

    Explore Bonds →
  • How injury risk works

    Standard scripted injury risks use four known probability levels: Low (20%), Medium (33%), High (50%) and Always (100%). Special scripted risk tags are labeled separately when they cannot be mapped to one of these standard values.

    See injury-risk decisions →
  • Later consequences

    Some options unlock later missions or record a persistent campaign state. Only consequences supported by the data are shown.

    See decisions with later effects →

Choices FAQ

Is there always a best Zero Company choice?

No. Most decisions trade one reward or relationship outcome for another, so this hub highlights which option is strongest for a specific goal instead of labelling one option universally best.

How do I find a choice by what I want?

Use Browse by goal to filter the decisions by Credits, Intelligence, Influence, Bond changes, injury risk or later consequences.

Can choices affect Bonds?

Yes. When a decision has verified Bond amounts, the decision page shows who gains or loses Bond and whether the change is support or opposition.

Can choices unlock missions later?

Some options add or reveal later missions or Operations. Those verified unlocks appear under Later Consequences rather than as a generic best tag.

Where does the data come from?

Every reward, Bond amount and risk level is resolved from the game data. Anything unresolved is labelled as unverified instead of being presented as confirmed.