Decision Intel / Consequences
STAR WARS Zero Company Choices & Consequences
Search any Zero Company decision and compare verified rewards, Bond changes, injury risk, campaign effects and supported follow-up consequences.
✓ Verified game data◈ Derived consequence✦ Guide recommendation
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High-End Protocol
The heiress wants a date who can hold their own in high society while she pries out information about a rival. Runa passes along her request: "Please consider the optics, darling! I can't bring some bedraggled scavenger to the event of the century."
0 options · Operation
2 · Goal
No comparable outcome is resolved for this decision yet.
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Decision results
Hero Mission Event
Bounty Business
3 options
+1,000 Credits
No verified follow-up mission
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Hero Mission Event
Kinro Decryption
2 options
+25 Intelligence · +500 Credits
No verified follow-up mission
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Hero Mission Event
Shu-Torun Sympathizers
2 options
+25 Intelligence
No verified follow-up mission
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Hero Mission Event
Opportunity Knocking
1 options
+1,000 Credits
Bond effects: Hawks
Verified later consequence
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Hero Mission Event
Comm Relay Search
1 options
+2,500 Credits
Risk: Low · 20%
No verified follow-up mission
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Hero Mission Event
Supply Heist
3 options
+2,500 Credits
Bond effects: Hawks
Risk: No verified injury roll
No verified follow-up mission
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Hero Mission Event
Where's Geryon?
2 options
+500 Credits · +3 Influence
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Sullust Search
2 options
No verified follow-up mission
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Hero Mission Event
Umbaran Expertise
2 options
No verified follow-up mission
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Hero Mission Event
Jedi Holocron
2 options
+25 Intelligence
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Jedi Meditation I
2 options
No verified follow-up mission
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Hero Mission Event
Jedi Meditation II
2 options
No verified follow-up mission
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Hero Mission Event
Rawn's Fate
1 options
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Rawn's Path
1 options
Bond effects: Hawks
No verified follow-up mission
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Hero Mission Event
Weak Spot
1 options
Bond effects: Luco
No verified follow-up mission
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Hero Mission Event
Contact Sawtooth
2 options
Risk: No verified injury roll
No verified follow-up mission
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Hero Mission Event
Trick's Tricks
2 options
No verified follow-up mission
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Bond Event
Witness Protection
4 options
+25 Intelligence · +1,000 Credits · +5 Influence
Bond effects: Luco, Trick
No verified follow-up mission
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Bond Event
Relief Ship
3 options
+1,500 Credits
No verified follow-up mission
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Bond Event
Team Building
4 options
No verified follow-up mission
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Bond Event
People Skills
3 options
+25 Intelligence · +1,500 Credits
No verified follow-up mission
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Bond Event
Millicreep Requisition
3 options
No verified follow-up mission
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Bond Event
Imperial Informant
3 options
+25 Intelligence
No verified follow-up mission
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Bond Event
Risky Business
4 options
+25 Intelligence · +1,000 Credits
No verified follow-up mission
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Bond Event
Shore Leave
3 options
No verified follow-up mission
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Bond Event
Refueling
4 options
No verified follow-up mission
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Bond Event
Rumors
3 options
No verified follow-up mission
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Bond Event
The Brothers Bep
4 options
+1,000 Credits
No verified follow-up mission
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Bond Event
Dianoga
3 options
No verified follow-up mission
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Bond Event
Changeling Vengeance
4 options
+2,000 Credits
No verified follow-up mission
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Optional Event
A Not So Soft Touch
0 options
No verified follow-up mission
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Optional Event
Shili Outbreak
0 options
No verified follow-up mission
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Optional Event
Arms Embezzler
2 options
No verified follow-up mission
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Optional Event
Bootleg Ballistics
0 options
No verified follow-up mission
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Optional Event
Arms Embezzler
1 options
No verified follow-up mission
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Optional Event
Limb for Luck
0 options
No verified follow-up mission
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Popular decisions
Bond Event
Witness Protection
4 options
+25 Intelligence · +1,000 Credits · +5 Influence
Bond effects: Luco, Trick
No verified follow-up mission
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Hero Mission Event
Bounty Business
3 options
+1,000 Credits
No verified follow-up mission
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Optional Event
The Iron Vow
2 options
Risk: No verified injury roll
No verified follow-up mission
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Browse All Decisions
Search above, or browse every named decision alphabetically.
- A Friendly Wager
- A Not So Soft Touch
- An Annoying Acquaintance
- Ancient Tome
- Arm Wrestling
- Arms Embezzler
- Arms Embezzler
- Augmented Units
- Back Channels
- Background Check
- Bennic's Message
- Bespin Thanks You
- Bilbousa Bazaar
- Black Sun Syndicate Meeting
- Bootleg Ballistics
- Bounty Business
- Cast a Dark Shadow
- Changeling Vengeance
- Charity Fund
- Chut Chut, Pateesa
- Circuit Psychology
- Cleaning House
- Comm Relay Search
- Contact Sawtooth
- Credit for Good Behavior
- Cultic Indoctrination
- Cultic Indoctrination
- Dejarik Antics
- Dianoga
- Diced and Sliced
- Diced and Sliced
- Diced and Sliced
- Droid Tech
- Droid Tech
- Dumpster Diving
- Elite Techniques
- Escape Jabiim
- Extra Ears
- False Flag
- Family Affair
- Forgotten Call
- Frequency Boost
- Ghost Ship
- Gorga's Revenge
- Gravitational Payout
- Handsome Ransom
- High-End Protocol
- The Iron Vow
- Imperial Informant
- Intergalactic Aid
- Jedi Holocron
- Jedi Meditation I
- Jedi Meditation II
- Jedi On The Case
- Job Ain't Done
- Kashyyyk Aid
- Kinro Decryption
- Knock Knock
- Limb for Luck
- Listening In
- Loose Lips
- Lost Rations
- Mediship Rescue
- Meet the Black Sun Syndicate
- Meet the Techno Union
- Millicreep Requisition
- Mining Mediation
- MT_04_015_IngressOblige
- MT_04_025_QuidProQuo
- MT_06_004_BiggerBoat
- Mygeeto in Need
- Nebulous Pursuit
- Nebulous Pursuit
- Nebulous Pursuit
- Nebulous Pursuit II
- Nebulous Pursuit II
- Nebulous Pursuit II
- Need-to-Know Basis
- Neutral Moon Hotel
- New Roots
- Onderon Relics
- Operation Trick
- Opportunity Knocking
- OT_0500
- OT_0501
- OT_0502
- OT_0503
- OT_0503B
- OT_0504
- OT_0505
- OT_0505B
- OT_0506
- OT_0506B
- OT_0520
- OT_0520B
- OT_0521
- OT_0522
- OT_0523
- OT_0524
- OT_0524B
- OT_0525
- OT_0526
- OT_0526B
- OT_0540
- OT_0543
- OT_0543B
- OT_0544
- OT_0546
- Our Jedi Friend
- People Skills
- Pick Your Poison
- Postwar Water
- Protection Application
- Rawn's Fate
- Rawn's Path
- Refueling
- Relief Ship
- Resistance Fund
- Rhy Cesca
- Risky Business
- Rumors
- Secondhand Goods
- Shili Outbreak
- Shore Leave
- Shu-Torun Sympathizers
- Sloppy Supply Route
- Stirring The Pot
- Stolen Goods
- Strange Bedfellows
- Strange Liaisons
- Subjugation Desolation
- Sullust Search
- Supply Heist
- Suspicious Equipment
- Team Building
- Techno Union Meeting
- The Brothers Bep
- The Night Hungers
- The Ossic Hand
- The Right to Bear Arms
- Trick or Treat
- Trick's Tricks
- Umbaran Expertise
- Underworld Intel
- Upgrade Opportunity
- Weak Spot
- Where's Geryon?
- Witness Protection
How Choice Outcomes Work
Every decision page separates immediate rewards from Bond reactions, injury risk and any supported later consequences. Options are compared by goal, because most decisions trade one outcome for another.
How Bond changes work
Bond reactions can correspond to +20 for strong support, +10 for support, −10 for opposition and −20 for strong opposition when those values are defined by the decision.
Explore Bonds →How injury risk works
Standard scripted injury risks use four known probability levels: Low (20%), Medium (33%), High (50%) and Always (100%). Special scripted risk tags are labeled separately when they cannot be mapped to one of these standard values.
See injury-risk decisions →Later consequences
Some options unlock later missions or record a persistent campaign state. Only consequences supported by the data are shown.
See decisions with later effects →
Choices FAQ
Is there always a best Zero Company choice?
No. Most decisions trade one reward or relationship outcome for another, so this hub highlights which option is strongest for a specific goal instead of labelling one option universally best.
How do I find a choice by what I want?
Use Browse by goal to filter the decisions by Credits, Intelligence, Influence, Bond changes, injury risk or later consequences.
Can choices affect Bonds?
Yes. When a decision has verified Bond amounts, the decision page shows who gains or loses Bond and whether the change is support or opposition.
Can choices unlock missions later?
Some options add or reveal later missions or Operations. Those verified unlocks appear under Later Consequences rather than as a generic best tag.
Where does the data come from?
Every reward, Bond amount and risk level is resolved from the game data. Anything unresolved is labelled as unverified instead of being presented as confirmed.